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heckler

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  • Birthday 09/10/1981

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  1. try fears given forms on pandora and/or candy to capitalize on the low defense of the ice crew. kade seems to be a good choice to me as you can reliably put out plenty of damage through the armor and pandy and candy have long engagement ranges. use mood swing to control his activation order and tie up frozen heart models so raspy can't ice mirror through them. i would try the box opens upgrade since you can remove immunities to horror duels or just skip the limited upgrade in general. sorrows will just die quickly so i'd skip them as well. teddy is a good choice since he can mangle any models in that crew and will likely take 2 damage from december's curse. he can also be placed in BtB contact with an enemy giving him great speed. combo that with kade's 2 action and he can move quickly if needed.
  2. I will be running a Malifaux league on Sundays starting at 2pm at At Ease Games in San Diego, CA. The entry fee will be $10 and I’m still working out what will earn prizes (I’m thinking win/loss ratio, most VP’s, and some form of painting for now). I will select or make up a strategy for the games for the week with schemes being randomized and selected as normal. The default game size will be 50 soulstones, but as some players have limited models (or some might like to play larger) then players may agree to a different value. All models from waves 1 and 2 are perfectly legal and able to be played; just ensure that you have printed out the stat cards for any models you want to field. Wave 3 is currently in its infancy and so I’m saying that players may only use wave 3 if both players agree to allow it. The format for each game will be to set up terrain, then announce factions and 2 masters to each other. flip for schemes and then select a crew using the faction and one of the masters selected. I’m choosing to not allow full selection within a faction due to some newer players having only one box available. Yet, I still would like them to get used to the standard format for crew selection and so this will stand to indoctrinate them. Players with large collections may agree to use the standard crew selection rules. On top of the 10 possible VP’s, I will also have small side missions of varying difficulty each week. These will each earn 1 extra VP upon completion and each may only be earned once unless otherwise stated. Hope to see you there! Justin
  3. sorrows are just as killable as before but went up in points 67%. my sorrows die pretty regularly if an opponent decides to target them. many leave them completely alone, which is a mistake. if you see an opportunity to wreck a better model, then go for it but swinging at kade with a Ml 5 model hoping to get him without any edge means you should have just killed a sorrow instead. sorrows require close proximity to be effective, so you should have little problem being able to swing at them. if teddy is present, you can try to kill him before he can go crazy. it will usually take 2 models activating in order to do it (assuming you can pass both terror checks). he is impossible to wound, but his df3 means he gets hit by nearly anything. many things can bank on 3+ minimum damage and so he is 4 shottable (3 with a lucky severe) in many cases. candy can be quite survivable between her Df, soulstone use, and manipulative. if played well, she can live most of the battle while being a thorn in the opponent's side. if she doesn't have FGF then you can try to go at her with 2+ models. she doesn't handle multiple models well. also, engage her with models that have low end damage on their melee attacks but have good effects. she only borrows the damage with self loathing. candy dies nearly every game for me and it is usually due to repeated attacks or i leave her on her own due to FGF. none of the crew really take blasts well. sorrows are low Df and only 4 wounds, candy and kade are fragile, it bypasses pandoras wp->df mechanic and teddy dies to repeated damage. the models tend to be a bit apart from each other, so sonnia might fare better than rasputina would in this regard. also, i fear witchlings used properly. well, time to board my plane now.
  4. most of the auto includes i chose are for a specific crew in a faction, meaning synergy reasons. i like this dynamic as it stresses things that work well together instead of choices that are just flat out better due to stats and/or ease of play. really the only thing that has strayed from this dynamic for me is the witchling stalkers and terror tots. stalkers just have solid combat abilities for a 5ss model and dont mind dying too much. tots help tie up annoying shooters and engaging and blocking melee powerhouses.
  5. the sisters healing kind of parodies this.
  6. i never burn cards to keep the sorrows alive. usually i use misery needs company and move them into base on the far side of candy/pandora. their second action is usually a doldrums. kade can pretty much handle it if needed and usually sits outside till it's time to charge later anyway. if teddy isn't low on wounds, then he gets to regen 2 of the 3 anyway. depending on the battlefield layout, i would activate pandora or candy first. it all depends on what i need to happen at any given time and whether i get first activation or not.
  7. mood swing (incite) will last until the model next activates, so you can set this up the turn before without needing to win initiative. i usually do this with pandora's 0 action. i like running candy with depression to be able to get multiple heals through most of the time if needed or to guarantee mood swings. sometimes i will run her with fears given forms because her melee range is so large (along with pandora, giving two large bubbles). if you give FGF to both and the box opens to pandora, then the opponent will burn most of their hand in order to keep from taking 3 damage all over and to keep from failing the wp duels on pandora and teddy. with pandora and FGF i try to get her into as much as possible in order to maximize card advantage. she can get out of a jam by passing a wp/def duel. with candy, i really only try to engage 1-2 enemies and play games with mood swing and self loathing in order to kill stuff and make it paralyzed. sorrows round out the crew (i usually take 3) by being fast and able to cause more misery damage and damage just from activating first. if you set it up right, you can cause 3 from FGF, 2-3 from sorrows and 3-4 if they fail a wp duel. you often end up spreading damage around liberally if you don't focus, so use candy/kade/pandora/teddy in order to be able to focus down priority targets to take them out. the sorrows just fill in the extra damage here and there as needed.
  8. i take it fairly often with hit and miss results. most often i use it on samael and fransisco. sam is woefully easy to kill much of the time and i find that i can usually live through one dedicated assault if i stone properly and then retaliate. i use it on fransisco with wade in. it usually takes an extra hit, sometimes two to bring him to hard to kill, then the healing flip seems to mean more in theory. in actuality he always flips healing for 1 damage, but thats enough for another hard to kill moment. i feel that it might be a decent choice with the judge and hard to wound, but I don't play lady J. 2 points is steep and warrants much consideration. for 1 i would take as many as i could methinks.
  9. yeah it competes directly with the box opens which is my choice.
  10. i run FGF on pandora and candy in my pandora list. pandora can sub in WP when she tests off candy for an extra 4" boost. if you're worried about it then activate the FGF model first and move it out of the way. i regularly take FGF and addict on huggy. between cheating up Df duels and horror duels you can really get the decent cards out of someone's hand. it's not so bad if an illuminated fails the FGF duel if it has no damage on it.
  11. it is absolutely ridiculous. i can't believe his family doesn't just give him crap about the absurd hat he wears. his face is also very 2 dimensional and the sword looks more hastily made than a pirate cutlass. i can't believe this guy would be elected as the mayor.
  12. i don't understand what the point of the no shelter here rule which prevents misery from being reduced. since the FAQ points out that they each come from different sources, i don't see a reason that this needs to be so.
  13. the illuminated you don't like is my favorite one. i'm not a fan of the fishface chick. i've been tearing stuff up with Neverborn Crew - 50 - Scrap Jakob Lynch -- 7 Pool +Expert Cheater [2] +The Rising Sun [2] +Woke Up With A Hand [2] Hungering Darkness [0] +Addict [1] Terror Tot [4] The Illuminated [7] The Illuminated [7] The Illuminated [7] and 3 depleted.
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