shahryar Posted January 28, 2016 Report Share Posted January 28, 2016 I know it varies by game but on average how many do you need? Are there times you wouldn't take any? I really don't like the drawn an quartered one so hoping I would never need 3 lol Quote Link to comment Share on other sites More sharing options...
Slapdrone Posted January 28, 2016 Report Share Posted January 28, 2016 I would just take one when I first started running Jack, mainly just to make my own models tormented. Lately I've been using some of Crossroads Seven and other models that are already tormented and have stopped using them altogether. Quote Link to comment Share on other sites More sharing options...
Molja Posted January 28, 2016 Report Share Posted January 28, 2016 3 is little too much. Usually I field one or two depending how much I want to make opponent models tormented. With Twist and Turn I can copy their actions and with writhing torment can push them around. Quote Link to comment Share on other sites More sharing options...
izikial Posted January 28, 2016 Report Share Posted January 28, 2016 I realy don't like the guilty, if I have a non tormented modle I need to torment such as ama or sue then maybe id take one and use it to scheme run. but outcast has better scheme runners, and there are better pre tormented foot soldiers. they can be a trap to, if you are only taking them to make someone tormented you are adding 5ss on to there cost effectively making what ever it is over priced Quote Link to comment Share on other sites More sharing options...
Druso Posted January 28, 2016 Report Share Posted January 28, 2016 As Izikiel, I only use Guilty when I want to turn a friendly model Tormented. At some games I play with two Non-Tormented but that does not mean that do you want Two Guilties since maybe you have an independient model.I also use to run Hannah, ho han torment using her (0) action and copying the Guilty action. Quote Link to comment Share on other sites More sharing options...
Adran Posted January 28, 2016 Report Share Posted January 28, 2016 23 minutes ago, izikial said: I realy don't like the guilty, if I have a non tormented modle I need to torment such as ama or sue then maybe id take one and use it to scheme run. but outcast has better scheme runners, and there are better pre tormented foot soldiers. they can be a trap to, if you are only taking them to make someone tormented you are adding 5ss on to there cost effectively making what ever it is over priced I find a guilty makes my list whenever I use non-tormented models. (But I really like Twist and turn and writhing torment) And I find them decent scheme runners, certainly comparable with the rest of the faction (I've yet to try winged plagues). I've played lists with 2 and not regretted it. But like most models I'm unlikely to put 3 in. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted January 28, 2016 Report Share Posted January 28, 2016 Only one in my case. Quote Link to comment Share on other sites More sharing options...
Kirby Posted January 28, 2016 Report Share Posted January 28, 2016 Just one. It torments something (usually Alyce) and then goes on to be a scheme runner, nuisance, something for the rest of the game. 1 Quote Link to comment Share on other sites More sharing options...
Patzer Posted March 6, 2016 Report Share Posted March 6, 2016 One in most cases, two might sneak in at times. They are really good minions for a decent asking price. Hard to Kill and 6 wounds makes them quite hard to get rid of, and they are a lot faster than the first seem like. Certainly a model that grows on you the more you play it. 1 Quote Link to comment Share on other sites More sharing options...
Khoregard Posted March 12, 2016 Report Share Posted March 12, 2016 Three guilty with two convict gunslingers and rusty Alice, rofl Quote Link to comment Share on other sites More sharing options...
apes-ma Posted March 14, 2016 Report Share Posted March 14, 2016 On 06/03/2016 at 11:26 PM, Patzer said: One in most cases, two might sneak in at times. They are really good minions for a decent asking price. Hard to Kill and 6 wounds makes them quite hard to get rid of, and they are a lot faster than the first seem like. Certainly a model that grows on you the more you play it. I have found this lately as well - when I first started playing them I totally overlooked Follow Pain, but it can really help them rattle their chairs/beds/crosses around the board if the situation is right. I like to rush Lady Ligeia up toward the centre of the board at the start to use as a beacon for any Guilty I might be running (and she can be a nice target for Driven by Injustice on the first turn as well) to get them up the board to start dropping markers or tying up enemy goons. Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted March 14, 2016 Report Share Posted March 14, 2016 I usually just run one, myself. I tend to run 1-2 un-Tormented models, and between the Guilty itself and Jack copying the attack, I'm good. Quote Link to comment Share on other sites More sharing options...
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