Jump to content

Xekros

Vote Enabled
  • Posts

    78
  • Joined

  • Last visited

Recent Profile Visitors

631 profile views

Xekros's Achievements

Enthusiast

Enthusiast (6/14)

  • Dedicated Rare
  • Reacting Well Rare
  • First Post
  • Collaborator
  • Conversation Starter

Recent Badges

32

Reputation

  1. While I would like to see Will of Cadmus as an option, I have every doubt it will be. 15 actions and 5 bonus actions across 6 activations just by declaring a master seems like something Wyrd would like to avoid, especially with WoC being after everything. Having a separate upgrade for each model would be, while interesting, unlike anything they've done in 3e, and moving back towards things it seems they're trying to get away from from 2e.
  2. Really, I'm hoping they do that for all of the upgrades
  3. To keep with the hive mind theme, it could be really interesting if it's 3 separate models (as some seem to think they will be), granting them 3 activations, but sharing their actions during each activation. I'd also be curious if they have like an aura or something that allows a similar thing for nearby friendlies. Might mean they'd have to lose Parasite Tokens, though, which might not be great. I do hope they keep the hive upgrade, though.
  4. There would be a lot of thematic overlap between that and Agend 46, which I don't think is a bad thing, but it would be interesting to also see some Staggered stuff (on kill, maybe?) to set up Alan and Investigators, and maybe something that causes fear due to being an unseen killer? Could also be interesting to use a similar concept to Misaki/Ivan's Shadow Marker teleport shenanigans.
  5. I picked up Anya for the surveyors for my Seeker crew, but now I might just have to go with Syndicate, as I did love Lucius last edition. That said, where did these come from?
  6. That's how I've always understood it as well: Choose X markers, increase the TN by X*3, summon X E&E. I'd gladly be wrong, as I'm very intrigued by Cadmus, but from my reading, that's how it works.
  7. Unless I'm reading wrong, wouldn't an 11 only get you 3 E&E? It is a nice combo, but, as a curiosity, how reliable is it, what are you doing with the Nests in the first 2 activations, and why the Flush with Cash on them?
  8. Right. That part. How did I manage to forget that 😐 The Recruiters don't really have a role in the crew, as they're just slightly tankier than baseline DMs, and have some great anti-synergy on the front of their card, which always sucks, though my proposed changes fix that bit at least. Might be a good idea to make them more like the Forgotten Marshal in the sense of being summoners, but that might look bad, even though DMRs are more expensive. Perhaps they could also go in the direction of Sergeants, with more scheming potential, as the crew does need that as well.
  9. Me? Late? Never. Regardless, I enjoy trying my hand at design, and I have several thoughts on the matter of Lady J. I don't expect any of this to be balanced, but I do hope it's interesting. ---General Changes--- Final Repose: Models killed by this model ignore Demise abilities and do not drop markers when killed. After killing a model, this model may drop a Mangled Remains marker in base contact with the killed model. This would only stay on Lady J and The Judge, as I do think it's too powerful for a minion. However, the Recruiters would have a similar ability called "Leave them Nothing", which does the same, except for ignoring Demises. The most important part of this whole thing is the Mangled Remains Markers, but it does make sense that the anti-undead keyword would have anti-demise tech. One Foot Toward the Grave: When this model activates, it may push X inches toward a Corpse or Mangled Remains Marker, or an Undead or Incorporeal model in their LoS. This would go on at least the Death Marshals and Recruiters, if not all of the minions. I could also see it being a keyword ability, as the ones this keyword has are generic at best. I can see X being anywhere from 2-4. Unnatural Vigor: Once per Activation. When this model is killed, it may attempt a TN 14 Wp duel. If it succeeds, it heals 2. This is a preliminary concept, and 14 was just kind of what I came up with. It's less consistent than the current version, but at least models can always use it. Not sure if it should be a Demise ability. Pine Box: Change the range to1, change the italic text in Leeching Strength to be not italic. Add to the ability text "This model must not have a Coffinless Token. This action may be treated as having a range of 6. If used in this way and target is buried by this action, drop a Coffin Marker in base contact with it before it is removed, then this model gains a Coffinless Token. While this model has a Coffinless Token, if it comes into base contact with a Coffin Marker, it may remove that marker to remove the Coffinless Token. Models buried by this action unbury in base contact with the Coffin Marker generated by this action, if it is available, otherwise they unbury in base contact with this model." This is exceptionally wordy, but does get the point across. I don't know if it's powerful enough to warrant the Coffin Marker/Token, but, lore-wise, I'm remembering that each Marshal is bound to a single coffin, so it would be kind of strange for them to just be throwing them all over the place. If using the marker/token, I'd add a bonus action to recall it, but that might negate the limitation to the point of it being pointless. I also think the unbury should be an action on the buried model's part, but I'm not sure if that makes sense either. Maybe just give the target Slow instead of Distracted? ---Specific Changes--- Lady Justice Blindfighter: This model ignores Terrifying and cannot suffer to its attack actions. As was said before, J herself doesn't really need a buff, but I don't think anyone would complain much about it. I do think, however, that, as one of the more straightforward beater masters, she should be exceptional at it. Maybe also add Glimpse the Void somewhere (Decay?) to at least let her interact with the Bury stuff the crew does, or Beyond Time, or both. This does put a lot of text on her card, though, so maybe not? It doesn't seem like she uses half of it, though, so that may work anyway. I had more thoughts, but it's 3 A.M. and I can't remember them. Any thoughts would be appreciated, and thanks for reading.
  10. That would do it. Unfortunate, but probably busted beyond belief otherwise.
  11. I've been thinking there might be some strangeness with engagement and Parasite tokens. Specifically, that you can't engage/be engaged by a friendly model. I assume the ruling would be that the engaging model's allegiances are what matters, but I'm curious if there's a ruling on that somewhere.
  12. Not sure what you did, but it works fine now, so thanks.
  13. 1. Unfortunately for Nexus, no, a model cannot target itself with attack actions, though I don't see why the model it's drawing from couldn't be targeted. Page 23 of the Core Rulebook 2. I'm inclined to say no here as well, unfortunately again. That said, it might work, but I would expect something more like "When this model would heal..." if that's how it works. Page 25 3. As far as I know, only conditions with a +X value count as having a value, so no Fast/Slow/etc. Page 29 4. From what I can see, though I may well have missed something, Nightsilk's Create Web, then Nexus' Exoskeletal Connection x 3. Not the most efficient, but it does get 4 web markers in 2 activations, and you can still do the summon, as that's a bonus. That said, I'm not sure you really want to be hard summoning turn 1 in your deployment, as the summons are pretty slow and seem designed to be up in the enemy crew as much as possible for their pulses and such. That said, that's the only web marker generation I can see in the keyword, which seems oddly sparse. I would've thought at least the Shambling Nests would have it?
  14. My expectation for Cadmus would be: Core box: Nexus, 2 Nests, 5 Eyes and Ears Supplement 1: Meredith, 3 Berserker Husks Supplement 2: Archivist, 3 Spelleaters I can see the Nightsilk could either go in Core or Supp 1, or maybe solo, but they're not doing that much anymore.
  15. @clockworkspide No, I just completely missed the "this Activation" part, though Fragility of Life does make that work. That said, there is decent amount of Hard to Wound (all the undead in keyword), along with some shielded and armor, so they do still seem to favor fighting higher spike damage to lower ping damage. Needless to say, I'm excited to get them on the table, whenever that can happen.
×
×
  • Create New...

Important Information