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osoi

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  1. The list I ran is all about getting a lot of flexiblility in action usage and setting up little mini synergies instead of relying on Academics. Taking Smoke & Mirrors, Practiced Production, a Performer, Mech Rider and the Raptors were what I could flexibly tackle any marker heavy scheme allowing me to pick Sandeep's Commands upgrade which lets everything hit a bit harder. There is redundancy in the list but through models that can also do different things such as the Raptors can clog things up for Interference and close down shooting support options. The Silent One is there for incidental healing and a good ranged attack that doesnt have a and combos with the Ice Gamin who is brought in to aid with turn one summons of Banasuva, gives +1 Dg for nearby frozen heart models and has one more wound than all the other 4ss gamin. Banasuva coming in and then copying frozen heart before he starts swinging gives him min Dg 4 at Ml6 which is nothing to sneeze at. I almost consider the Mech Rider an auto include with Sandeep for the secondary summons which worst case scenario give you extra little points where Banasuva can show up or the summons just keep up with board and activation control. Cassandra likewise gives such a solid return on investment for just 1ss more than Kudra I feel Sandeep is gong to end up being a lot like Colette in that the theme crew can work and has great imagery behind it but going outside theme is going to reveal his true strength.
  2. Well my experiences for Sandeep so far have been very impressive, I won a 16 player local tournament on the weekend playing virtually a fixed list for all my games. I took: Sandeep: Commands, Arcane Reservoir, Enlightened Sage Cassandra: Practiced Production, Smoke and Mirrors Mech Rider: Well Rehearsed Silent One Performer Ice Gamin 2 Malifaux Raptors 6ss cache For my final game I swapped a Raptor for Arcane Effigy and dropped Well Rehearsed off the Rider considering I was up against ressers in an extraction game with close deployment. There isnt much to say but every single one of the models I took works as a toolbox of sorts with Sandeep adding in extra vectors, my second game I never had a card in hand or SS to summon in Banasuva and he only summoned in one Wind Gamin the entire game but he went on the offensive and killed off several models with Arcane Storm and did a bit of damage with his upgraded Gada. The final game I even lost Sandeep in turn 2 from a McMourning poison bomb that I thought I had shut down but hadnt but just kept working through the small internal synergies with the crew and didnt commit the Rider until late turn 3 whiel Cassandra just kept being a complete pain bouncing around everywhere. I feel like I need a second hitter but most things function alright, armour at the moment is the list's big weakness.
  3. Raspy is a master I love playing with that can do a fair bit with a limited pool of models. My standard Raspy crew build is: Rasputina with Arcane Reservoir, Cold Nights & Armor of December Wendigo Snowstorm with Warding Runes Myranda with Imbued Energies December Acolyte Silent One Ice Gamin Arcane Effigy I swap out a couple of models here and there, primarily the Silent One for Ice Dancer depending on schemes and strats. I like Angelica and a couple of Malifaux Raptors with the crew too and will sub out some of the minions for those when needed. Myranda brings a lot of speed to the crew and shapeshifting into a Blessed with the card draw can be great. There are turns where I am not blasting the enemy crew but instead putting up pillars and giving Armor and Frozen Heart to thos emembers of my crew that arent (or just giving an armor buff) and that is equally worthwhile. As others have said she didnt gain anything with RoF (except maybe running Kudra) but still definitely holds her own
  4. In the interest of continuing discussion I am writing a bit of a treatise of the experiences I have had with Sandeep and what I think works well with him. While I write that though I would like to get people's thoughts on the encounter setup below. I have ideas of what I would like to run but I know sometimes I get tunnel vision when looking at crew selection. When making model selections assume that I have the entire Arcanist faction available (which I do minus a just a couple of models) and I do not know what faction I will be up against although there is a slightly heavier Resser/Neverborn bent in our Meta. Close Deployment Strategy: Extraction Schemes: Convict Labor, Show of Force, Leave Your Mark, Public Demonstration, Inspection I am tending to lean towards Sandeep with Commands, Arcane Reservoir and Enlightened Soul. Bring Joss with a couple of upgrades and Arcane Effigy and Metal/Wind Gamin hire. Schemes I favour are Show of Force, Leave your mark and inspection. I also know I could run another master but I really want Sandeep for this. Public demo is out for me as the minions need to be hires otherwise a summoned Banasuva would be great. The tunnel vision that I am suffereing from is that I love the Mech Rider with Sandeep and this seems like a good pool for her but I also want something with 3-4 upgrades in total. I also am having a great time with Oxfordian Mages and yes they should be great resonating with each other and pushing people out of the extraction zone etc but I would like other opinions.
  5. IN playing against her I do not see her as OP, scary yes but not OP. You need to put pressure on her. I know this is anecdotal but I played Ironsides against her in Extraction, she had the emissary with MLH as well. Reva put a candle up near the informant marker. I double walked Ironsides up towards the center then pulled both Howard and Joss up with You Looking at me (with trigger so I could do it a second time). Shards went up but cut the candle off from LoS and I had enough of a gap to get Howard into the emissary on my next activation. Even though I did not kill the emissary that turn the pressure I was able to put on meant my opponent was scrambling on the counter as Ironsides ended up surrounded by Zombies, candles and other models. Jumping through with Rush 'Em I managed to get a couple of good punches on Reva herself and ended up killing her turn 4. No doubt certain crews will have a harder time dealing with her than others but that is true of every matchup in Malifaux
  6. RESULTS Player TP/Diff/VP Faction 1. Chris 9/18/25 Resurrectionists 2. Matt 9/12/27 Guild 3. Jarrod 6/14/22 Gremlins 4. Adrian 6/4/18 Ten Thunders 5. James 3/2/22 Outcasts 6. Dave S 3/-5/17 Arcanists 7. Barton 3/-8/14 Resurrectionists 8. Michael 3/-8/12 Gremlins 9. Kyle 3/-14/10 Resurrectionists 10. David 0/-15/11 Neverborn
  7. osoi

    M2E Ironsides

    Also remember that it deals the full amount of damage to incorporeal models too, sometimes its better to cast you looking at me and get the trigger off as you will be doing greater damage output.
  8. The Mech rider is going to be a very solid addition to any Sandeep crew, not just for what Jordan has posted above. You may end up summoning Gamin you want to use to buff Kudra, use to get Banasuva out while not maxing out on your upgrades, she adds a lot of flexibility to Sandeep and helps his playstyle out immensely.
  9. I am pleased to announce a 50ss Gaining Grounds Tournament for the 18th of September in Perth. It is being held at Gamagori and entry is $25 and it includes lunch. All other information can be found in the players pack https://www.dropbox.com/s/5pbaj125m60omhd/Northern Agression Players Pack.pdf?dl=0
  10. Best of Luck Justin. Take that well earned break and it will be nice to see you back around as a player again in the future. As lead with M2E you have done great work and laid a solid foundation for things to follow and have left some big shoes to fill.
  11. As others have said when I run Kaeris its generally with 2 upgrades only. Mei Feng sometimes goes in with 2 as well and I cant see myself filling up all 3 spots on Colette when I start running her. Arcane Reservoir is good but it is not an auto include for me, the cost of 2 stones sometimes nets me more benefit than the extra card in hand. I like Seize the Day but generally only take it if I playing against Neverborn or Gremlins where they are likely to include the Doppleganger or Trixiebelle. The + flip on initiative is great but I often try and play as if I will lose initiative and when I do win it, it is a nice bonus
  12. No but they come in at the end of the turn after everyone has activated and can engage enemy models denying them points
  13. Or they can just cost more than 4ss. I'm looking forward to this crew but not sure if I will picking them up straight away. Bansuva looks amazing and I see Kudra being someone along the lines of Myranda but as an academic
  14. Just another weekly bump reminding people I will be down at Gamagori again on Friday night with a grow league starting August and tournament at the end of September
  15. I'm sure we could look at it and judge merits of each option.
  16. We left it in there initially as there was the request by some members of the community at the time that didnt want it to go away, but I personally think that time has passed now.
  17. Well I have taken stock of the content on the site and if we are looking at migrating a clean up could be in order. I have the full site backed up as of last night. 1. remove all the non M2E pages 2. clean up of the general malifaux stuff (in general tactics and starting malifaux) 3. Fill out schemes and strategy section and add sub headings for different gaining grounds formats 4. remove the doodles and cosplay stuff 5. Link to Wyrd's FAQ and Errata page since they have also just redone it
  18. Welcome. Fetid pretty well summed everything up quite well. AS far as what to start with as a beginner I would say that you should go with what you like the look of or what suits the way you would like to play (do you like to tank or zip around quickly or lots of tricks etc) From there I do think we have a really well rounded set of masters in the Arcanists, Colette has a bit steeper learning curve, Rasputina is pretty easy to pick up initially and Kaeris and Ironsides I do really like and enjoy playing have a bit of learning curve to get the most out of them.
  19. I really dig it and will be eagerly picking it up
  20. Sorry just saw the reply. Yes still on I will be down again tonight from around 7pm
  21. This is really tough for me Mei Feng probably has it all with close second as Hoffman Honourable mentions go to Kaeris, Ironsides and Colette
  22. Personally I am occasionally fielding one now as opposed to almost always one and sometimes two. I am taking Railworkers more often as a cheaper durable minion. I do look at the Effigy first though when I have 4ss I want to spend
  23. I use railworkers quite often with Toni, Kaeris, Mei Feng and Ramos. Raspy the only models I use from the box is Raspy, and Ice gamin and the wendigo Toni, 2 mages and captain are regulars Kaeris, all I sometimes use is Firestarter and fire gamin are Mech rider summons only Colette, as said good toolbox boxset Ramos, also great toolbox boxset where I have use every model in the box Marcus, mainly Myranda but as she shapechanges into Cojo or a cerberus with some frequency its worthwhile
  24. osoi

    M2E Ironsides

    I still find gunsmiths underwhelming, I feel I get better use out of Johan for the same ss in an Ironsides crew and I can grab a Large Arachnid for less for what I want to do and 2 mages generally have me covered for ranged stuff
  25. Really just chiming in here to second a lot of what has already been said. The Ramos box is just general great value for most Arcanist players you could easily grab that, Collette and an extra box of spiders and have a field day to start with. Collette is a master where you just take the models best suited to do the job in faction and she makes them better at doing it so you can start cherry picking what you feel like. I love Raspy and play her a lot but I find I dont use much of the construct and M&SU stuff with her but use a few beasts and Angelica in addition to her Frozen Heart models
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