Blog Posted May 9, 2013 Report Share Posted May 9, 2013 Me personally... Kirai: get rid of the discard 2 cards if Ikyro dies. Currently, because of this rule, I have no incentive to summon Ikyro. Nurses: Make them viable. Dogs: make me want to take dogs over night terrors or necropunks Nicodem: make him more than just a zombie making machine. Give him some versatility. Guild Autopsies: see Nurses. Crooligans: see Nurses Those are the most important ones I think. Wyrd did a Fantastic job on Yan Lo and McM. I hope they see the good side of the beta. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted May 9, 2013 Report Share Posted May 9, 2013 Seamus and Molly to be competitively viable. Quote Link to comment Share on other sites More sharing options...
Nekromanced Posted May 9, 2013 Report Share Posted May 9, 2013 Yeah, make Seamus not suck. Quote Link to comment Share on other sites More sharing options...
VeZuri Posted May 9, 2013 Report Share Posted May 9, 2013 Limit the number of Flesh Constructs that can be summoned, or at least make summoning work similar to the way Yan Lo's Ancestor summoning works (ie. models are summoned with Wds equal to twice the number of Corpses used in their summoning). As it is the number of Flesh Constructs on the field can get totally ridiculous in short order (McMourning, Nicodem and Rafkin I'm looking at YOU here!) Quote Link to comment Share on other sites More sharing options...
HtUnliving Posted May 9, 2013 Report Share Posted May 9, 2013 What are you talking about,making Nicodem something else than a zombiemaking machine? He has two perfectly good offensive spells (Decay has its problems,see down) and The Fog. Canines are good cheap corpses with a descent damage output and speed + outactivation. But yeah,some options for Seamus would be good. He's good but the problem is taht everyone else is better. Molly too,needs more options. And Decay... An awesome spell,but the Gunsymbol ruins it. Remove it. Give ANico sonething in resistance. Other than that,comping with above. Quote Link to comment Share on other sites More sharing options...
Clement Posted May 9, 2013 Report Share Posted May 9, 2013 From what the podcasts have implied, the new flesh construct is an absolute beast, so I'd be willing to bet they change up summoning a bit. It is rough that something so signature of the faction is such a pain to actually *do* when the situation even calls for it. Aside from that, it would be great if Nico got something that didn't target WP, that's all I really want. oh, and maybe give Nico the ability to just summon mindless zombies directly one at a time or something. Sort of a super limited version of the aNico ability or something. Quote Link to comment Share on other sites More sharing options...
Soseito Posted May 9, 2013 Report Share Posted May 9, 2013 I would like to see summoning made somewhat less card intensive and a resser minion that is similar to Ashes and dust. Perhaps a giant bone pile? Quote Link to comment Share on other sites More sharing options...
vulture96 Posted May 9, 2013 Report Share Posted May 9, 2013 Give Molly more hiring options (ie bette) - particularly given that she is expected to be a Master. Quote Link to comment Share on other sites More sharing options...
HtUnliving Posted May 9, 2013 Report Share Posted May 9, 2013 That bonepileidea... Awesome. Similar to Boneswarm from Hordes. And yeah,WP Immunity is abit to much against a crew with Hanged and/or Nico. He needs MZsso a summon to those and/or somthing to reallly boost them Quote Link to comment Share on other sites More sharing options...
IntereoVivo Posted May 9, 2013 Report Share Posted May 9, 2013 What about, instead of a bone pile, we get a giant tap dancing skeleton named Mr Bojangles who turns models into mindless (dancing) zombies? But in all seriousness, I'd love to see Seamus and Molly get some love and Kirai have a wider selection of models to choose from. Quote Link to comment Share on other sites More sharing options...
ooshawn Posted May 9, 2013 Report Share Posted May 9, 2013 They have already stated that special forces are going out the window I believe. Molly is becoming a master so she can hire all the stuff in the faction. I would like to see more unique abilities that give each master flavor. Separate each master more clearly, I.E less overlap of abilities. Make minions that are terrible, better. Make Pre-avatar seamus more interesting. He is too one dimensional. Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted May 9, 2013 Report Share Posted May 9, 2013 And Decay... An awesome spell,but the Gunsymbol ruins it. Remove it. Second that. Doing so would also make the Vulture worth taking again. Quote Link to comment Share on other sites More sharing options...
Necrofaux Posted May 9, 2013 Report Share Posted May 9, 2013 Improve/make more viable for hiring: Guild Autopsies Crooligans Dead Doxies Madame Sybelle Rafkin Mortimer Rogue Necromancy Quote Link to comment Share on other sites More sharing options...
HtUnliving Posted May 10, 2013 Report Share Posted May 10, 2013 How do you reckon Rafkin and RN would be made better? O.o They are almost to good as it is. But yeah, ol' Morty... Too cardreliant. Quote Link to comment Share on other sites More sharing options...
Pierowmaniac Posted May 10, 2013 Report Share Posted May 10, 2013 Give Molly more hiring options (ie bette) - particularly given that she is expected to be a Master. Mack and Justin have pretty much confirmed 'Special forces' hiring restrictions are out the window, so Molly shouldn't have too many problems in the forseable future .... unless of course they are making her sooooo badass, she needs to have restrictions ! LOL Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted May 10, 2013 Report Share Posted May 10, 2013 How do you reckon Rafkin and RN would be made better? O.o They are almost to good as it is. But yeah, ol' Morty... Too cardreliant. There's apparently multiple views on the viability of Rafkin, but RN - I don't think I've ever heard of anyone hiring him except in a Molly crew. He gets summoned a lot and is really good then, but as a model that is on the field from the start of the game, he is very lacking. And now with Izamu on the scene... Quote Link to comment Share on other sites More sharing options...
vulture96 Posted May 10, 2013 Report Share Posted May 10, 2013 RN is appropriately priced at 10SS (maybe 9SS because its really easy to knock him down to less than half wounds and he loses his three-headed). The issue is that he draws so much attention from your opponent because no one wants it near them, ever and he has bad defense. Attach a grave spirit to it and easily worth the 10SS. Rafkin is different ... he is worth 7SS in Nico's crew but I cannot justify taking him in any other crew. So - I think it is hard to address this without both making him less synergistic with Nico and lowering his SS cost ... but isnt that what make's Malifaux great? You probably wouldn't be taking many Ortegas in non-Perdita crews. Quote Link to comment Share on other sites More sharing options...
Necrofaux Posted May 10, 2013 Report Share Posted May 10, 2013 When it comes to the RN it really is only worth summoning in most cases. Would you really take RN with a GS over Dead Rider or Izamu with a GS (there are times when you might want to, but I rarely ever do)? When it comes to Rafkin, he really only seems good at being a Mindless zombie dispenser for Nicodem and that is about it. Specialists should be priced less due to their limited effectiveness. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted May 10, 2013 Report Share Posted May 10, 2013 Disagree, specialists should charge a premium to hire, as they WILL be effective at what they do, the problem is when what they do really isn't game winning or reliable, as is the case with Rafkin. Almost every game system ever created rewards specialization. Being a generalist means that for sure you can fill in in many roles, but they never do any of those filled in roles, well and in general a player needs them to. Would I rather have a model that was ok at melee and ok at control, or an AMAZING combat model? I'll take the amazing model 100% of the time. Quote Link to comment Share on other sites More sharing options...
micahwc Posted May 10, 2013 Report Share Posted May 10, 2013 Disagree, specialists should charge a premium to hire, as they WILL be effective at what they do, the problem is when what they do really isn't game winning or reliable, as is the case with Rafkin. Almost every game system ever created rewards specialization. Being a generalist means that for sure you can fill in in many roles, but they never do any of those filled in roles, well and in general a player needs them to. Would I rather have a model that was ok at melee and ok at control, or an AMAZING combat model? I'll take the amazing model 100% of the time. Guild guard versus witchling stalker or death marshal? Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted May 10, 2013 Report Share Posted May 10, 2013 Not a fair comparison. Death Marshalls and guild guards excel at nothing. Witchlings excel in multiple areas, it isn't just ok at many areas. Quote Link to comment Share on other sites More sharing options...
Zombie Kitt Posted May 10, 2013 Report Share Posted May 10, 2013 I'd like to see Mindless Zombies be a part of Nicodems crew, and be a little more Seishin like in how they play / arrive on the table. I'm hoping a McMourning crew made of big wobbly monsters is more viable to start the game with. There's other things I'd like to see, points tweaks and some minor revision to stats and abilities which I'm sure will happen. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted May 10, 2013 Report Share Posted May 10, 2013 I'd like Dead Doxies to play more like how the Beckoners came out. I don't mean handing out brilliance, but playing the beckoners I always thought to myself, these are exactly how I really wish the Doxies behaved. Would love if they behaved somewhat similar. Quote Link to comment Share on other sites More sharing options...
Soseito Posted May 10, 2013 Report Share Posted May 10, 2013 I second the thought on the mindless zombies being like Seishins. Quote Link to comment Share on other sites More sharing options...
Blog Posted May 10, 2013 Author Report Share Posted May 10, 2013 What are you talking about,making Nicodem something else than a zombiemaking machine? He has two perfectly good offensive spells (Decay has its problems,see down) and The Fog. Canines are good cheap corpses with a descent damage output and speed + outactivation. But yeah,some options for Seamus would be good. He's good but the problem is taht everyone else is better. Molly too,needs more options. And Decay... An awesome spell,but the Gunsymbol ruins it. Remove it. Give ANico sonething in resistance. Other than that,comping with above. Every single game I watch that has Nico in it, The only thing that takes place is mortimer making a corpse, companioning nico, nico makes a zombie, then makes it a better zombie, then walks forward. To me, that is not fun at all. In fact it is the opposite of fun. Boring. I want to see nico doing more, being more characterful. Make mindless zombies easier to pop out, dont make them too reliant of things dying. aNico just flips a card and poof, mindless zombies. maybe put that type of ability on nico. This way Nico can do more, not waste a 0 action, and still keep his summoning motif. And come on guys. Wk 4 pls at least. Quote Link to comment Share on other sites More sharing options...
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