This came up in a game last week and I'm curious as to what the proper action is here as it's similar to the situation of Flat vs. Impossible to Wound.
Bad Juju has an upgrade that when he is reduced to 0 wounds, he is buried, healed back to full and all conditions are to be removed from him.
9: Mark For Death
This Scheme may not start revealed.
All non-Peon models in this Crew may target a non-Peon enemy model they are engaged with with a (1) Interact Action to give the target the following Condition for the rest of the game: “Marked: This condition may not be removed or ended.”
Reveal this Scheme once an enemy model gains the Marked condition. When an enemy model with the Marked Condition is reduced to 0 Wounds or leaves play, gain 1 VP *note that it does not mention removing the condition after you score.
I know in most cases, Model Card takes priority, but we were unsure of how this actually plays out legally as to which trumps which.
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Eshadie
This came up in a game last week and I'm curious as to what the proper action is here as it's similar to the situation of Flat vs. Impossible to Wound.
Bad Juju has an upgrade that when he is reduced to 0 wounds, he is buried, healed back to full and all conditions are to be removed from him.
9: Mark For Death
This Scheme may not start revealed.
All non-Peon models in this Crew may target a non-Peon enemy model they are engaged with with a (1) Interact Action to give the target the following Condition for the rest of the game:
“Marked: This condition may not be removed or ended.”
Reveal this Scheme once an enemy model gains the Marked condition. When an enemy model with the Marked Condition is reduced to 0 Wounds or leaves play, gain 1 VP *note that it does not mention removing the condition after you score.
I know in most cases, Model Card takes priority, but we were unsure of how this actually plays out legally as to which trumps which.
Thoughts?
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