Minijunkie Posted October 5, 2014 Report Share Posted October 5, 2014 Hi folks, I am still reading the rules and have not yet ever played a game (for context on where I'm coming from). But I seem to be addicted to these Malifaux plastics. The models are SO good. A little "fiddly" at times, to assemble, but still. Awesome. That said, I just finished assembling Bodies of Evidence and I would say it's my favorite kit to build / aesthetically so far (I've build Pandora, Lilith, Rasputina and the Dreamer so far as well). Question is what should I add to this, bearing in mind I want to stick with the plastics. I assume at least one box of Canine Remains (should I get two?). Anything else you'd recommend? Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted October 5, 2014 Report Share Posted October 5, 2014 Rotten belles. Necro punks (not released in plastic yet) More flesh constructs. Quote Link to comment Share on other sites More sharing options...
Minijunkie Posted October 5, 2014 Author Report Share Posted October 5, 2014 Technically can't buy the flesh constructs (plastic) separately though, right? Also is Bette Noire a good choice? Hope I got that name right. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted October 5, 2014 Report Share Posted October 5, 2014 Yes you can buy them seperately: http://www.miniaturemarket.com/catalog/product/view/id/39742/s/wyr20214/ Bête is ok. Ymmv with her. I don't like her much outside specific applications, others like her a great deal. She wouldn't top my to buy list on expanding Mcmorning. Belles would top my list, followed by dogs, flesh constructs, an then punks. Quote Link to comment Share on other sites More sharing options...
Minijunkie Posted October 6, 2014 Author Report Share Posted October 6, 2014 Oh! I didn't realize that. Thanks for the advice! Is one box of the dogs enough (3, plus the one in the starter crew) do you think? Quote Link to comment Share on other sites More sharing options...
Clement Posted October 6, 2014 Report Share Posted October 6, 2014 One box of dogs should be plenty. A second flesh construct is really a big help though. As far as buying belles goes... how do you feel about Seamus? Quote Link to comment Share on other sites More sharing options...
Minijunkie Posted October 6, 2014 Author Report Share Posted October 6, 2014 Yeah I think I might buy his crew box too Quote Link to comment Share on other sites More sharing options...
Dirial Posted October 6, 2014 Report Share Posted October 6, 2014 I would never buy a Minion box if those Minions were included in a Crew box. The new sales model of Wyrd (only selling Masters in their boxes) and the great pricing of said crew boxes make them too good a deal. Also, Seamus is sooooooo much fun to play. 1 Quote Link to comment Share on other sites More sharing options...
Minijunkie Posted October 7, 2014 Author Report Share Posted October 7, 2014 Picked up a box of canines and the Seamus starter. I wasn't super impressed by the dogs, which is weird because so far the M2E plastics have been superb. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted October 7, 2014 Report Share Posted October 7, 2014 On the other hand, compare the dogs to the original Canine Remains artwork in the M2E rulebook - the artist had clearly never seen a dog before at that point. It's a huge step up in that regard! Quote Link to comment Share on other sites More sharing options...
Minijunkie Posted October 7, 2014 Author Report Share Posted October 7, 2014 My main concern is one of the dogs has back paws that are really wonky and hard to attach to a base. in fact, on the back of the box those feet are hidden behind another dog's render - maybe they knew it was "off" somehow Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted October 7, 2014 Report Share Posted October 7, 2014 The dogs seem strange to me as well, but they are a fine purchase to have on the off chance you kill someone with poison rather than expunge. Additional Flesh Constructs are a must, as are Belles. And I agree that Belles should be purchased with Seamus; you're going to want him for variety anyway, and Assassination/Murder Protege runs with Seamus are easily done (1 ap for Back Alley, 1 ap for Focus, and 1 ap to punch a hole through a moose with that hand cannon of his). Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted October 7, 2014 Report Share Posted October 7, 2014 You have success killing SS users with Seamus? I don't even bother trying to kill them because a smart opponent will just spend a SS on Defense the instant you focus to offset your positive twist to damage. It's far more efficient to use Seamus to kill as many things as possible with as little AP per model, and that usually requires focusing on models that don't have use SS. I tend to just lock problematic SS users down with Belle Slows and Paralyze from my Nurse. Quote Link to comment Share on other sites More sharing options...
Dirial Posted October 7, 2014 Report Share Posted October 7, 2014 I mostly agree with Fetid. Ironically (or perhaps not), Seamus goes after weak targets for me. I would only take a shot at a SS user if no other target presented itself. Also, with his mediocre range, he opens up to counters if he goes after Masters. Not that long ago, I saw Seamus take a shot at Samael Hopkins, who really is not one of the resilient Henchmen. Samael took 2 damage and countered with a very painful Rapid Fire. Thus, I cannot recommend that. Quote Link to comment Share on other sites More sharing options...
Daysleeper Posted October 7, 2014 Report Share Posted October 7, 2014 I will also be expanding into MM (already got a Crew from Ebay) and i would like to ask the more experienced MM Player how important they think Guild Autopsys are? I havent played a single game so far, but just from reading the cards they seem super important to me. -cheap, good for outactivating -bring poison on the table -ranged attacks / all attacks with inbuild poison Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted October 7, 2014 Report Share Posted October 7, 2014 I think cheatedfatesjoe uses them as likes them. I don't play mcmorning alot, but I think I'd rather hire flesh constructs given how close in points they are. Quote Link to comment Share on other sites More sharing options...
Barnaberible Posted October 7, 2014 Report Share Posted October 7, 2014 Yeah I've seen autopsies used to good effect as a starting minion in a mcmourning crew, they are also a good summon from spare parts as mcm dosent have much use for corpe counters and if you can get them reactivating with your flesh constructs then all the better (another use for belles is the card discard on lure, and also grave spirit is handy for the discard) 1 Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 8, 2014 Report Share Posted October 8, 2014 They are really good in a McMourning crew. Cheap activation, starts with 5 poison, they can shoot and do melee quite well and all the while inflicting poison. Quote Link to comment Share on other sites More sharing options...
deValmont Posted October 8, 2014 Report Share Posted October 8, 2014 Guild autopsies definitely have their place (I've played a lot of games with McMourning although I would not in any way describe myself as experience. ) One of their main advantages is that they add range to an otherwise very melee-orientated crew. They're also quite cheap for what you get, and chuck out poison as an auto on all of their attacks. They can also be expunged quickly into a flesh construct, so a 4SS model and a (0) action can be converted into a 6SS model, although I've never been quite brave enough to do this in any of my games yet. The other great thing about having a Fleshie and a couple of Autopsies on your side is it pretty much forces your opponent to be playing a five card hand - they don't want to use their last card, else they end up facing three more activations with no ability to cheat anything. Quote Link to comment Share on other sites More sharing options...
Minijunkie Posted October 8, 2014 Author Report Share Posted October 8, 2014 I'd like to add them but will probably wait for plastics Quote Link to comment Share on other sites More sharing options...
deValmont Posted October 8, 2014 Report Share Posted October 8, 2014 I'd like to add them but will probably wait for plastics Ah, I've already thought that through (because it might be a while until the plastics come out). I'm painting them up fairly healthy looking, so that when the plastics come out (which will most likely be a lot more zombie-like, if the Mindless and Flesh Constructs are anything to go by) they're going to double as Guild Guards (albeit ones that have been through the Good Doctor's office. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted October 8, 2014 Report Share Posted October 8, 2014 Guild autopsies definitely have their place (I've played a lot of games with McMourning although I would not in any way describe myself as experience. ) One of their main advantages is that they add range to an otherwise very melee-orientated crew. They're also quite cheap for what you get, and chuck out poison as an auto on all of their attacks. They can also be expunged quickly into a flesh construct, so a 4SS model and a (0) action can be converted into a 6SS model, although I've never been quite brave enough to do this in any of my games yet. The other great thing about having a Fleshie and a couple of Autopsies on your side is it pretty much forces your opponent to be playing a five card hand - they don't want to use their last card, else they end up facing three more activations with no ability to cheat anything.They can not be expunged to flesh constructs, because you only get flesh constructs from enemy models. Quote Link to comment Share on other sites More sharing options...
entropolous Posted October 8, 2014 Report Share Posted October 8, 2014 They can also be expunged quickly into a flesh construct, so a 4SS model and a (0) action can be converted into a 6SS model, although I've never been quite brave enough to do this in any of my games yet. The expunge trigger only works on enemy models, so no flesh construct upgrades. Everything else is spot on. Edit: Torakaged 4 Quote Link to comment Share on other sites More sharing options...
zFiend Posted October 8, 2014 Report Share Posted October 8, 2014 Edit: Torakaged Seal of approval. 2 Quote Link to comment Share on other sites More sharing options...
chadmeister Posted October 8, 2014 Report Share Posted October 8, 2014 Some other models to consider for McMourning crew: Johan (or Johanna if you want plastic) - Nice merc beatstick but more importantly has condition removal which work well with nurses. Chiaki - Yan Lo's support piece who heals and has the all important condition removal. She's cheaper than bringing in Johan as a merc. Rafkin (metal only)- Technically he's Nico's assistant but has excellent synergies with Poison. As an Enforcer, he can be a candidate with the Transfusion upgrade. Guild Lawyer (plastic in the Lucius box)- Not just for Guild McMourning as they can be hired with Moonlighting. They can potentially hand out poison and buffing other models with Hard to Wound is quite useful. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.