What's the ability that dispels insignificant, I'm seeing nothing in Sonia's profile that does such a thing. Stalkers do it, and the Ortega's can remove stuff off themselves but Sonia doesn't seem to have anything that removes effects.
@rathnard
Agree, usually you can kill their entire crew by turn 5ish so it's not completely true but I do agree with you to a large extent.
Range 12 spell, walk 5, multiple "dummy" activations, blowing soulstones, and fast basically ensures you can get Understand the Soulless off soundly. Not to mention you also have a hand, and if they cheat you actually draw cards.
There are not enough blasting/pulsing units in the game where this would seriously matter but generally the only unit that will seriously matter if it has a blast or pulse will be the master and in only particular Rasputina, Hoffman, Criid, the occasional Snow Storm and Ice Golem may give you trouble but they are really weak to lots of little units with low df so just use the rats.
The masters can present a problem and generally you can keep the rats in the back so you don't get blasted off them. But seriously, just go up and destroy them in melee, they all have low df and with your severe damage 9 they are going to get obliterated. Charge in for the first attack and then fate is meaningless for the second attack for 2 cheatable damage flips with severe damage 9. It forces the master to stay back because if they move them too close they will explode.
When it comes to Haemlin he doesn't need to rely on Understand the soulless, he can melee anything he needs to to death without even trying. There aren't a ton of ItI in the game but for the few just try to melee them, also note that it doesn't make them immune to the obey equivalent of pipes.
A worthy note but Haemlin will generally be in front either making himself immune to your army, or already immune and rocking house. The only time he wouldn't would be against heavy shooting lists, in which the Canine Remains would run up and tie up everything they have that needs to be tied up and then Haemlin can roam free and rock house.
See above, a good counter strategy though.
The game is over before it starts when you play against Haemlin with so many lists. It's frustrating, because seriously nothing can beat a player that knows what Haemlin can do. For every thing you have Haemlin can counter it, whether it be Obediance, Understand the Soulless or charging you and then attacking using fate is meaningless for two attacks of 9 damage each. He also draws cards when you cheat so any chance you have at getting on top is going to make him stronger.