Alexifer Posted August 28, 2015 Report Share Posted August 28, 2015 I have a couple of the metal Night Terrors, and I've played them in a few games in the past and once my opponent and I both realized they were insignificant, we were both having difficulty figuring out why you would ever bring them, or even summon them for that matter. Does anyone have any experience in the matter of fielding these guys? Right now they're in my spare models box so as not to take up room in my Ressers bag. Thanks in advance for any insight you might bring to these woefully unplayed models. Quote Link to comment Share on other sites More sharing options...
Dirial Posted August 28, 2015 Report Share Posted August 28, 2015 They are not Scheme runners, true. They are harassers. Did you read THIS? Quote Link to comment Share on other sites More sharing options...
Alexifer Posted August 28, 2015 Author Report Share Posted August 28, 2015 Okay, read it. They're staying in the unused models box. Quote Link to comment Share on other sites More sharing options...
Sklertic Posted August 28, 2015 Report Share Posted August 28, 2015 They are quite good against certain crews/models and in certain strats/schemes. Remember they are minions, not peons.I've had 1 of them hold 2 death marshalls and a guild guard for 2 turns. Granted the cards were with me, but for 3ss I think they're a steal.Hardy, fast, annoying and cheap. Good stuff. Quote Link to comment Share on other sites More sharing options...
Dirial Posted August 28, 2015 Report Share Posted August 28, 2015 Okay, read it. They're staying in the unused models box.I'm with Sklertic. I don't know how you arrived at that conclusion after reading the wiki article. Quote Link to comment Share on other sites More sharing options...
PraetorDragoon Posted August 28, 2015 Report Share Posted August 28, 2015 Night Terrors are reasonable cheap and tough for their cost. They count as minions, so they can score points of Recconoiter and Turf War, as well as being good harassers towards attacks and models that rely on Ca tricks. Having two or even more Night Falls auras up makes certain Castings worthless. (remember, Auras stack, even if they are on the same model!) They are also Spirits, which means they do have synergies with other models and can be summoned by Kirai or Molly. So, use them to engage shooters, spam Night Falls, score Minion-based VP. 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted August 28, 2015 Report Share Posted August 28, 2015 Okay, read it. They're staying in the unused models box.No no. Don't do that. You see Reconnoiter on the pool, you take 3 of them and you are guaranteed to have 4 points for the strategy. Seriously. They are amazing for Reconnoiter, I never start a game of Reconnoiter without 3 of them. 1 Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted August 28, 2015 Report Share Posted August 28, 2015 Okay, read it. They're staying in the unused models box.No no. Don't do that. You see Reconnoiter on the pool, you take 3 of them and you are guaranteed to have 4 points for the strategy. Seriously. They are amazing for Reconnoiter, I never start a game of Reconnoiter without 3 of them. This latter thing does get some raised eyebrows when ZFiend is playing Guild but what can I say - you just don't want to get between that guy and his Night Terrors when it comes to Reconnoiter. 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted August 28, 2015 Report Share Posted August 28, 2015 Okay, read it. They're staying in the unused models box.No no. Don't do that. You see Reconnoiter on the pool, you take 3 of them and you are guaranteed to have 4 points for the strategy. Seriously. They are amazing for Reconnoiter, I never start a game of Reconnoiter without 3 of them. This latter thing does get some raised eyebrows when ZFiend is playing Guild but what can I say - you just don't want to get between that guy and his Night Terrors when it comes to Reconnoiter.Also if someone gets to them they have incorporeal and hard to kill, so you have time to adapt if someone is threatening that quarter that they are occupying. Also they are incorporeal indeed and fast. So you can seriously deny points in Reconnoiter. With Rezzers usually summoning you can leave that denial move so that it goes without a reaction.. Apart from losing a point. Quote Link to comment Share on other sites More sharing options...
Dirial Posted August 28, 2015 Report Share Posted August 28, 2015 This latter thing does get some raised eyebrows when ZFiend is playing Guild but what can I say - you just don't want to get between that guy and his Night Terrors when it comes to Reconnoiter.Ahahahahaha! Quote Link to comment Share on other sites More sharing options...
Slapdrone Posted August 28, 2015 Report Share Posted August 28, 2015 I have only used them in Reconnoiter. I can park them someplace safe and they get me points. But most games they just sit turns 3-5. Nice for cheap activations, but I'd like to get a little more use out of them. They seem like they'd be good to engage a casting master with, but I usually need to keep them safe to hold a quarter while everything else is moving around. 1 Quote Link to comment Share on other sites More sharing options...
Stargazer Posted August 30, 2015 Report Share Posted August 30, 2015 As said already they're superb at reconnoiter. I usually take 4 with Nico, with incorporeal and a 12" move they can get to pretty much any quarter you want which is brilliant to both shore up your own quarters that are getting threatened, as well as nabbing poorly occupied quarters from your opponent. They are reasonably durable especially considering their cost and if you gang up on models with them they can take out or at least tie up opponents scheme runners reasonably well.Also as has been said they score for Turf War, Extraction and Guard the Stash so for 4 strats they are a reasonably solid pick especially if there are 3 SS spare in your list when playing those strats. Yes they aren't amazing models that are going to rip through your opponents crew or make it super easy to achieve your schemes but they are only 3 SS! Almost half the cost of a Necropunk/Belle. If you take a couple of them then your other minions can be freed up to achieve your schemes/kill the opponents models as you know the strat points are secure. Quote Link to comment Share on other sites More sharing options...
decker_cky Posted August 30, 2015 Report Share Posted August 30, 2015 I had a game where I got one in position and double tapped night falls near jack daw and a hanged. My opponent was not happy with all his Ca actions shortened to the point of uselessness. Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted August 31, 2015 Report Share Posted August 31, 2015 I don't have the card handy - does Night Falls Stack? That could get nasty quick.If they were not insignificant, I think they would be auto-includes. As they are they are still useful, but not overpowered for 3 stones. Quote Link to comment Share on other sites More sharing options...
Dirial Posted August 31, 2015 Report Share Posted August 31, 2015 I don't have the card handy - does Night Falls Stack? That could get nasty quick.If they were not insignificant, I think they would be auto-includes. As they are they are still useful, but not overpowered for 3 stones.All Auras stack, provided they don't say otherwise. 1 Quote Link to comment Share on other sites More sharing options...
WalterL Posted September 1, 2015 Report Share Posted September 1, 2015 Putting the -4 cast aura on the enemy army seems pretty great. It works even on casts with the claw symbol, right? So the Hungering Darkness would only have a melee range of 1, yeah? Quote Link to comment Share on other sites More sharing options...
Dirial Posted September 1, 2015 Report Share Posted September 1, 2015 Putting the -4 cast aura on the enemy army seems pretty great. It works even on casts with the claw symbol, right? So the Hungering Darkness would only have a melee range of 1, yeah?Zero, I think. Just b2b. Quote Link to comment Share on other sites More sharing options...
Rob Lo Posted September 1, 2015 Report Share Posted September 1, 2015 So you can double (1) Night Falls with a single Night Terror? That's a thing, double aura? Because I already like the 2 I have, but with how much Sonnia that is occasionally Perdita I see, I may need to invest in more. Quote Link to comment Share on other sites More sharing options...
brdparker Posted September 1, 2015 Report Share Posted September 1, 2015 Putting the -4 cast aura on the enemy army seems pretty great. It works even on casts with the claw symbol, right? So the Hungering Darkness would only have a melee range of 1, yeah?Zero, I think. Just b2b.The ability say minimum Rg of 1", unfortunately. Quote Link to comment Share on other sites More sharing options...
Dirial Posted September 1, 2015 Report Share Posted September 1, 2015 Putting the -4 cast aura on the enemy army seems pretty great. It works even on casts with the claw symbol, right? So the Hungering Darkness would only have a melee range of 1, yeah?Zero, I think. Just b2b.The ability say minimum Rg of 1", unfortunately.Aha. I stand corrected. Quote Link to comment Share on other sites More sharing options...
Phototoxin Posted September 2, 2015 Report Share Posted September 2, 2015 My GF is looking for some, anyone know anywhere where I can buy some? Quote Link to comment Share on other sites More sharing options...
Sklertic Posted September 2, 2015 Report Share Posted September 2, 2015 Not released yet I'm afraid Quote Link to comment Share on other sites More sharing options...
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