mattausten86 Posted September 15, 2013 Report Share Posted September 15, 2013 I haven't had anything to do with M2e so far,im planning on getting the book when it comes out,but what are the changes to the arcanists?After reading pullmyfinger,i noticed there is no steamborg executioner,although there is howard Langston,which from after reading chronicles I know Langston is an executioner,although I never knew it was a unique piece of kit,since I have two of them..... Quote Link to comment Share on other sites More sharing options...
Boshea Posted September 15, 2013 Report Share Posted September 15, 2013 Howard is the replacement for the steamborg. With the removal of Brawls Rare 1 and unique are basically the same thing now. Quote Link to comment Share on other sites More sharing options...
Fenton Crack Posted September 15, 2013 Report Share Posted September 15, 2013 The "Miss Step" GenCon freebie is also a "Steamborg Executioner," but she is essentially just a Howard Langston alternative sculpt, so it's an "either/or," not being able to run both of them together since he is rare 1. Quote Link to comment Share on other sites More sharing options...
decker_cky Posted September 15, 2013 Report Share Posted September 15, 2013 I wish there was a generic steamborg available for 8-9SS, so we could run Howard (when he gets his sculpt) and two other steamborgs in the same game. Quote Link to comment Share on other sites More sharing options...
mattausten86 Posted September 15, 2013 Author Report Share Posted September 15, 2013 Couldn't you use 2 in a scrap?? Cheers Matt Quote Link to comment Share on other sites More sharing options...
Fenton Crack Posted September 15, 2013 Report Share Posted September 15, 2013 Couldn't you use 2 in a scrap?? Cheers Matt I am not sure that you could. Page 54 of the M2E book says, "A Crew may not hire (or summon) more of this model than the Rare value," and I have not found an exception to increase the value based on game size. Quote Link to comment Share on other sites More sharing options...
mattausten86 Posted September 15, 2013 Author Report Share Posted September 15, 2013 Sorry,should have been more clear,I meant in 1.5..... Cheers Matt Quote Link to comment Share on other sites More sharing options...
Fenton Crack Posted September 15, 2013 Report Share Posted September 15, 2013 Sorry,should have been more clear,I meant in 1.5..... Cheers Matt That may very well be, I never got 1.5 off the ground with my group, so despite hours of study with the little rulebook back when I was trying to pitch the game, many of the details have long since faded regarding first edition. Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted September 15, 2013 Report Share Posted September 15, 2013 Sorry,should have been more clear,I meant in 1.5..... Cheers Matt You mean a Brawl. And yes. But not in M2E. Quote Link to comment Share on other sites More sharing options...
Dracomax Posted September 16, 2013 Report Share Posted September 16, 2013 At least, not yet, and not in official rules. It is possible(although probably not likely) that a brawl option will be introduced through either a book 2 or the chronicles, and even if it isn't, you can always house rule brawls back in. but, RAW, it isn't possible to have more than 1 at the moment. Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted September 16, 2013 Report Share Posted September 16, 2013 Brawls were silly and I hope they don't. Quote Link to comment Share on other sites More sharing options...
rancor709 Posted September 16, 2013 Report Share Posted September 16, 2013 The brawl rules were never intended to be a balanced experience and it was very silly the combinations you could get into . Quote Link to comment Share on other sites More sharing options...
nilus Posted September 16, 2013 Report Share Posted September 16, 2013 Brawls were silly and I hope they don't. I hope instead they just put together official organized play team tournament rules. Quote Link to comment Share on other sites More sharing options...
Boshea Posted September 16, 2013 Report Share Posted September 16, 2013 The brawl rules were never intended to be a balanced experience and it was very silly the combinations you could get into . Levi + Hamelin = Best crew ever Quote Link to comment Share on other sites More sharing options...
entropolous Posted September 17, 2013 Report Share Posted September 17, 2013 With "Unique" getting eliminated and clumped with Rare, I don't see them bringing back Brawls without a serious overhaul in the near future. As a side note, I am really hoping that the new Ramos box comes with Joss instead of Hank, so that my Miss Step isn't a duplicate piece. Quote Link to comment Share on other sites More sharing options...
DireTrollJake Posted September 17, 2013 Report Share Posted September 17, 2013 As a side note, I am really hoping that the new Ramos box comes with Joss instead of Hank, so that my Miss Step isn't a duplicate piece. This. Quote Link to comment Share on other sites More sharing options...
loserwithaplan Posted September 19, 2013 Report Share Posted September 19, 2013 Only reason I want brawls, is the fact i have everything in metal, and will have double of it when all the plastic is out. Quote Link to comment Share on other sites More sharing options...
Mason Posted September 19, 2013 Report Share Posted September 19, 2013 Only reason I want brawls, is the fact i have everything in metal, and will have double of it when all the plastic is out. Well, there's no reason you can't play brawls with friends still. Quote Link to comment Share on other sites More sharing options...
Dracomax Posted September 19, 2013 Report Share Posted September 19, 2013 I've said it before, and I stand by it, regardless of Ausplosion's distaste for brawls, I expect that we will see rules of them within 2 years, if enough people want them. They'll almost certainly be in chronicles, (because that's where Wyrd has shown they intend to put wholly optional rules) and will only be produced after M2E versions of campaign rules and multiplayer games, but I fully expect we will see them, if only so that people will stop complaining. In the mean time, the house rule works as well as ever when looking to break the rules for a fun game. You could always follow the same rules as M1E brawls, and have a big 70-85S game. You could create your own rules for it. No-one is going to stop you or tell you you are doing it wrong. You should probably take pictures, post a battle report, and talk about what did and didn't work. I would guess that any OP combinations you found would that didn't involve master to master interactions would be relevant to the game itself Quote Link to comment Share on other sites More sharing options...
Guy in Suit Posted September 19, 2013 Report Share Posted September 19, 2013 You can run two Steamborgs in a doubles tourney! Huzzah! Quote Link to comment Share on other sites More sharing options...
i_was_like_you Posted September 19, 2013 Report Share Posted September 19, 2013 Brawls were silly and I hope they don't. Brawls from 1.5 were no more silly than being able to run multiple henchmen in a crew in 2.0. True, the extra restrictions imposed upon using Henchmen with Special Forces were a pain (and really benefitted Viks plus VonSchill), but they were nowhere near as menacing as running multiple soulstone-using two upgrade platform Henchmen in a crew (which the Viks come prepacked with two Henchmen right from their box). Even with the nature of soulstones changing, the upgrades are what tip the scales. Quote Link to comment Share on other sites More sharing options...
dgraz Posted September 19, 2013 Report Share Posted September 19, 2013 Using that many Henchmen you'll burn through a max ss pool by turn 2. And all those extra upgrades you're buying = more models, which = more AP for accomplishing strats and schemes.....you're also probably out-activated every turn. Quote Link to comment Share on other sites More sharing options...
i_was_like_you Posted September 19, 2013 Report Share Posted September 19, 2013 (edited) Using that many Henchmen you'll burn through a max ss pool by turn 2. And all those extra upgrades you're buying = more models, which = more AP for accomplishing strats and schemes.....you're also probably out-activated every turn. It's quality of activations versus quantity, except where Gremlins are concerned. It's the option of ss use that matters more than actually using them, epecially on the defense. I'm willing to throw away an attack to save stones on the defense. More activations means more models you'll have to save cards for with which to cheat. If I have survivable models who make it to place objectives, they'll far outweigh insignificant models that are serving as fodder. Edited September 19, 2013 by i_was_like_you for emphasis Quote Link to comment Share on other sites More sharing options...
dgraz Posted September 19, 2013 Report Share Posted September 19, 2013 No, you use your cards on your decent models and use your "fodder" for Interacts and such. You're thing may work for certain strats/schemes but not for the majority. Quote Link to comment Share on other sites More sharing options...
i_was_like_you Posted September 19, 2013 Report Share Posted September 19, 2013 No, you use your cards on your decent models and use your "fodder" for Interacts and such. Your thing may work for certain strats/schemes but not for the majority. So we're agreed that we get to pick our battles on when we use our resources of cards and soulstones? In a game of only 5 turns, just one 'stone user seems likely to have burnt out of stones in a turn or two, what with having to spend the stones for the extra flip and for suit prior to taking the action, instead of the previous after cheating mechanic. So, yeah, more stone users might seem to imply faster usage, but it doesn't have to be. Quote Link to comment Share on other sites More sharing options...
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