Bengt Posted April 25, 2014 Report Share Posted April 25, 2014 We were done with the turns easily before the 20 minute timer ran out. I thought the entire game was supposed to take 20 minutes? That round was referring to tournament rounds. Quote Link to comment Share on other sites More sharing options...
Arli Posted April 25, 2014 Report Share Posted April 25, 2014 Hmmm. I didn't notice that it said Round. I assumed it was per Turn. After playing it a few games, I would say that 20 minutes for a round may not be enough time for more two turns. With distractions, we finished the first turn at the 12 minute mark. That adds another level of strategy to the game. You would also need to start counting the turf war VPs on the first turn. That way, points are generated more quickly. Quote Link to comment Share on other sites More sharing options...
Adran Posted April 25, 2014 Report Share Posted April 25, 2014 Knowing your entire game is only 20 minutes long does normally speed up the turns. I think it is also normally played with Close deployment. Quote Link to comment Share on other sites More sharing options...
Arli Posted April 25, 2014 Report Share Posted April 25, 2014 We did use the close deployment. Quote Link to comment Share on other sites More sharing options...
zFiend Posted April 25, 2014 Report Share Posted April 25, 2014 This is also a great way to relax after a full blown 50ss game. 1 Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted April 26, 2014 Author Report Share Posted April 26, 2014 <p>Resurrectionists Crew - 20 - Shoot OutThe Valedictorian -- 3 Pool +Unnerving Aura [1]Graveyard Spirit [3]Jaakuna Ubume [6] +Unnerving Aura [1]Yin the Penangalan [8] +Unnerving Aura [1] I just look at this and thought about it, and this is nasty. Well played. Quote Link to comment Share on other sites More sharing options...
deValmont Posted April 28, 2014 Report Share Posted April 28, 2014 Sebastian (7ss Cache) -Those are Not Ours! (1ss) -Unknowable Pain (1ss) Killjoy (13ss) Belle (5ss) I call this the "'Get Over Here!' - WHOOMP!" crew. It would be mercifully short, but truly beautiful. Quote Link to comment Share on other sites More sharing options...
jondoe297 Posted April 28, 2014 Report Share Posted April 28, 2014 Absolutely great laugh hardcore, it does mean you have to play and think fast/ very fast. Played in the Smogcon one that Mike ran Note you have to have 4 models no more no less I used Taelor W fast upgrade Convict gunslinger johan Freikorps trapper was fairly successful 1 Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted April 29, 2014 Author Report Share Posted April 29, 2014 Absolutely great laugh hardcore, it does mean you have to play and think fast/ very fast. Played in the Smogcon one that Mike ran Note you have to have 4 models no more no less I used Taelor W fast upgrade Convict gunslinger johan Freikorps trapper was fairly successful I was glad Mike was gracious enough to let us use the rules. My only regret is not being able to play in it! Quote Link to comment Share on other sites More sharing options...
rythos42 Posted May 9, 2014 Report Share Posted May 9, 2014 I was wondering about... Montresor Killjoy Ronin Malifaux Child The Child is 2 points of "kill me to bring Killjoy out". Montresor likes being close, and if you don't kill the kid he'll heal up. And if my opponent does get Assassinate, Killjoy will probably bring it back for me shortly. Killjoy is a liability with this many models...I feel like you want your entire strike force on the table and directed at once. Quote Link to comment Share on other sites More sharing options...
Vile the mad Posted July 11, 2014 Report Share Posted July 11, 2014 Are we allowed to take more then one henchman? Quote Link to comment Share on other sites More sharing options...
Arli Posted July 11, 2014 Report Share Posted July 11, 2014 Yes. However, taking more than one Henchmen will use up points and in some cases you may come in with only 3 models. In some formats, you must have 4 models. Not in the one that we play though, we just require 4 models maximum. Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted July 11, 2014 Author Report Share Posted July 11, 2014 Maht and I, after extensive playtesting, have decided to make the rounds 30 minutes each. 1 Quote Link to comment Share on other sites More sharing options...
bertmac Posted July 11, 2014 Report Share Posted July 11, 2014 Joss 2xdecember acolytes You could then either add willie or a rail worker and imbued energies for joss. Slow would make a huge difference with so few ap's to begin with. Quote Link to comment Share on other sites More sharing options...
The Godlyness Posted July 12, 2014 Report Share Posted July 12, 2014 Nekima +fears given form Killjoy Alp Alp Full of win. Quote Link to comment Share on other sites More sharing options...
valhallan42nd Posted July 12, 2014 Author Report Share Posted July 12, 2014 The lack of soulstones, though... Quote Link to comment Share on other sites More sharing options...
Sevorin Posted July 12, 2014 Report Share Posted July 12, 2014 I would suggest adding a Min of 4 models requirement as well. And what happens if you kill KJ in that list? Can't score Turf War anymore. I thought Hanna would be awesome for that large bubble of remove suits to abilities. Quote Link to comment Share on other sites More sharing options...
Kirby Posted April 10, 2015 Report Share Posted April 10, 2015 MasterDisaster posted a couple over on the Outcast board that I'd like to give a whirl: Hannah Freikorps Librarian Freikorps Librarian Johana or Taelor Johana Freikorps Librarian Ronin Edit: Holy necropost batman! I saw "April" on the prior posts but didn't see then 2014 part. Quote Link to comment Share on other sites More sharing options...
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