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Mr. Bigglesworth

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Everything posted by Mr. Bigglesworth

  1. 3) you can if your opponent brought a Witchling.
  2. Miner is not that easy to remove from the board, and never underestimate the ability to tar pit an opponent's heavy hitter.
  3. Lucius and soc with j or Sonia is devestating, :Hiding_Puppet:best trick guild has at 35ss games. It is one of favorite combos in the game because it is strong but has obvious weaknesses. 30ss much more situational. A pair of dogs are key for model count and significant model count, problem they usually sit back for late game vp grab. 20ss is a big core. Since i play late game with j i feel safe with 6 stones mainlyvised defensively. The important part of using this kind of list is timing and threat. I love to throw out my 7ss+ minion roused first turn, usually kills something then tarpits a crew. Executioner can be good if you can engage a couole models otherwise Judge is my go to, if hand is right i cam get off a lot of attacks, plus with slow to die he is taking something with him. I like the combo because it is highly adaptive and rarely does it play out the same way for me. Spiraling i hope you make this event, I would be glad to show you some tricks with any of your crews. Burner is a nice henchman too. http://www.wyrd-games.net/showthread.php?30447-Portland-OR-35ss-Gaining-Ground-Tournament
  4. I get lots of use of fast from student because of these two posts so the 4ss is for about three placements of fast, in one of the hardest hitting crews well worth it.
  5. Yes you are friendly to yourself. Some abilities can Target self others cant one rule is if there is a resist you can't Target self. Basically you cant attack yourself.
  6. Dezzo you math is off, only golem would need to be dropped.
  7. @ headcase that sounds like a case ruling. @ requirment I dont follow what you saying but raisings example would work. Override still gives reactivate if model has activated. As for assimilate the rule was you cant assimilate anything not printes so no concerns about reactivate being assimilated.
  8. Rapid fire into combat is a good way to burn through your deck.
  9. As long as burning tokens are not triggered they should still get a token if under blast. If the token cane fron a trigger they only original Target would get a token. That is why its cb is so low, it would be a bit poweeful if cb was 5-6.
  10. Raisings that would work why you would ever do it, dont know. Mobile companion Hoff, Mobile goes first, then Hoffman activates, Hoffman overrides mobile, mobile would have to go next. Now lets say you have rusty and she gave Hoff reactivate before sequence, I don't know wordibg of override but you might be able to companion Hoff again, since I believe Mobile doesn't official activate until Hoff has completed his. Cunning's remark comes into play if mobile would be consider activated the moment override was cast, if so mobile couldn't lump Hoff in because he was still active. A model cant be companioned if already active.
  11. +1 2. All future strikes would still go through randomizing. Same applies to trigger happy for example.
  12. No too much as long as you do weak. You might get better responses if you post this in outcast forum
  13. There is no rule like that cunning, there is just no scenario where it could happen.
  14. Use your search fu and you will find the answer given by others already that opponent needs to still pick a point to skip an activation in his/her activation phase.
  15. Low wd doesnt mean much when i cant hit it. Def 6 is really nice. 3ss is not bad at all, given how much they rock in a zoradia and/or collodi crew. I have seen many of people pump so after ap trying to hit the doll.
  16. They are grest models but I caution taking 3 or more, at that point you are giving most crews an easy 2 vp scheme exterminate... Beast. They have decent stat lines but once you spend 12 ss to have 4 on board it usually means you will need to put them out in harms way. It's easier to hold back 6ss of models to use late in game. A pair are amazing. I like them best for breakthrough and other objective/schemes that require most models at certain locations. They can move 18" a turn so they can be held back until last 2 turns before the sprint to where they need to be. Claim jump is my favorite strategy with them. Two significant models can make all the difference.
  17. It is a bad day. I agree with Nilus on convict just not worth it. No need to target wp with a guild crew. As for against hamelin not really worth it since most times rats can be mass killed and effect lost. A card would be worth getting rat catcher moving again.
  18. Wow Rocky :Paralyzed_Puppet:. You must really love hamsters. Its a nice deck have a friend who has been using it for about year. Glad I got mine in time. Jim you are great organizer can't wait to finally meet you.
  19. 5) no neg numbers or suits, just be 3 cb. With ss and good flips can keep the trigger going.
  20. Forget sue, not very good merc. First get lucius, he makes a lot pf your crews better, and can make sone mercs amazing. Try tailor with Lucius and student, you have a beast in melee. Lucius Student Tailor Von Schill Desperate Mercs Convict Are all solid mercs, can imagine including any others. the first two models on the list are a must.
  21. Silent ones and kaeris at min. Fire and ice is amazing. Most games you win you will probably be tabling your opponent. Also student is a great addition. Add fast to either lady and you are talking about insane amount of damage potential. Student also allows kaeris to be used as a hit and run queen.
  22. Well best advice is if you know you might get a pulse bomb dont bunch up. I know you bunch for fast but you should be able to mitigate losses to 2 at worst case by board placement. You don't need fast to threaten deployment zone. Same thing goes if you see papa or piere don't bunch up till threat is removed. Get a good position and wait to assault on turn 2. If you are playing to win initiative you are giving up control and just as likely to lose, as winning. Play like you are going to lose initiative and you won't see these kind of catastrophic loses.
  23. Belles are awesome, one of the toughest models to kill for 4ss a lot of woulds and htw 1. Also cb 6 attack with bolster makes them a reliable attacker. Have had great success with them against collette.
  24. Just want to say bette worthless because of their ability to leave her in the dust. They will wait for her to pop then basically ignore her. Rigor mortius Colette and she can't stone heal, she will probably know this and hold back. Crooked men can lay down boundaries to protect against duet. Spam attacks burn their stones. Just a few thoughts.
  25. Santiago nearly everytime. Just add further points to discussion. He has same def as Nino, but has hard to kill, and a self heal ability. This guy is tough usually takes at least three attacks to kill him, which most models cant pull in one activation, giving him thw ability to activate heal up and wait for some else to bail him out.
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