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Raintar

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  • Birthday 10/01/1988

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  1. Can you link where this errata is?
  2. IMO you should, as I like to say, trim the fat. The Ashes and Dust combo with Grave Spirit is very good, and with SPA's, it's pretty powerful so you should run with that. Drop Mortimer and the Canines and go with more SPA's. So you could go 7SPA, Ashes and Dust and a Grave Spirit which would be a pretty scary list.
  3. Agree with original poster, his damage output is garbage. Take 2 Ronin, same price, 2 models, surprisingly more damage too, ON EACH ONE.
  4. I was refering to lists like Ophelia who can't target him at all with anything. Terror Tot and Ice Gamin lists as well.
  5. What's the ability that dispels insignificant, I'm seeing nothing in Sonia's profile that does such a thing. Stalkers do it, and the Ortega's can remove stuff off themselves but Sonia doesn't seem to have anything that removes effects. @rathnard Agree, usually you can kill their entire crew by turn 5ish so it's not completely true but I do agree with you to a large extent. Range 12 spell, walk 5, multiple "dummy" activations, blowing soulstones, and fast basically ensures you can get Understand the Soulless off soundly. Not to mention you also have a hand, and if they cheat you actually draw cards. There are not enough blasting/pulsing units in the game where this would seriously matter but generally the only unit that will seriously matter if it has a blast or pulse will be the master and in only particular Rasputina, Hoffman, Criid, the occasional Snow Storm and Ice Golem may give you trouble but they are really weak to lots of little units with low df so just use the rats. The masters can present a problem and generally you can keep the rats in the back so you don't get blasted off them. But seriously, just go up and destroy them in melee, they all have low df and with your severe damage 9 they are going to get obliterated. Charge in for the first attack and then fate is meaningless for the second attack for 2 cheatable damage flips with severe damage 9. It forces the master to stay back because if they move them too close they will explode. When it comes to Haemlin he doesn't need to rely on Understand the soulless, he can melee anything he needs to to death without even trying. There aren't a ton of ItI in the game but for the few just try to melee them, also note that it doesn't make them immune to the obey equivalent of pipes. A worthy note but Haemlin will generally be in front either making himself immune to your army, or already immune and rocking house. The only time he wouldn't would be against heavy shooting lists, in which the Canine Remains would run up and tie up everything they have that needs to be tied up and then Haemlin can roam free and rock house. See above, a good counter strategy though. The game is over before it starts when you play against Haemlin with so many lists. It's frustrating, because seriously nothing can beat a player that knows what Haemlin can do. For every thing you have Haemlin can counter it, whether it be Obediance, Understand the Soulless or charging you and then attacking using fate is meaningless for two attacks of 9 damage each. He also draws cards when you cheat so any chance you have at getting on top is going to make him stronger.
  6. You can't lose to anything with Haemlin, he makes your best guys insignificant and you lose. Stop saying Sonia Criid, it's stupid, the rats don't matter and they keep coming back, counterspell is the one of the few counters to Haemlin and it has a huge drawback of discarding your hand. LCB doesn't really have a chance against him, Haemlin makes LCB insignificant with his Ca 7 vs Wp 5 and then when it goes off you lose. THERE IS NOTHING YOU CAN DO AGAINST THE COMBO. If he makes your entire army insignificant you can't win the game because you can't kill Haemlin and then he walks around doing 9 damage on every attack and utterly destroys your army by himself. My crew doesn't matter, I'm using 10 Canine Remains, when they die, they become rats and significant rats at that. They don't even need to do anything, they just do a little bit of damage here and there and watch Haemlin run around the board invincible to everything your opponents have. And when the rats die, they only become more rats, so really it's a waste to even think my crew matters at all. Maybe if you play the master and think out my ideas you will understand what I'm talking about instead of trying to refute anything I say as I say it only because you can on an internet forum.
  7. So in my personal tier list I find that Haemlin was rising higher and higher so I wanted to test him out 1v1 vs the #1 at the time which was the Dreamer. Haemlin is good for a ton of different things, sacrificing to draw cards, severe damage 9 melee attack, fate is meaningless and inevitable truth to name a few. But as I was playing the game we realized a combo that both players previously overlooked, and the combo I'm talking about is understand the soulless combined with bully. Understand the soulless make a model insignificant for the encounter and bully means that insignificant models cannot target him. This means that he can make any unit unable to hit him which is INCREDIBLY overpowered, you would have trouble killing him even if he didn't have this combo with his stolen hiding behind the rest of his list. With the combo he is basically unkillable, all he needs to do is Understand the Soulless your best units and at that point you won't be able to kill him, oh and also don't forget to buy 8 soulstones to make sure it goes off for sure. Once you make their entire army insignificant not only can they not attack you but you basically have already won the encounter. But don't forget that Haemlin also makes your rats significant leading you to win just about every encounter in the book. This seriously needs to be looked at because it makes Haemlin legitimately unbeatable.
  8. Hey man, I haven't read this thread in a while so I don't know what you posted, but thank you.
  9. Lelu's are devastating....probably the best unit for their cost in the game. The strategy is to drop them down with the Dreamer and have them clean house.
  10. Anything involving shooting or shooting blasts will get shut down by even a single dog in melee. And I have ALOT of them, I'm going to tie up your shooty units, so you can't blast or pick off the stolen as soon as they are in range to shoot. There aren't a ton of melee blasts but most that do can pretty easily get one-shotted by Haemlin.
  11. They won't kill Haemlin though, that's the point of having 8SS and a wall of dogs. The two work off each other.
  12. Nothing, your dogs don't matter that much they turn into rats if they die anyway. Haemlin will generally be the one doing all the damage, the dogs and rats just help out a little. The rats will keep respawning so it doesn't really matter.
  13. Is it cheesy? Yes I'd agree with you 100%. But I think you are missing some of the tactics that make it OP. I normally play 30 SS and my list is Primorial Magic, 8SS, 10 Canine Remains, no need for Rat Catchers. Having alot of units benefits you in many different ways, firstly Haemlin makes them significant which is pretty ridiculous considering you have 10 scoring models. Secondly, the dogs can create a wall to your opponents getting to the Stolen which makes Haemlin nearly invincible. Thirdly, every Canine Remains that dies you will get a Rat. Useful obviously for many different reasons. Ok, so those were pretty obvious, but now putting it into play using master Haemlin. You have a master that can pull out 9 damage with little effort using Fate is meaningless with one attack. Obediance is also one of the strongest spells in the game considering you can do it three times in one turn permitting you have Rats to Sacrifice (ruins Desolation engines that you said earlier taking them out of range AND charging with a powerful melee attacker). Also Inevitable Fate is fantastic against any high ss cost unit Ryle is a perfect target then all you have to do is get into melee and he's going to have alot of trouble hitting you in combat. Haemlin should be running 8SS to ensure him not dying and to ensure you get your spells off. Obediance and Inevitable Truth properly used is DEVASTATING. He also can hit for 9 by himself don't hesitate to charge in and then second attack with fate is meaningless. I hope this gives a little more insight where I'm coming from.
  14. I haven't seen it mentioned but has anyone used Canine Remains with him? My friend recently started using 10 of them in a 30SS game and started cleaning house using them. They're fast, reduce your Df and Wp, are hard to wound and make lots of Rats when they die. Thoughts?
  15. They have great mobility but have garbage when it comes to damage considering it costs 14SS. You need to use them wisely.
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