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Boshea

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Everything posted by Boshea

  1. The rules don't mention 1s auto failing. I don't know how common this can come up, but the Cursebearer with Junk 7 has an investigate action of 1+. Does this mean assuming no negative modifiers I would get automatically get a number of success equal to the coins I place on the action along with any boxcars rolled.
  2. That I can do. Just message me an address and I'll get shipping figured out.
  3. Updated with pictures, prices, and a list of damages. Going to triple check through my stuff for anyone missing arms since they may have been missed when I was sorting things out.
  4. Anything from the early plastic waves could use an update. A lot of the early plastics have odd scale and some even have odder assembly. So most anything from the original Ten Thunder book from M1E, and the first 2 books of M2E are fair game. Plastics from book 3 onward have been pretty well done.
  5. Sorry for the late notice on this, but I'll be running demos and have some space for open play at Enbicon next weekend. Moved from the exhibition grounds to the Delta this year. 225 Woodstock Rd, Fredericton Further details can be found at the website http://enbicon2015.wixsite.com/enbicongaming
  6. Little late getting this posted, but schedule instability kept from getting a solid idea of when to organize events. Open play will still be on Thursdays and Sunday. We will also be hosting our first tournament for the year on March 11th. Further details can be found on the event page. https://www.facebook.com/events/1152408641523618/
  7. So quick updates for Malifaux this month. Right after posting my October update, event kits got restocked. I do have a kit on the way, but likely be an event for it until January. besides that it'll just be sporadic demos and pickup games. I will have my stuff at Extra-life in Fredericton this weekend for anyone up for a game.
  8. Gonna keep the Malifaux update brief for this month. Still adjusting to new schedule so weekly demos are sporadic. I will be doing Demos all Saturday at Enbicon. I'm looking at running some kind of event for October.
  9. Sorry for the lack of updates regarding Malifaux over the summer. Demos and events are on hold until September due to work and life commitments. I will be running demos the Saturday of Enbicon, and I'm looking at running some kind of event in October.
  10. Event will be from 12 to 8pm and broken into two 4 hours blocks for each table. I'll be running two adventures during each block. From 12-4 I'll be doing this years "Sixteen Tons" adventure as well as last years "Recruitment Drive" adventure. From 4-8 I'll be doing "In the Gutter" and "No strings attached"
  11. Because leading one of the most successful (and all female) mercenary companies in Malifaux, and being death incarnate doesn't make you a strong character by one of them showing skin.
  12. Von Schill transitions to a Viktoria crew pretty easy since both masters generally play "Good Models".crew with very little synergy among their pieces. The parts of each crew box also play well with each other. Ronin and Friekorpsmen are fairly interchangeable depending on what you need, Taelor is a solid heavy hitter for the faction, and the Librarian and Trapper are pretty staple model. Each of the large base Friekorp models are also very good depending on what you need to achieve. Digging into Leveticus usually involves taking a dip into either Guild, Arcanist, and/or Ressers depending how you want to play him. The Pariah upgrades give him some powerful hiring options depending on what you need to do. You don't need to go buy every piece he can hire, but they'll be a few things only he'd be able to run until you dip into other factions. If you want to stay "Guns for Hire" besides the Viks, Tara can do that theme pretty well. While she wants to play a few void piece, and picking up some Death Marshals isn't a bad call, she can run the standard "Good Models".crew pretty well some Fast and Burry tricks.
  13. That was the joke back in First edition when the three of them first appeared in Book 4. Roja has pretty good synergy with Trixiebelle if you position well for the 12" charge.
  14. I'll be running at least one TTB module during Gamezilla's Free RPG day event. The event is still in planning so full list of games offered is still not determined. https://www.facebook.com/groups/946817055363091/
  15. She is also not a Gremlin which means Trixie can push her forward. I'd be careful about sinking too many points into your Glowy model. Killjoy is the extreme end of it, mostly because he will appear in the heart of your opponents crew so hopefully he'll make most of those points back.
  16. Sammy and Cranky are two common takes. Sammy can carry Ooo Glowy while Wong has Gremlin's Luck. Cranky provides a lot of useful auras to the crew and combos with Sammy for some solid card cycling.
  17. So ran a tournament Saturday, and due to low turn out acted as the 4th participant. Since every player would get a prize, and standings only affected pick order for prizes I treated myself as a 4th player instead of a bye. Still played more for fun than try-hard win mode. Played Wong for the day since I'd been wanting to give him a try, and had hoped to finish some games before time. Took a pretty similar list into all three rounds of the following core. Wong Gremlin's Luck Old Cranky Sammy Ooo Glowy Trixiebelle Rooster Rider Rooster Rider Round 1 Arcanist Strategy-Reconoiter Deployment-Flank Schemes Exhaust their forces Undercover Entourage Take Prisoner Frame For Murder This was the only round where I fudged pairings, and I wouldn't call it a good representation of my skill with Wong. This was basically a trial by fire demo since it was the player's first game with a borrowed crew. I helped him build a pretty straight forward list, basically copying the Ramos crew from Schemes and Stones episode 38 and giving him a general idea how to manage it. We also played with schemes fully revealed so that I could easily recommend some to him. I took Convict Labor and Exhaust their Forces, and he took Entourage on Joss with Frame for Murder on Howard. For additional models I took Glowy Lazarus, and two Bayou Gremlins. Normally I'd fill points with Stuffed Piglets, but I knew Arcanist can ignore pulses fairly easily. Bayous can also hold sections for Reconoiter. I played Lazarus fairly aggresive Luring him twice to get him near the center so that he could rapid fire one turn one. Managed to kill a small minion or two and clip some damage on Ramos. Roosters Recklessed to oposite ends of the center line to start Convict, with Wong grabbing a Cranky scheme to get the third there. Turn two Howard managed to get Sammy and Lazarus engaged, and while Lazarus managed to last through a decent amount of attacks from Howard he duffed all his attacks back and was finished off my Ramos. Lazarus scrap was turned into a spider, which worked against the Ramos player since it gave an easy target for Wong to finish of Howard. While I managed to clear the area of spiders and spider like men, I ended up giving him full points on frame. I did manage to get a Rooster to finish off Ramos before time was called for a moral victor. Game ended on turn 3 as a 6-6 draw. I managed 2 points on both schemes and the strategy, while he got full point for Frame, 2 point on Entourage, and 1 on strategy. I attempted to get my other Rooster to engage Joss, but he couldn't get away from a spider. Considering it was his first game, he played it very well. Round 2 Neverborn Strategy-Extraction Deployment-Standard Schemes Search the Ruins Show of Force Leave Your Mark A Quick Murder Neverborn crew was the following Zoraida Animal Shape Hex Bag On Wings of Darkness Bad Juju Eternal Fiend Hexed Among You Waldgeist Waldgeist Waldgeist Mature Nephilim Retribution's Eye I took Glowy Burt, Merris, and 2 Stuffed Piglets to fill out my points. For schemes I had Convict and Leave your mark, while my opponent took Quick Murder (Trixie) and Show of Force. While I was able to mess with him Hem a little by having Trixie and Burt mess with who he picked, I mostly had him on his backfoot early by killing the mature turn one with a combination of Burt and Wong. While his crew was working towards the center to fight for Extraction I had my rooster and Merris going up the flanks for Convict and leave your mark. Forget a lot of the finer details for this game since it was mostly a brawl in the center. Burt went down to Juju on turn 2 after Black Jokering the terror check after I cheated to win initiative, and Sammy also Black joker the terror check on turn three when I cheated to try and Jinx him. Gremlin's Luck was extremely useful for working down Zoraida and two of the Waldgeists while avoiding the Voodoo doll. Stuff pigs also worked very well for keeping models stuck in place and providing a nice pop of damage. Pretty sure that pop of damage though is what lead to Trixie's death on turn 3 for full points. Originally I had planned for Merris to run around in the back getting Leave your mark while maybe tossing Fire from the backfield, but ended up bringing her into the brawl to deal with Juju. Since my convict markers were pretty much unopposed, I had one of my roosters in a back corer do Leave your mark instead. Game ended Turn 4 as a 9-7 win for me. Managed full points on schemes and 3 points on Extraction. Opponent had full points on schemes and one point for Extraction. Round 3 Ten Thunders Strategy-Collect the Bounty Deployment-Close Schemes Hunting Party Detonate the Charges Exhaust their Forces Inspection 10T crew was the following Jakob Lynch Recall Training Woke up with a Hand The Rising Sun Hungering Darkness Recall Training Not sure if there was another upgrade Johan Recall Training Scion of Black Blood Illuminated Illuminated Illuminated I took Glowy McTavish and 3 stuffed pigs. For schemes I took Convict and Detonate the Charges, opponent took Hunting Party and Inspection. Won initiative and had McTavish kill one Illuminated right away. Had one Rooster head out to deal with a single illuminated one flank, while the other managed to get a charge on Johan after he activated. Had one stuffed pig go annoy the Illimunated who just lost his friend, and the other two annoy Huggy. Those pigs then let Wong randomize onto Huggy eventually killing Huggy and both pigs and putting a decent chunk of damage on the scion. Turn two I cheated for initiative to have my rooster finish off Johan. My other Rooster then Black Jokered the terror check to deal with the flanked illuminated (kind of theme of the day). Managed to pull full points on Detonate this turn from various models advancing on me. Remainder of the game was mostly me slowly losing momentum from mediocre card draw and amazing Black Joker flips. Game ended 8-5 win for me, and was my only game which managed to go to turn 5. Managed full points on Convict and Detonate and 2 points off Collect the Bounty. Opponent managed full points on Hunting Party, and 2 points on Collect the Bounty. Ended with day with 2 wins and a draw, which technically would be first place if I wasn't TO. Overall three very enjoyable games, and I was much more of a fan of Wong than I have been of Somer. I really liked the core list I had, since Wong and two Rooster can very easily have Convict setup on turn 1. I was not overly impressed by Trixie though. Maybe it was bad luck, but I had several stolen turns wasted on bad terror flips or find her doing very little if there was nothing to Lure. For 8 points I could have taken another heavy lifter as a backup for my Glowy model. As for Glowy models I really liked the three I played. McTavish can be devastating if you get him in a good spot, but usually found him starved for actions. Lazarus was able to put up with a surprising amount of abuse, and can really help Wong's blasting game with Auto-Fire. I like that I can throw Burt into melee pretty easily with a stuffed pig or two to throw attacks on with no fear of taking damage off the pulse. Also helps for when Wong is shooting into that combat since he's immune to the Pulse off of Lightning Jump. Out of the three I think I like Lazarus the best, since he's tough and reasonably good at range or melee. McTavish is also pretty scary, but I think I need to more mindful of keeping Cranky near him to toss markers for Gator snack. There are a few other models I want to try Glowy with, and I also need to try dropping Trixie for either another heavy hitter or more activations.
  18. I never noticed the change until I saw this thread.
  19. Similar to Gremlins, TT had to wait for a lot of their core pieces to get released. Now that the foundation for the faction is finally out they should be getting more representation.
  20. Rising Power and Storm of Shadows were pretty close in layout to the current books. Start of main story, faction related fluff piece before each faction, end of main story. Twisting Fates was the worse to go through since Avatars were separate from the rest of the models in it.
  21. Most of the factions also have similar defensive effects across their models. Armor is pretty common in Guild and Arcanists so it makes sense to take a model or two to deal with that if your opponent declares that faction. Similarly Incorporeal is really only common in Rezzers. So while you can spam a defensive trait, its fairly obvious what that trait will be. Thus something like Armor+2 is more beneficial in a faction like Neverborn or Gremlins since Armor is very uncommon in those factions.
  22. Elite Som'er is the list I always hear about, but never seen how to put it together. Out of the Wong Box, its pretty much only Mancha Roja that I'd need to get as a single. For what it'd cost to get him and then a box of Lightning bugs may as well buy the entire box in the event I wanted to play the assistant. Even Roja isn't that high on my need list because I'm not exactly hurting for killy models.
  23. So bringing the discussion to a bit of theory since it'll be some time before I can get another game in. While I enjoy Sommer, I still need to get another box of Bayous and possibly piglets (at least in prep for Ulix) to play him without proxy. I can circumvent this by focusing on his Boomstick more on top of his other support options and less on Family Tree. The other option is looking to masters who fit my previous "Kill em' all and let Fate sort it out" style of player. Ophelia, Wong, and arguably Mah fit this style of play better. Mah and Sommer fit into the same camp of good offensive capabilities along with being a strong support piece. While not having his box I do have a Wong model from his M1E version. While losing out on Lightning Bugs, I already own most of the other foundation pieces to Wong. Ol' Cranky for card cycling and soulstones, Sammy to combo with Cranky and carry Ooh Glowy, and a large selection of good Glowy targets. Ophelia is another master with good offense with some decent support abilities, but leans heavier on the offense side. I think most of the reason I haven't really done much with her is not getting her "Reload" style of play to click.
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