Dinesen Posted May 19, 2015 Report Share Posted May 19, 2015 Hello When using the Web or App-crewbuilder for Jacob Lynch, he is unable in both factions, to take "The Rising Sun" and "Endless Hunger" at the same time. Is this a simple App/web bug or did I miss something?? The cards both says "Jacob limited". Anyone? Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 19, 2015 Report Share Posted May 19, 2015 Limited means you can only take one of em. Quote Link to comment Share on other sites More sharing options...
Dinesen Posted May 19, 2015 Author Report Share Posted May 19, 2015 Limited means you can only take one of em. Thank you very much. Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 19, 2015 Report Share Posted May 19, 2015 Thank you very much. Ask away if you have anything. Glad to help. 1 Quote Link to comment Share on other sites More sharing options...
enderwiggin Posted May 21, 2015 Report Share Posted May 21, 2015 Man, that would possibly be very fun to take both but then his upgrades would pretty much be the same three I expect... Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 21, 2015 Report Share Posted May 21, 2015 I usually opt for Rising Sun. Quote Link to comment Share on other sites More sharing options...
MasterDisaster Posted May 21, 2015 Report Share Posted May 21, 2015 I usually opt for Rising Sun. Same, I've tried Endless Hunger a few times and whilst it is pretty good having Casting Expert on Huggy as well as Terrifying I think the revival thing is much better. Quote Link to comment Share on other sites More sharing options...
Cunning Posted May 21, 2015 Report Share Posted May 21, 2015 I always go endless hunger. Guaranteed 50% extra ap per turn while he's alive is much better than the possibility of bringing him back once he is dead in my opinion. The better terrifying is a bonus. 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 21, 2015 Report Share Posted May 21, 2015 I always go endless hunger. Guaranteed 50% extra ap per turn while he's alive is much better than the possibility of bringing him back once he is dead in my opinion. The better terrifying is a bonus. How I view it is you get 1 extra CA ap when he's alive. But with Rising Sun, you get full AP's once he gets back after he dies. And he usually does die. Quote Link to comment Share on other sites More sharing options...
Cunning Posted May 21, 2015 Report Share Posted May 21, 2015 Well, you get the chance of bringing him back. Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 21, 2015 Report Share Posted May 21, 2015 I've found Lynch to be more than able to bring him back majority of the time. Once in a game though, I couldn't bring Huggy back even against lowly Gremlins. Everything just went to shit. 1 Quote Link to comment Share on other sites More sharing options...
Adran Posted May 21, 2015 Report Share Posted May 21, 2015 There is the counter, that when ever I have the rising sun upgrade, I don't ever seem to get Huggy killed, so it seems pointless (but thats because I can't quantify how many times he isn't being attacked because its not worth killing him). Quote Link to comment Share on other sites More sharing options...
asrian Posted May 21, 2015 Report Share Posted May 21, 2015 I can't believe I'm saying this, but I'm with zFiend. I always go for Rising Sun, typically throwing Fears Given Form on Huggy and sending him into the opponent's face. With Lynch, I can guarantee if Huggy dies that he'll be back the same turn every time (even if I have to "soften up" a target for some unknown reason before I activate Lynch to move in and finish them off, ensuring Huggy returns). If Lynch is already in position (6" range maximum for all abilities) and I have at least 4 cards with at least one ace, then I can usually pull off a minimum of 6 damage to a target, but that can reach upwards of 15+ in a turn depending on what and how many cards I have in hand and how many Aces I have. Also, keep in mind that Rising Sun Huggy doesn't die, but buries (thus retaining his upgrades). this helps immensely in strats like Reckoning, Headhunter, and Collect the bounty, as well as schemes like Murder Protege and Bodyguard, and occasionally Entourage too. TL:DR - You can't kill a crack addict! Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 21, 2015 Report Share Posted May 21, 2015 Did it hurt asrian? Was it painful to type that? Welcome aboard the Filth Train to hell! it begins with a single agreement. Quote Link to comment Share on other sites More sharing options...
Joel Posted May 21, 2015 Report Share Posted May 21, 2015 I'm With CunningStunt - endless hunger all the time. much more effective huggy in the important turns. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted May 21, 2015 Report Share Posted May 21, 2015 Also, Rising sun puts additional Pressure on Lynch himself, and crews that are capable of Killing an enemy master are not going to lack for tricks to bring him out of hiding, or just jump their own master forward to take him out. Quote Link to comment Share on other sites More sharing options...
Dante83 Posted May 21, 2015 Report Share Posted May 21, 2015 I am also in the endless hunger camp. However I think it's a good sign from a balance perspective that we are so split. Essentially it's a play style preference over an "upgrade x is more powerful than upgrade y". All reasons to love this game even more!! 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 22, 2015 Report Share Posted May 22, 2015 It's true. It's nice to see that we are so divided on this matter. Quote Link to comment Share on other sites More sharing options...
Nical Posted May 22, 2015 Report Share Posted May 22, 2015 Simply, they are situational upgrades.... Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 22, 2015 Report Share Posted May 22, 2015 Simply, they are situational upgrades.... No not really. More of a playstyle question. As it seems to me at least we are half and half on exclusively playing the other upgrade. Quote Link to comment Share on other sites More sharing options...
Nical Posted May 22, 2015 Report Share Posted May 22, 2015 No not really. More of a playstyle question. As it seems to me at least we are half and half on exclusively playing the other upgrade. I think Strategy / Schemes / Opponent's Faction Pool may have stronger influence than playstyle on the upgrades. So I said "Simply". Quote Link to comment Share on other sites More sharing options...
zFiend Posted May 22, 2015 Report Share Posted May 22, 2015 I think Strategy / Schemes / Opponent's Faction Pool may have stronger influence than playstyle on the upgrades. So I said "Simply". Well no not really, I play rising sun regardless of those simply because I favour it more. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted May 22, 2015 Report Share Posted May 22, 2015 Well no not really, I play rising sun regardless of those simply because I favour it more.I could see Endless Hunger people considering Rising Sun as being the superior choice in Collect the Bounty, for example. Quote Link to comment Share on other sites More sharing options...
AverageGatsby Posted May 22, 2015 Report Share Posted May 22, 2015 No not really. More of a playstyle question. As it seems to me at least we are half and half on exclusively playing the other upgrade. I find it definitely to be a playstyle preference. I play Lynch (In 10 Ts) primarily as an assassin with Rising Sun, woke up with a hand, and wanna see a trick, every game regardless of schemes and strats. I know other players favor upgrades like expert cheater, but the combo of the three upgrades makes it so Huggy becomes a disposable melee bomb. It's not even an "if" or "when" will Huggy come back, but just kind of an assurance that Lynch will activate, nuke 1-2 models to dust, usually towards the end of the turn, and huggy will pop out again. I know this style differs from other play preferences and there are a lot of ways to run this crew in the two different factions, but this is just my preferred method, and it works so long as Lynch is supported and not left on his own. 1 Quote Link to comment Share on other sites More sharing options...
Joel Posted May 22, 2015 Report Share Posted May 22, 2015 it is. I might swap it out in that situation. However, I'm more likely to use Lilith than Lynch in such a game in the first place. Quote Link to comment Share on other sites More sharing options...
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