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vulture96

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  • Birthday 07/23/1983

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  1. Pierowmaniac -- i'd be careful about copying "mark for death" -- as she does not have drawn to death to get back out.... unless you are going against a scheme like protoge - burying her permanently doesnt have much utility.
  2. RN is appropriately priced at 10SS (maybe 9SS because its really easy to knock him down to less than half wounds and he loses his three-headed). The issue is that he draws so much attention from your opponent because no one wants it near them, ever and he has bad defense. Attach a grave spirit to it and easily worth the 10SS. Rafkin is different ... he is worth 7SS in Nico's crew but I cannot justify taking him in any other crew. So - I think it is hard to address this without both making him less synergistic with Nico and lowering his SS cost ... but isnt that what make's Malifaux great? You probably wouldn't be taking many Ortegas in non-Perdita crews.
  3. Give Molly more hiring options (ie bette) - particularly given that she is expected to be a Master.
  4. I have not played long with Nicodem - a few months. imo Mortimer's 6 points are better spent on 3 2SS models who can kamikaze into enemies to use up their activations and turn into punk zombies for melee and drowned/crooked men for ranged (6 SS for Mortimer vs 12-15 SS (combination of three 4-5 SS models - belles and crooked men also have slow to die to get Killjoy out). I agree that necropunks are better to get Killjoy out - but at a cost of corpse counters because of their slightly higher SS cost and when you are taking 28 SS in 3 models, corpse counters are at a premium.
  5. Yes. Mortimer already was not a must include ... Toshiro imho makes Mortimer a never include. Nico. Toshiro, Kill Joy, Bette, 3 canine remains makes a particularly fun crew to play. Nothing beats spring Bette and Killjoy with bolster and Toshiro's positive flips. Dogs turn into bolstered zombies pretty quickly. What's that, Killjoy dies - oh, three cb 9 punk zombies.
  6. You've got the basics. There are really 2 kinds of builds, and they dont really work great with models combined. Molly is great as a henchmen in either build. Belle based. Pretty self explanatory. combination of Belles, Doxies, and a Crooked Man or two as Lure works great with Shafted. Fear based. Not to be used against crews that are immune to morale duels. Molly, Hanged. Yin. (crooligans if desired) This build is all about debuffing WP a silly amount, and springing mass auras which send the models fleeing. Worst case, your opponent has to burn their entire hand cheating the morale duels. I love Bette and try to include her whenever possible.... worth the 9 SS but not a must include.
  7. Word of caution -- Misaki makes Yin her b^&*h. I played with her only once so far -- 1st turn - Yin moves up to establish some board control. Misaki - diving attack (cheat to pass terrifying morale duel) - miss. You're mine -- eliminates the negative (when Misaki attacks without a negative Yin's Df is pathetic. Fast - melee attack - moderate damage. Melee expert - moderate damage. One dead Yin. Start turn 2 with 8SS less than opponent . Trying to rack my brain on how to avoid this fate when facing Misaki. A Jack Daw so she cannot cheat fate on morale duels and attacks is pretty much what I came up with.
  8. The idea of McMourning's heal is that he has the expertise to use the scalpel to cut in a way that gives him body parts to heal. Conceptually - if Pandora is controlling McMourning's attack - she would prevent him from being so precise. A related question is when a Belle lures a model with the 'arachnid' trait from height -- does the arachnid ability prevent falling damage because the model can walk down the height? I have been playing arachnid doesn't prevent falling damage but 'flight' does. thoughts?
  9. my 2 cents is that the extra SS for an almost unhittable Beckoner with "keep the party going" and Irrestible rather than harmless is worth it.
  10. Against crews that are susceptible to morale duels - a combination of Seamus, Hanged, Molly, Yin, Jack Daw - is formidable. Seamus's 12 inch aura drop WP by 2, combined with all of those other model's ability to make enemies run for the hill is a) amazing if models fall back; or requires your opponent to burn his control hand passing morale duels.
  11. crooked men get 2 cave-ins. cards have to be right - but need to be able to cheat to severe and moderate.
  12. grave spirit is really helpful for Molly. Her slow-to-die use soulstones is amazing, and prolonging having to do that is helpful. however, necrotic machine is fine, just not worth the extra SS imo. the usefulness of crooligans is scheme/strategy dependent. For defending objectives and interacting with objectives they are better suited - but i would take belles over crooligans almost every time.
  13. I believe ace of masks is a 14 when dead man's hand was cast by Jakob. If it was by huggy or another model that uses magical extension, then i would say it is a 1. A rules marshall on this would be nice - as this has potentially enormous impacts on lynch crews.
  14. My main suggestion would to be to make the BR upgrades only the card that was selected and not every number less. This will really require a decision about whether to buy an artifact and encourage trading among league members. It also mitigates against the super-minions.
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