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Monkey

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Everything posted by Monkey

  1. +1 for geek games. I cant wait to see him get in to a good sized place with plenty of tables. Fingrs X it will be ready for the easter torny im hopping to run ( rabbit based hopping pun was intended) If you ever want a game stick up a post on http://www.leeds-nightowls.co.uk/forums/index.php and we will see what we can do
  2. First things first.. you need tools Good pair of clippers that have a flat edge... (as much as i hate to say it GW are the best that i have found but they are pricy.) http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat470006a&prodId=prod1095448 Razor saw helps cutting items from tabs that are too chunky for the clippers. (again a gw link as im on the site but there are loads of cheaper places to get the saw from.) http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat470006a&prodId=prod1095446 Files a set of files with differing profiles will help you get rid of mould lines as well as any rough sectiols left from sawing or clipping. Drill and Pins again a good set of drill and pins help fixing the finer sections together and will add strength to the joins. I use ( another GW tool but cheeper are availble) http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1095460 As for pins i like paper clips but you can use brass rod If you use brass rod dont use your miniture clippers or saw to cut it as its way to hard for that. this guide should be able to help if you dont know how to pin [ame] [/ame] A sharp craft knife is a must. Make sure the knife is always razor sharp as the more pressure you need to make a cut, its deforms the cut and increases the risk of you slipping and hacking in to your fingers. With my spiders I used a sharp knife to trim the main body from the tab. I then used clippers to get the other 2 legs off. The legs come with a small rod that is ment to help pin hte leg to the main body so dont clip that off. I then used a file to remove the mould lines I then use the pin vice to redrill out the chinmy on the spiders back a quick dry fit to make sure the rods fit in the holes. dabe of glue and on to the next one. If you ever get stuck and are not sure how to fit a miniture together Just stick up a post for help.
  3. How about a combine harvister ?:hmmmm: Im from leeds UK and we are getting a good few gamers playing now.
  4. well if you have a fast unit that can walk 27" a turn and an ability to swap placed with show girls it does get you to bounce round the table loads.
  5. ***** Disclaimer: i mean the following post as helpful and not a dig at any forum peeps. I have read though it a few times and i cant stop it from sounding diggy if taken the wrong way so please dont take it that was Look i even used a pink elephant to make it more friendly ****** So you flip Deliver a message and then pick a crew thats only got HT1 minions? In a friendly game just ask to reflip it as you are wanting to play a crew that would not do well at that scheme.In a torny its up to you to pick a crew that will do well under the tornys conditions. Its like picking up a screwdriver and complaining it cant chop wood. :elefant:
  6. I use Iron powder and vinigar for heavy rust. (can also be used as stink bombs if needed) With the powder you can build up for a pitted affect. I do still have uses for the original ink and the winsor stuff is good for that But if im wanting a wash for general shadeing i use hte GW new stuff. I have been tempted by monpoc stuff but no one plays it in my area and im a henchman for malifuax so im not going to be pushing another game.
  7. Its not quite ready yet needs to get some cookies
  8. With the peace keeper. If he forgets take the peace keaper and put in in a spare sock and Sock-keeper the cheater with it. :damnmate: In this game its easy to make slips like that. In friendly games you let stuff slide and then take the mick about them cheating to try to beat you. ( in a light hearted way.) In tornys its harder I would say that you need to be clued up on hte rules for any faction that you are faceing and need to check your opponant is playing correctly. Its easy enough to take back one move but if its been going on all game then you will have to let it slide as otherwise youhave to replay the game.
  9. Welcome to the forum Just pick 2-3 getting every master is i abit much just to start with, get them painted up and looking good. gGo out and offer people intro games at your local store or games club. Cover all the basics of the game play and have fun, dont get boged down with the rules and getting every thing exactly right as you are still learning the game. If you do have a rule thats a problem dont stop the game for it make up a solution on hte spot and then cheack the rules book later or on line to get the right way of playing it. have fun as the game only gets better the more you play.
  10. The Winsor and newton are good inks. I used them over hte GW one for years.. even when working for GW. Ahhh good memorys of pouring the Winsor ink in to the GW pots so we could use them on the shop floor. That said Devlin mud one of the new GW inks are fantastic. I use them neat for a heavy wash and then they thin well with just water/paint for tinted glase. I now use them over the winsor stuff If you mix the mud with the blue ink you get a great smoke for silver metalics.
  11. Well got a few games in with a good player at the club (rob played you at the torny).. Lost both games. Both due to initiative flips… all 4 I cheated and then flipped lower, I mean lower than a 5 on a reflip. Ahh well they where good games and I learned loads about what I picked for my crew. Gamin. Man I love them sooooo hard they gave me a great opportunity in the first game against collett. The Coryphee did a long range move late in the first turn I managed to get off my defensive trigger that froze the Coryphee in the middle of my crew and if I had first activation I could have dropped the thing with a shattering Gamin and 3 electrical fires from Ramos and tot. but it was not meant to be and I lost the int flip. The gamin can do this to any big guys that you want to try to isolate and nuke down. These guys make great stalling units 5 wounds armour 1 and with arcing shield def 6. I will be keeping them in my crew. At 30 and 40 ss as long as my strategy is more defensive and I don’t need to attack as quickly. Coryphee I used the duet in my 40ss game and I would be using them again as the duet. I don’t think I would like using a 7ss unit with only 4 wounds. Also with out other show girls about you are losing a lot of utility. But dam is it nice to have a walk 9 that’s fast on the table. ( I may try out a Ramos leading dancing girl crew as a bit of fun. ) If I have a stratergy that means I have to get some where in my opponants ½ of the table quickly then I will probably take this over the 2 garming and gun smith. The Gun smith Only used in one game and he made one shot and killed Perditas totem and then got nuked down by an Ortega alpha strike so not a lot of feed back for him atm. I did not try out the SS miner but I may use him over the Coryphee for a cheaper quick attacking unit. I just need to make up a proxy for it.
  12. ok been reading up last night. mechanical rider with this proxi http://www.maelstromgames.co.uk/index.php?act=pro&pre=prp_wmc_cyx_unt_521_000 Keris (winged flame woman probabaly got hte name wrong) for 8 ss Drop the single spider and get 2 giant SPA for 7 net ss spent Coryphée again for 7ss take both hte Gunsmith and the convict for 6ss one of them is probabaly how im going to play it im going to have to havea few games to figure out how im wanting it. As for my tool kit im going for a steampunk R2D2 for the proxi. i have the barrel for hte main body and will plasticard up the legs and stuff.
  13. Ramos Mobile Tool Kit (3) SPA Swarm (9) SPA (3) Convict Gunslinger could be a gunsmith but i have to try a few games with them (6) with 9ss left depending on what im trying to get done in the game Coryphée its great for getting out and grabbing objectives and injecting much needed speed. I am also thinking of 2 garmin for some ranged power. a large spider could also be good and would leave you with a massive SS cash. Going to have to play a few games and see how they get on
  14. well after seeing your crew im taking ramos alon as well Im going to be going with ramos Tool kit 3 Arachnid swarm 9 1 single arachnid 3 That gets me the core of my crew @ 15 pts. The rest will depend on what i have to get done. ps whats the email to send the lists back though to as i kinda might hae lost it :footinmou? have a look here to see how im getting along with putting hte crew together http://www.leeds-nightowls.co.uk/forums/index.php?topic=1904.msg13293#new
  15. There are other masters that can do it. do you need to pick a main crew and any thing that you take cross faction will cost additional SS Have a look at ramos and Levy for one. There are a few more out there.
  16. I realy dont think they are missing the point as both lists they have posted are uning special rules for the master to pick cross faction units. One of the resons I picked up the old hag is for the cross faction units i can take. Atm im likeing Pere Ravagé with papa loco and a doppleganger (you may not have much left at the end of the game but you know the games going to be a blast ( pun intended))
  17. house mate picked it up and is giveing it a good running though. I stuck it in my xbox and its ok. It is another add on to the game and they realy have not made a massive stride forward. Not blown me away as much as the first one. Once my house mate stops playing it i will steal it for a run though. My house mate has also sorted out caravan and is now swimming in cash its silly. Now fable 3... thats giving me trouser tents
  18. OK lets dig this one back up from the dead for an update. Finaly got my bum in gear and have put together this crew. Nico 6 canine remains bete mortimer sofar im 2 for 2 in hte games i have played with them. Again i have not faced any bad match ups and its going ok. But i have to say my last game was exactly as i wanted this list to play out in my head. I was playing against vics student of conflict hans 3 rhonin. We where playing in an Old GW castle missign one side. we said all wall could be climbed at 1/2 move and that you could cimb down part way and then drop to make movement easyer. Generaly each turn i would run up a dog to a good postion and then my opponant would kill hthe dog and out poped bete paralized and mauled that she attacked under bolster undead. Then was promptly kill by a Viky she would then return to the grave. This continued to a point where all i has left was 1 dog, mortimer and nico every thing was a corpse counter in the center of the castle on the last turn. I activated Nico his actions where Arise... and 11 zombies got up. changed one in to a rotten bell changed another to a rotten bell and then failed to get the last cast off. The vickys then started to climb for their life and got up to the ramparts. Then the Bells activated. with a quick flash of only slightly rotten thigh the ranged viky was lured back off the walls and in to the swarm of zombies who ate her in one round. The other vick left alone on the ramperts did not feel the same attraction to my other bell and lived to fight another day. cracking game and it realy did feel like people fighting a horde of dead that would just not stay dead. Dame fine game
  19. I think the reason the Perdy does well is that she and her slection from the guild leads to few to non bad match ups allowing the user a great set of tools to use in any situation. As an example of what i mean by a bad match up. orphilia and co VS panora. When you get a WP4 as your highest WP you can see how this one will go, Or rasputina V Levictus with SPA. Splash damage against units that need to clump up to move quickly. Im not saying that haveing a bad match up is an auto lose its just a up hill struggle to get your VP before you drop.
  20. Planning on running a campaine in December Just trying to get a handle on numbers before i get all the rules going. Please head on over to the night owls to log an intrest. http://www.leeds-nightowls.co.uk/forums/index.php?topic=1841.msg12840#new Im planning on each week have every one play a set statergy for the campaine and it will be winter theamed. There is going to be an entry fee it wont be much but it will allow me to get some prizes in for the winners. Stick down your name and faction you are wanting to play as and i will takew it from there. thanks for reading
  21. I have been playing with the new gremlins and im just seeing Remi and a dopple ganger doneing all sorts of long ranged nasty ness... ohhh and you dont need a slophaller you just need candy....( i think shes just a healering flip and not just to neverborn.) Picking up the Mrs Z box sat and will have a play about with her and see.
  22. can i get a copy of your tactica every thing i have been hearing of them is good.

  23. when you post in a thread about when you are addicted to malifaux......
  24. Stick in 2 SS and it drops the cards that you need. I realy am not trying to say that alpha strikes and movment tricks are the be all and end all of tactics in the game and that alpha strikes are the sure fire win button. They are not but the risk that your opponant CAN pull them off any turn and cripple your forces is a neet ability that can cause problems. any how keep the comments coming they have been great sofar.
  25. They are not that hard to pull off as you just have to set up right and play though the steps. a few 10s in your hand and you are set with the 3x cast obay and then boom you cant stop it and its all in one activation. the damage may not drop a caster but it can gut a crew that needs to be clumped up for abilitys like the SPA and hoffman Masters are tough but some have def 2-3 and not that many wounds 2-3 good hits and you are dead or shelling out much needed SS to keep alive on the first turn. Pandora is not as mobile as she once was but once she starts going shes dam quick and can get in hit you and get out in one activation and be set up to go again next turn. im seeing more and more movement tricks comeing in to the game and an opponant that can be any where on the table in 1 turn is hard to deal with.
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