Ratty Posted March 4, 2011 Report Share Posted March 4, 2011 +2 def?? I thought that you got armour for each enemy model you were in combat with? or is this something that we've been confusing lots? You get +1 Df (or Wp if that is the resisting stat) for each model your engaged in combat with. So that is any enemy model in your melee range and any enemy model whose melee range your in. So you would never get defence for your own models. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 14, 2011 Report Share Posted March 14, 2011 I haven't seen it mentioned. But it seems you can no longer choose to draw a duel when you target a friendly model. I can't find it in there. Quote Link to comment Share on other sites More sharing options...
PicklesGrr Posted March 14, 2011 Report Share Posted March 14, 2011 They can for spells p51 (Rst) paragraph. I dunno if they could for strikes before as I gave up on the original rules a long while ago.. Quote Link to comment Share on other sites More sharing options...
goblyn13 Posted March 14, 2011 Report Share Posted March 14, 2011 you've never been able to call a draw for strikes, only on spells. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 14, 2011 Report Share Posted March 14, 2011 ta thought it would still be in, but couldn't find it. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted March 14, 2011 Report Share Posted March 14, 2011 Just to add, Pandora's scheme has been changed from Spread Sorrow (which was way too easy) to Spread Sorrow where you have to kill a Master/Henchman via Self Loathing - much more difficult. Also, the quote under Pandora's scheme has been attributed to Sonia Cridd - I think this is a typo? Quote Link to comment Share on other sites More sharing options...
ducat Posted March 14, 2011 Report Share Posted March 14, 2011 Dont think its been mentioned - no more wp test to fire into melee and following on from that, the change to the ability ruthless. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 14, 2011 Report Share Posted March 14, 2011 Dont think its been mentioned - no more wp test to fire into melee and following on from that, the change to the ability ruthless. that's been the case for quite a while. It's been in the errata since I started 6 months ago. Quote Link to comment Share on other sites More sharing options...
ducat Posted March 14, 2011 Report Share Posted March 14, 2011 that's been the case for quite a while. It's been in the errata since I started 6 months ago. ah that'll be why i never noticed then, only skimmed the rules erratas, focused more on cards. Quote Link to comment Share on other sites More sharing options...
Sezar Posted March 22, 2011 Report Share Posted March 22, 2011 Sorry to possibly Necro this thread, but I couldn't find if this has been already said: How did they modify Thwart so that it no longer gives 3 VPs? What about all other potentially giving 3 VP Schemes? Ansiously waiting for my Rules Manual, but this weekend we've got a local tournament here and we don't know how to play it. Thanks in advance Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 22, 2011 Report Share Posted March 22, 2011 Sorry to possibly Necro this thread, but I couldn't find if this has been already said: How did they modify Thwart so that it no longer gives 3 VPs? What about all other potentially giving 3 VP Schemes? Ansiously waiting for my Rules Manual, but this weekend we've got a local tournament here and we don't know how to play it. Thanks in advance There are no 3VP schemes anymore, and all master specific Schemes are now auto-announce and worth 2VP Quote Link to comment Share on other sites More sharing options...
Adran Posted March 22, 2011 Report Share Posted March 22, 2011 Sorry to possibly Necro this thread, but I couldn't find if this has been already said: How did they modify Thwart so that it no longer gives 3 VPs? What about all other potentially giving 3 VP Schemes? Ansiously waiting for my Rules Manual, but this weekend we've got a local tournament here and we don't know how to play it. Thanks in advance I would imagine the organisers will either allow you to use Rising powers schemes still or will bring copies of the new schemes for people to use. Quote Link to comment Share on other sites More sharing options...
cain Posted March 23, 2011 Report Share Posted March 23, 2011 Weapons count as talents now. So Zoraida can play tooth fairy with lord Chompy. Quote Link to comment Share on other sites More sharing options...
Tiny Posted March 24, 2011 Report Share Posted March 24, 2011 Can someone tell me where in the manual you can elect to fail a duel? Been looking for it the past 2 days, has it been taken out? Also i missed the change in the errata where resist duels now mean you have to beat the TN not just equal it. All of a sudden electing to fail meaning it equals the number makes more sense. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted March 24, 2011 Report Share Posted March 24, 2011 Can someone tell me where in the manual you can elect to fail a duel? Been looking for it the past 2 days, has it been taken out? Also i missed the change in the errata where resist duels now mean you have to beat the TN not just equal it. All of a sudden electing to fail meaning it equals the number makes more sense.pg.51 top of the page last sentence of the first paragraph. Quote Link to comment Share on other sites More sharing options...
K.blas Posted March 24, 2011 Report Share Posted March 24, 2011 (edited) Can someone tell me where in the manual you can elect to fail a duel? Been looking for it the past 2 days, has it been taken out? Also i missed the change in the errata where resist duels now mean you have to beat the TN not just equal it. All of a sudden electing to fail meaning it equals the number makes more sense. Not quite sure what you mean by this, but at then bottom of page 53, it talks about resisting. Greater than is a fail, less than or equal to is a resist (only for spells btw). Page 51 under (RST) last sentence says..."Friendly models that could be affectedly spells requiring Resist Duels must resist as normal, but when determining final totals, can choose to tie the casting total and suffer the Spells effects." EDIT: Dangnabit Hockey distracting me while I type... Edited March 24, 2011 by K.blas Beat! Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 24, 2011 Report Share Posted March 24, 2011 Weapons count as talents now. So Zoraida can play tooth fairy with lord Chompy. Um dont think thats right. Pg 12 Under the talents it defines it as any special abilities a weapon may have for example paired. So big z could hex away the fact that claws have poison or paired but not the weapon itself. Quote Link to comment Share on other sites More sharing options...
Rathnard Posted March 24, 2011 Report Share Posted March 24, 2011 So big z could hex away the fact that claws have poison or paired but not the weapon itself. Which would be great if it wasn't for the fact that LCB is a Master, and thus cannot be targetted by hex. More interesting is the matter of Zoraida Hexing off some of Jack Daw's Talents/Spells, like the Suppressed Memories weapon talent or dual focussed. Quote Link to comment Share on other sites More sharing options...
tadaka Posted March 24, 2011 Report Share Posted March 24, 2011 I was just giving an example (and not a very good one)you are 100% correct it would not work on chomp at all. Quote Link to comment Share on other sites More sharing options...
Tiny Posted March 24, 2011 Report Share Posted March 24, 2011 Not quite sure what you mean by this, but at then bottom of page 53, it talks about resisting. Greater than is a fail, less than or equal to is a resist (only for spells btw). In the first malifaux book it used to be that you resisted a spell if you equalled or beat the target number, now it is just beat. Quote Link to comment Share on other sites More sharing options...
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