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PicklesGrr

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About PicklesGrr

  • Birthday 02/15/1966

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  1. I am playing with Assassinate, Breakthrough, Protect Territory & Vendetta in the pool. I am planning to use this lot Nicodem -- 4 Pool +Necrotic King [2] +Reaper Grin [1] +Shadow Embrace [1] Graveyard Spirit [3] Izamu the Armor [10] +Unnerving Aura [1] Necropunk [5] Nurse [5] Rogue Necromancy [10] +Decaying Aura [2] Yin the Penangalan [8] +Unnerving Aura [1] Necropunk for my schemes (Protect Territory & Power Ritual) YIn for chasing other scheme runners or tanking The rest for blobbing & attacking. The nurse should maybe be a Belle. I have not used those upgrades with Nico before so it should be different from the usual summoning though I expect to do a little bit of that to keep numbers up.
  2. OK Thanks Mytth I should have checked her card but you know work gets in the way
  3. I tried using loads of cheap minions & the Valedictorian instead of Mortimer to hunt Scheme Runners. In 3 turns only one model died & his corpse got eaten by Lady J. We had Turf War with Distract & Set the Trap in the pool & with those it seemed very unlikely we could avoid a 10 10 draw, certainly not after it was 7 7 at the end of turn 3 with loads of models left alive & one more each needed for Distract.. So the experiment continues. It was less fun playing Nico with no summoning & hard countered by Lady J who brought Taelor along - maybe Necrotic King would have been more useful than the stuff I had (Undertaker, Maniacal Laughter) but the game was entertaining. Having people distracted & shoved inot a pine box was funny if irritating.
  4. How do these interact? If you use Mwah Ha Ha to summon several Zombies from several Corpses 1 Do you summmon all of the Zombies then Taelor can charge each of them in turn? 2 You summon one at a time & Taelor gets to charge them as they arise? 3 You Summon them All then Taelor gets to charge one of them 4 Something else If 2 do you choose all of the corpses who will be Zombified at once or do newly generated corpses get an immediate upgrade? (presumably not due to potentially infinite Zombies...)
  5. They do different jobs. Izamu is good for holding down a spot while Valedictorian is good for chasing down objective runners & snipers & other people who are hard to get at. The no trigger thing would be good if I ever activated her early in turn. Using it to try to proc an extra attack is tiresome.
  6. I enjoyed this podcast segment too. It seems maybe it would be better as a single medium longer you tube video with commentary from both sides but it was useful as it was.
  7. It's Samael or am I missing a joke?
  8. You don't sound very confident in that assertion Ratty - have you tried it or is it theory? I am pretty inexperienced and I always use Mortimer with the 2 2ss upgrades but he feels incredibly expensive & leads to me having a fairly small crew. I would like to have more active models & wonder if I could do it by having cheap folks who die in the first couple of turns to provide the upgrades. I guess I will have to try it to find out. I usually summon 3 or 4 new models over the first 4 turns. The other corpses & AP go into healing summons or other beat up guys or blowing up with corpse bloat. I rarely use them for healing, as Nico rarely gets injured or wants +1 casting. I use a lot of stones for summoning & always try to have 7 SS to start with. I use Maniacal Laughter essentially for card draw & activation control or for moving corpse markers around. Mortimers crow trigger on his melee attack to get more corpse markers is often useful mid game - he is a decent fighter, like most Ressers slightly low on damage but with other utility (McMourning has this in spades - he is best bullying lesser models than taking on other tough guys IME) will say that if you get a bad hand the whole thing can grind to a halt so having dogs & Mortimer dig up corpses to reanimate better not be your only plan.
  9. It's pretty good but there is definitely scope for a podcast that has 45 minutes gaming content in a 45 minute show.
  10. My opening hand last game was 1 2 2 3 5 Black Joker. I have not demoed Malifaux more than a couple of times as I am still a new player myself. I have done a lot of Warmachine battlebox games which I think is similar enough to draw comparisons. I have only won one - the opponent was very unlucky as well as being one of those gamers who never seems to get it & he still left my caster on one box. I am not sure how I do it but I can play sub-optimally without it being too obvious, possibly as it's so complex. Poor target selection, aggressive warcaster play & "forgetting" to use important abilities like feats. I had to throw the last one a bit obviously as my opponent was playing a bad box & is the last 40k hold out at my club so was being a little sulky. Malifaux is probably easier to deliberately mess up by just not scoring points when you can & hammering irrelevant models, as well as sub-optimal action choices.
  11. CCK also generates a corpse for Seamus to use to back alley even in when he can be seen.
  12. Sorry I was not sure how it fell to me to publicise it but I could probably have figured out that noone else would sooner.
  13. We are playing Malifaux this Saturday a t fanboy3, Newton street Manchester. We will be demoing for any new people and will have tables for pickup games. I hope to get some more regular Malifaux going later in the year.
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