Yore Huckleberry Posted October 23, 2019 Report Share Posted October 23, 2019 How bad is the impact of trained ninja? I figured it’s worth a word of warning to fellow guild mates: I sort of expect TT to rep 2x this stealth giving upgrade against my shooty crews, forcing a round two melee. Anyone have experience with this? Quote Link to comment Share on other sites More sharing options...
Starrius Posted October 23, 2019 Report Share Posted October 23, 2019 From the 10T side I've use fuhatsu with stealth and used his base size to block los on other models also bill algren with steal and him providing cover to all other friendly models within 3" is a other thing I've used against a guild shooting line. From playing guild if I know it's there I gave to choose my initial targets better or it feels like that from the limited pool if models I can target Quote Link to comment Share on other sites More sharing options...
Myyrä Posted October 23, 2019 Report Share Posted October 23, 2019 Considering how few good ranged models Guild actually has, it isn't a big problem. You can just attack the stealthy buggers with your melee models. You should definitely take its existence into account when building your list if you are planning to target a specific model, such as the leader, in a scheme or something. 1 Quote Link to comment Share on other sites More sharing options...
Dark Reaper Posted October 23, 2019 Report Share Posted October 23, 2019 I find both of them unplayable into TT due to the abundance of stealth. Unfortunately, most of our other stuff is pretty bad against them as well. I managed to win with Lucius last time I met TT, and would probably choose him or Nellie next time. Quote Link to comment Share on other sites More sharing options...
Lord J Posted October 23, 2019 Report Share Posted October 23, 2019 Pending to test, but i think a Perdita Crew with Papa Loco, Santiago with No Prisoners and a Monster Hunter with No Prisoners can deliver enough Shockwaves to counter models with stealth. Frank and Perdita can be the melee front line, if necessary. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 23, 2019 Report Share Posted October 23, 2019 My TT regular opponent recently ran misaki with stealth, 3 torokage, and a thunder archer with stealth into sonnia. It didn't go well for him. Turns out that from 6"away they were still flammable. 1 Quote Link to comment Share on other sites More sharing options...
Xekros Posted October 23, 2019 Report Share Posted October 23, 2019 Also of note, Stealth doesn't deny LoS, so, for example, Smothering Flame still affects them even if Sonnia can't target the model. 3 Quote Link to comment Share on other sites More sharing options...
theamazingmrg Posted October 24, 2019 Report Share Posted October 24, 2019 Even with the abundance of Stealth, I'd still consider Sonnia. Take models with lots of Blasts and the Pale Rider and set things on fire from 5" away if you have too. But then I'm a rubbish player so take my advice with a pinch of salt! Quote Link to comment Share on other sites More sharing options...
le_wahou Posted October 24, 2019 Report Share Posted October 24, 2019 I have played against TT a lot of times with Perdita. This stealth upgrade is a pain. You have three solutions : _ Papa Loco + LLC to shockwave in packs with important stealthy models. Papa Loco's cost of 7 makes him an excellent target for A por el. He will gain lots of AP on this. His repeated shockwaves will first drain your opponent's hand then damage ennemy. The LLC prevent lures. With LLC and his grit, the opponent has to commit a good beater to deal with him. _ go for middle, and ignore the flankers. In a middle brawl, stealth will not matter. You just have to be sure that opponent's stealthy scheme runners will not get him too many points. You will lose models, but the damage potential of family is really high. Middle brawl is not a bad position for family _ Flanking with Francisco to get stealthy scheme runners. If Franisco can get one charge, he has the potential to hit 4 time on flury + onslaught. With family values, you can still have him bravado toward his target, getting the movement needed to catch even a fast scheme runner. That's costy on AP, but sometimes getting that scheme runner will deny too many VP to your opponent. I have yet to face a team with a good ranged model with a stealth upgrade. Quote Link to comment Share on other sites More sharing options...
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