First of all I have to ask sorry for the rant that is coming. For the ones that don't know me, I have been playing for about a year, started with Guild about a year ago and have been transitioning into M2E for the last months. I consider myself as a reasonable malifaux player and play regularly into UK tournaments where I always had moderate success.
However as most of the players I always felt that there were some problems of balance with first edition, which could completely ruined my experience. I am talking about Collodi in first edition, where I knew if it was on the table there wasn't much I could really and I never had to face an Hamelin or Dreamer pre errata crew so can't really comment on those.
For this reason I was really looking forward to second edition, I have had probably around 10 games so far, and even with some hard match-ups I always felt I could compete in the same ground as my opponent...until yesterday. I played two games against Mark (McDoogle in the forums) which was always a very good player on 1st edition and that I can probably count with a single hand the number of times I was able to beat him. However I never had a game that felt so one sided. My crew was
Perdita
->Badge of the office
->Trick Shooting
-> Aura ancestral
Francisco
-> Wade In
-> Lead Line Coat
Witchling Stalker
Austringer
Death Marshal
Enslaved Nephilim
My opponent was using Zoraida, Hannah, Candy, Doppleganger, Nurse and to be honest can't remember the rest of his crew and Lynch, Hungering darkness, Candy, Beckoner, Illuminated on the second one.
My strategy is normally to move Francisco forward and use his zero go give opponents negatives to attack him at the same time he buffs perdita do +2Df +2Wp so forces my opponent to either deal with the Negative on Francisco or with Perdita at defense 9. So far so good until he moves Hannah into close combat with Francisco by obeying her to walk and then activate her to attack me.
[rant]
Not a problem so far, second turn starts and I get initiative Francisco activates and discards a card to flurry with three attacks, even at Dmg 2 minimum due to the loss of the suit associated with his weapon due to Hannah aura I thought to myself I will be fine. Proceed to hit with the three attacks, my opponent does not even bother to cheat on the first attack, due to a stone spent and a card from hand I do 7 damage (5+2CS), Armour reduces damage by one to 6 then spends a stone to prevent damage and gets a 11, preventing another three, and finally due to Nexus of Power heals another 2dmg resulting in a total of 1 damage, other attacks have similar fates, with Hannah down two wounds after Francisco attacks. Then I chain activate Perdita discard a card to move towards Francisco, use my zero to ignore armour due again one severe, one weak and one moderate damage, Hannah takes 1 dmg from the three attacks as he spent stones. He then activates Hannah and leaves Francisco at three wounds. I then send a withchling stalker in to again land two hits and burning 2. At the end of that turn Hannah had taken 4 wounds. She took a combine damage of more than 30 damage, is it just me or Nexus of power is broken as hell? Compare that to lead line coat which cost 2SS and gives armour1 which can prevent a maximum of 1dmg and can be ignored. On the other hand Nexus of power you need to do a minimum of 4 damage to stop the model heal itself, as he can use one soulstone to prevent damage (minimum of 1) and heals two wounds after that.
Then he moves Candy in which as Hannah as fears given form. Next turn if I activate Francisco he will be paralyzed and has to take two Wp 14 duels duels of suffer three damage. Same as Perdita due to the overlap auras of Candy and Hannah. This forces you to activate a model not on that combat which means Hannah can activate and kill Francisco leaving Perdita vulnerable, but worst he can actually cheat the initiative flip so he will be going first so he will be able not only to kill Francisco but then activate a second model to kill Perdita before she even has the chance to activate, not to mention you will be without cards in hard due to all the duels you will be doing. Again is it me of this should be rare1?
Similar things happened with Lynch, with his card manipulation abilities he will always have more cards than you, won't need to discard cards to do anything and will ignore any damage you do to him. Honestly these were the worst games of malifaux I have ever had, couldn't kill a single model on my opponents crew with a faction that is supposed to be the best at killing things. So is it just me or is the balance just gone again?
Question
Bacms
Hey guys,
First of all I have to ask sorry for the rant that is coming. For the ones that don't know me, I have been playing for about a year, started with Guild about a year ago and have been transitioning into M2E for the last months. I consider myself as a reasonable malifaux player and play regularly into UK tournaments where I always had moderate success.
However as most of the players I always felt that there were some problems of balance with first edition, which could completely ruined my experience. I am talking about Collodi in first edition, where I knew if it was on the table there wasn't much I could really and I never had to face an Hamelin or Dreamer pre errata crew so can't really comment on those.
For this reason I was really looking forward to second edition, I have had probably around 10 games so far, and even with some hard match-ups I always felt I could compete in the same ground as my opponent...until yesterday. I played two games against Mark (McDoogle in the forums) which was always a very good player on 1st edition and that I can probably count with a single hand the number of times I was able to beat him. However I never had a game that felt so one sided. My crew was
Perdita
->Badge of the office
->Trick Shooting
-> Aura ancestral
Francisco
-> Wade In
-> Lead Line Coat
Witchling Stalker
Austringer
Death Marshal
Enslaved Nephilim
My opponent was using Zoraida, Hannah, Candy, Doppleganger, Nurse and to be honest can't remember the rest of his crew and Lynch, Hungering darkness, Candy, Beckoner, Illuminated on the second one.
My strategy is normally to move Francisco forward and use his zero go give opponents negatives to attack him at the same time he buffs perdita do +2Df +2Wp so forces my opponent to either deal with the Negative on Francisco or with Perdita at defense 9. So far so good until he moves Hannah into close combat with Francisco by obeying her to walk and then activate her to attack me.
[rant]
Not a problem so far, second turn starts and I get initiative Francisco activates and discards a card to flurry with three attacks, even at Dmg 2 minimum due to the loss of the suit associated with his weapon due to Hannah aura I thought to myself I will be fine. Proceed to hit with the three attacks, my opponent does not even bother to cheat on the first attack, due to a stone spent and a card from hand I do 7 damage (5+2CS), Armour reduces damage by one to 6 then spends a stone to prevent damage and gets a 11, preventing another three, and finally due to Nexus of Power heals another 2dmg resulting in a total of 1 damage, other attacks have similar fates, with Hannah down two wounds after Francisco attacks. Then I chain activate Perdita discard a card to move towards Francisco, use my zero to ignore armour due again one severe, one weak and one moderate damage, Hannah takes 1 dmg from the three attacks as he spent stones. He then activates Hannah and leaves Francisco at three wounds. I then send a withchling stalker in to again land two hits and burning 2. At the end of that turn Hannah had taken 4 wounds. She took a combine damage of more than 30 damage, is it just me or Nexus of power is broken as hell? Compare that to lead line coat which cost 2SS and gives armour1 which can prevent a maximum of 1dmg and can be ignored. On the other hand Nexus of power you need to do a minimum of 4 damage to stop the model heal itself, as he can use one soulstone to prevent damage (minimum of 1) and heals two wounds after that.
Then he moves Candy in which as Hannah as fears given form. Next turn if I activate Francisco he will be paralyzed and has to take two Wp 14 duels duels of suffer three damage. Same as Perdita due to the overlap auras of Candy and Hannah. This forces you to activate a model not on that combat which means Hannah can activate and kill Francisco leaving Perdita vulnerable, but worst he can actually cheat the initiative flip so he will be going first so he will be able not only to kill Francisco but then activate a second model to kill Perdita before she even has the chance to activate, not to mention you will be without cards in hard due to all the duels you will be doing. Again is it me of this should be rare1?
Similar things happened with Lynch, with his card manipulation abilities he will always have more cards than you, won't need to discard cards to do anything and will ignore any damage you do to him. Honestly these were the worst games of malifaux I have ever had, couldn't kill a single model on my opponents crew with a faction that is supposed to be the best at killing things. So is it just me or is the balance just gone again?
[/rant over]
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