default_108 Posted January 28, 2015 Report Share Posted January 28, 2015 So I usually play Lilith and wanted a new Neverborn crew and I think I'm leaning toward Lucius but what models do you all find work best with him from the Neverborn. I thought about using Nephilim (so I had to buy less new models) but their Wp is one of their lower stats. Any suggestions guys? 1 Quote Link to comment Share on other sites More sharing options...
Vorschlag Posted January 28, 2015 Report Share Posted January 28, 2015 He comes with lawyers which can give you positive to the terror tests. take either models with regeneration or models which can be resummoned to good use of devils deal so that way your not so card dependent. I.e widow weaver and wicked dolls or badjuju/teddy/illuminated due to regeneration. For melee beat sticks the Nephilim are a great choice and with Lucius' mechanics I can imagine a black blood shaman coming in really handy fro growing Nephilim if you wanted to. This could make an interesting crew actually depending on how many hp terror tots have (I don't play nephilim) as you could have a small swarm around Lucius getting positive flips, he could also devils deal them to get suits and then simply evolve them into young with the shaman to regen the wounds. just an idea. Otherwise a mix of Pandora and Lynch's crew tends to work with Lucius but I'm seriously considering trying insidious madness and the widow weaver with lawyers and dolls, not sure how that'll go down. Quote Link to comment Share on other sites More sharing options...
bertmac Posted February 1, 2015 Report Share Posted February 1, 2015 Lucius, surprisingly loyal the scribe. 2xriflemen plus dashel Teddy for good beatstickery Tot doppleganger Young neph Gives you great ranged support potentially boosts tots even more than they do themselves and the young gets more attacks/mobility. Obviously it will differ from schemes and strats i think the big thing is not to shackle yourself trying to shoehorn minions in where enforcers can do a job better on the other hand a couple of illuminated would probably be awesome for him. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted February 7, 2015 Report Share Posted February 7, 2015 The models I tend to use with Lucius are wp 6. Illuminated, beckoners, Doppelganger (maybe wp 5), lawyers, bbs. I would almost never bring a young nephew with him. Illuminated just do the job better. Tots on the other hand....so good. Quote Link to comment Share on other sites More sharing options...
Lynch Posted February 7, 2015 Report Share Posted February 7, 2015 My tipical roster includes: Neverborn Crew - 50 - Scrap Lucius -- 6 Pool +Fears Given Form [1] +Secret Assets [2] +Suprisingly Loyal [1] Primordial Magic [2] Beckoner [7] Guild austringer [6] Guild Rifleman [5] Guild Rifleman [5] Guild Rifleman [5] The Illuminated [7] The Illuminated [7] Sometimes I change the austringer and the totem and I recruit dashel, mr graves, a doplegganger or maybe guild guards. I find those upgrades the more usefull for my play-style. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted February 8, 2015 Report Share Posted February 8, 2015 I have mostly played him in guild so take my ideas with a grain of salt. First off, get a lawyer. Have tried playing without one and it was horrible. I haven't tried it yet but I am looking forward to playing him with a swampfiend crew using a few waldgeists with from the shadows and juju. Not sure for which strat that would be best but seems generally annoying. The waldgeist would be less exposed than usual since lucius brings the rest of your crew up nice and quick on turn 1 to support them. You can even have Juju a lot further up before his activation by luring with a beckoner or trading places with lucius. He also seems to work good with nephilim to me. Walk a young neph twice and focus it to get within range to do a focused "(2) Feast" which has a ridiculous damage track and heals them but is hard to get to use to full effect normally. Beckoners can lure enemies close to your tots for pounce if you are trying to grow. Also consider that lucius can get the neph that really need a kill to make two extra attacks (possibly with + to hit). Tots get even more insane as scheme runners when you can give them an extra sprint with a free interact at the end. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted February 8, 2015 Report Share Posted February 8, 2015 My tipical roster includes: Neverborn Crew - 50 - Scrap Lucius -- 6 Pool +Fears Given Form [1] +Secret Assets [2] +Suprisingly Loyal [1] Primordial Magic [2] Beckoner [7] Guild austringer [6] Guild Rifleman [5] Guild Rifleman [5] Guild Rifleman [5] The Illuminated [7] The Illuminated [7] Sometimes I change the austringer and the totem and I recruit dashel, mr graves, a doplegganger or maybe guild guards. I find those upgrades the more usefull for my play-style. Do you find Fears given form a good deal on Lucius? I like the upgrade with some other NM models (Candy, Huggy, Nekima), but Lucius isn't my choice for holding up a bunch of weaker models, and for one big model it is to easy to cheat over without major effect. Quote Link to comment Share on other sites More sharing options...
Lynch Posted February 8, 2015 Report Share Posted February 8, 2015 Do you find Fears given form a good deal on Lucius? I like the upgrade with some other NM models (Candy, Huggy, Nekima), but Lucius isn't my choice for holding up a bunch of weaker models, and for one big model it is to easy to cheat over without major effect. I think that I missed the name, the upgrade that I often play is "On wings of drakness" that let him fly and draw 3 cards when he spends a ss. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted February 8, 2015 Report Share Posted February 8, 2015 Yeah that is more my go to with him. Quote Link to comment Share on other sites More sharing options...
default_108 Posted February 9, 2015 Author Report Share Posted February 9, 2015 Oh So many good ideas. Enough to encourage a play test with him next time I play. Thanks for all the input guys! Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted March 3, 2015 Report Share Posted March 3, 2015 I'm just getting Lucius, so I'm excited to see these ideas. I'm surprised no one has mentioned Dopplegangers with him as well. With so much AP conservation that Lucius can give out, feels like the Gangers would be his go to right next to Lawyers. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted March 3, 2015 Report Share Posted March 3, 2015 I'd say that Illuminated are pretty huge for his play style, being strong and versatile minions. If taking advantage of Guild options, more likely than not, it's for Dashel and some riflemen and/or lawyers. Doppelgangers are nice, but I'm starting to feel like they don't offer anything amazing, particularly since Lucius doesn't run very much in the way of heavyweights and changelings are on the horizon, which get the minion buffs. Now that I've started to learn him, I expect Wings of Darkness will be welcome whenever possible, since he is so suit-hungry. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted March 3, 2015 Report Share Posted March 3, 2015 Just piling onto the bandwagon here, don't mind me. Illuminated are awesome with him, as are Depleted (as Devil's Deal targets). Wings of Darkness is a great upgrade for him for all the obvious reasons. I almost always run Surprisingly Loyal in Neverborn (I skip it in Guild) because Lucius really loves his Riflemen and Lawyers - and Austringers are some of the best models in the game. I would probably never run him without a Lawyer. 2 Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted March 4, 2015 Report Share Posted March 4, 2015 Oh, I like the Depleted idea. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted March 4, 2015 Report Share Posted March 4, 2015 I"m already looking at the TtB kits to make customer Austringers. Quote Link to comment Share on other sites More sharing options...
Bodiless Posted March 10, 2015 Report Share Posted March 10, 2015 Finally picked Lucius up and am looking forward to getting him on the table. I'm tempted to just swap him into one of my standard Lynch crews. I think that between Illuminated/Beckoners/Stitched/Depleted I wouldn't really need to look much farther for a powerful and versatile crew for most situations. Then again, just about any master does well with that crew - it is an absolute wrecking ball. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted March 12, 2015 Report Share Posted March 12, 2015 Sounds like a plan-- IMHO Lucius runs best with a nice variety of strong minions so you can always get the most out of his triggers. Quote Link to comment Share on other sites More sharing options...
Bodiless Posted March 13, 2015 Report Share Posted March 13, 2015 I do also want to plunk him down with Dashel and 3 riflemen, just because no one hears "Neverborn" and thinks "Firing Squad". Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted March 13, 2015 Report Share Posted March 13, 2015 Oh yeah. Dashel, 2 rifelmen and an austringer would be a fun Gunline. Add in Illuminated for melee beatings and you have a nasty crew. Quote Link to comment Share on other sites More sharing options...
thegoatgod_pan Posted March 19, 2015 Report Share Posted March 19, 2015 I really like bringing a warden along, if I am not bringing a shooting line +flip to horror, paralyzing attack, much to love. Really intrigued by the "wings of darkness" upgrade idea, great synergy with him! Quote Link to comment Share on other sites More sharing options...
Bodiless Posted March 24, 2015 Report Share Posted March 24, 2015 Ok, after getting blown off the table by a Sonnia crew last night (well, really it was mostly just Sonnia) I've decided to run a gunline Lucius crew for a while. Either I will confirm my suspicion that on most tables shooting crews hold a big advantage or I will see how other people handle high firepower crews. Subject to tweaks for scheme and strategy my baseline crew is going to be: Lucius [5 stones] Wings of Darkness [1] Surprisingly Loyal [1] Legalese [1] Primordial Magic [2] Captain Dashel [9] 3x Guild Riflemen [15] Stitched Together [6] Illuminated [7] Doppelganger [7] The stitched together babysits the riflemen/Dashel firebase, giving them cover with creepy fog and acting as a deterrent to other threats with the prospect of a zillion gamble your life attempts. I took all three riflemen because you are paying 9 points for Dashel whether you take 1 or 3 so you might as well get the maximum use out of him you can. (0) to focus on a model without a normal (0) action is crazy good even before you add in all of the benefits riflemen get from focus. Illuminated is a good target for devil's deal and also a nice melee damage dealer. Doppelganger is her usual swiss army self. With the Primordial and a stone for cards Lucius will be drawing 10 to get 6, and there is the potential to get more from the stitched. I don't think there are too many scheme/strat pools that this crew would be incapable of taking on. After a couple of turns of shooting the firebase can break up and drop markers if need be, especially with Lucius lending them AP. 1 Quote Link to comment Share on other sites More sharing options...
Soul Puppet Posted March 24, 2015 Report Share Posted March 24, 2015 My favourite NB build for him so far is: Lucius, Surprisingly Loyal, Legalese, On Wings of Darkness Nekima Doppelganger Illuminated Lawyer Austringer Austringer Primordial Magic Good at range and in melee and surprisingly flexible. Want to try swapping Nekima out for the Hooded Rider at some point too. Quote Link to comment Share on other sites More sharing options...
zFiend Posted March 24, 2015 Report Share Posted March 24, 2015 Bodiless. Let us know how it goes. As I have been more and more convinced that shooting is really really good in this game. So I'm interested in hearing your thoughts on that. Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted March 24, 2015 Report Share Posted March 24, 2015 +1. The more I learn when to focus attacks, the more I feel ranged attacks are very strong, despite penalties. Quote Link to comment Share on other sites More sharing options...
zFiend Posted March 24, 2015 Report Share Posted March 24, 2015 +1. The more I learn when to focus attacks, the more I feel ranged attacks are very strong, despite penalties. Exactly. If you can get those focus actions for free or have to hit negating the penalty. That's when it gets filthy. 1 Quote Link to comment Share on other sites More sharing options...
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