Fireuser Posted January 23, 2014 Report Share Posted January 23, 2014 (edited) I am curious about the usage this upgrade gets. Please discuss uses that you have found for it, or why you choose not to take it. Thanks. Edited January 23, 2014 by Fireuser Quote Link to comment Share on other sites More sharing options...
Sklertic Posted January 23, 2014 Report Share Posted January 23, 2014 I feel it's not worth it most of the time for 2ss. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted January 23, 2014 Report Share Posted January 23, 2014 I'll take it only if I go up against outcast or other guild. Even then I only put it on one model. Quote Link to comment Share on other sites More sharing options...
Joel Posted January 23, 2014 Report Share Posted January 23, 2014 I haven't found room for it in 40ss lists. I might in 50ss by giving it to something already armour +1 - so perhaps on a freikorps specialist. Quote Link to comment Share on other sites More sharing options...
rancor709 Posted January 23, 2014 Report Share Posted January 23, 2014 I've used it frequently my prime candidate tends to be teh Lone Marshal as vs shooting it makes him effectively armor 3 as bullet proof is not armor allowing the two abilities to stake and him to take the upgrade. On henchman it tends to be superceded by other things and to be fair I'm finding it less and less useful as i'm testing out builds. However against high dmg crews the extra armor has proved its worth. but with healing coming into the faction via the guardian I think I'll save the stones and invest them in said guardian. ---------- Post added at 05:46 PM ---------- Previous post was at 05:46 PM ---------- sadly joel it provides no benefit if they already have armor. Quote Link to comment Share on other sites More sharing options...
Thaarup Posted January 24, 2014 Report Share Posted January 24, 2014 I have considered it a few times, but found it either to be to expensive or other upgrades more alluring... I would probably use it if it was 1 SS. Quote Link to comment Share on other sites More sharing options...
heckler Posted January 24, 2014 Report Share Posted January 24, 2014 i take it fairly often with hit and miss results. most often i use it on samael and fransisco. sam is woefully easy to kill much of the time and i find that i can usually live through one dedicated assault if i stone properly and then retaliate. i use it on fransisco with wade in. it usually takes an extra hit, sometimes two to bring him to hard to kill, then the healing flip seems to mean more in theory. in actuality he always flips healing for 1 damage, but thats enough for another hard to kill moment. i feel that it might be a decent choice with the judge and hard to wound, but I don't play lady J. 2 points is steep and warrants much consideration. for 1 i would take as many as i could methinks. Quote Link to comment Share on other sites More sharing options...
Tuttleboy Posted January 24, 2014 Report Share Posted January 24, 2014 I like to put it on my Executioner. Makes it a titch easier for him to get up close. Quote Link to comment Share on other sites More sharing options...
LunarSol Posted January 24, 2014 Report Share Posted January 24, 2014 Just some random numbers for fun. Obviously its amazing against 2 damage by doubling your durability, but beyond that, it generally lets you survive about 1 more hit. For models with 7-10 Wds, you get one more hit at 3-4 damage. At 5 damage you need at least 9 wounds to see any effect and its irrelevant for damage 6. Even when you stack things like Hard to Kill it pretty much has the same effect: crippling damage 2 and giving you one more chance against 3-4 damage shots. Interesting enough, that's pretty true of Armor in general, but the range goes up with each point. For example, the Lone Marshal's bullet proof makes this extra hit occur in the 5-6 range. Obviously, damage doesn't happen at a that consistent of a rate, but its probably a good guideline for whether or not you should buy the upgrade. For the most part what it does is give you 1 more hit vs damage 3-4 attacks. Quote Link to comment Share on other sites More sharing options...
Dracomax Posted January 24, 2014 Report Share Posted January 24, 2014 I usually take it on Sam. That armor 1 just gives him that little bump in survivability that he needs. Other than that, pretty much never, but the Witchling Handler and a couple of the smaller enforcers might like it, I guess. I agree it feels a bit too expensive, though. If it could add to existing armor, or go on any enforcer/henchman, regardless of living status, the cost would feel more appropriate. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted January 24, 2014 Report Share Posted January 24, 2014 I take the Lead Lined Coat fairly often. Many models are tanky but can always do with some additional protection (Sidir, Fancisco and the Judge come to mind). Others that are more focused on dishing out damage also tend to be given the LLC when I'm using them (Executioner and Samael for example). I think it's pretty handy however I only pay for it if there are points to spare and that isn't always the case. Quote Link to comment Share on other sites More sharing options...
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