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Maciej

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Everything posted by Maciej

  1. Looks like upcoming releases page on Wyrd website paused the updates, because it doesn't go beyond March. Is information about release plans available somewhere else?
  2. Most people I know, at some point, expand to different factions. Often because of dual faction masters. Also, Malifaux models are just so awesome, that you can't resist.
  3. Close call, ripples on river still curing, but I finished my 21ss pledge : 2x Tanuki for 10 SS, pond as 5ss scatter piece and river as 10ss key piece. Still need to paint bridges that will hide joint lines.
  4. That is the most annoying thing about the nerf. Because even with increased cost and ignore concealment lost, I'd take him ook against armour heavy crews.
  5. Actually I think I'd take Beau Fishbocker in most cases instead of Bokor now. Reconfigure and deep down discovery make him more reliable healer, and showboating is always nice.
  6. Update on my river project. I started with a pond as a test piece, and it turns out I dont need much resin depth, because dark paint below it can simulate depth in satisfactory way. Just need to go black in the centre. Also I bought HDF board which seems more resistant to distortions than plywood, at least so far. Will add some leafs on the surface and maybe some ripples, but overall I think it's safe to proceed to river.
  7. Thanks @TimH. Initially I was looking for something to 3d print, but couldn't find good aligator model. This is diorama kit form hqresin.com
  8. Maciej reporting in and... asking for help. My original plan was to paint Tanuki, Grave Goo and Austera. I started with Tanukies and almost finished 2 of them, but then i decided to rest a bit from painting and make some terrain instead. After watching a beautiful Malifaux battle report on T&G YouTube channel I irresistibly desired a river. My first thought was that I want as few segments as possible to minimize no. of joint lines plus some additional pieces to give some shape flexibility. I made some CAD drawings and ordered pieces to be laser cut from 3mm plywood (river bed and banks as separate pieces with intent to pour resin inside later). Sadly 3mm board seems too thin for 12" pieces and they came out slightly warped (as not level), which makes them a bit useless in current state. To save this project I will need either find a way to flatten them out, or to find a better material and just use them as a shape template. This is where I ask for advice. Do you good people know a way to: 1. Flatten plywood boards (tried ironing so far, no effect) 2. Recommend a material that would be flat, easy to cut and able to receive resin. Cardboard was my first idea, but I never used resin before and have no idea how it would react. 3. Also 3mm banks feel a bit shallow for resin, but I really want to make the river as flat as possible so that models can be placed on the edges without risk of falling. What do you guys think about optimal depth (was thinking to just paint substrate brown and black towards centre to make it feel like it was deep. 4. On a separate note I bought Woodland Scenic moulds to cast some rocks as alternative to ply river banks. My first attempt was with gypsum, but the moulds are much shallower than I expected and pieces break very easily. Would resin be only reasonable alternative of them, or are there other materials that could work and cure faster than resin? Any advice really really welcome!
  9. Hello fellow Bayou lovers ( or spies from other factions)! Ulix was my first Malifaux master and still is one of my favourite. When choosing masters for a game I feel like my other favourite masters are much better suited to the scheme pool, whatever it looks like... So I decided to go through the scheme pool and just try to analyse which ones are generally good for Ulix. I would really like your thoughts on the matter. To what games do you bring Ulix? 1) Breakthrough. This one is great for pigs, because they are super fast and can leaves scheme markers upon death, so even if enemy tries to hunt down your backliners he still needs to spend activation to remove markers. 2) Detonate chargers. This is doable but requires setting up your pig to die for Delicious Becon or good manouvering. Compared to crews with don't mind me or ability to drop markers to avoid 4" distance (Merris, Trixie, Brewie 2 or Zipp2) this is rather meh... 3) Vendetta. Since we can't just take it on piglet and morph to warping it feels much less viable. First point should be easy to score, but surviving part is much more difficult since pigs hit hard, but also die easy. Notmally i would say this scheme is much better suited for ranged models like Rami. 4) Assassinate. This should be ok in many scenarios. Pigs are fast, hit hard and have a lot of ping dmg from stampede, triggers and burning I Uilix 2. Also we have reasonable healing in crew so in most cases we should be able to keep Ulix alife. 5) Claim Jump. Big no in my opinion. Feels like this scheme is for bubble crews and survivable models with Laugh Off or Planted Roots. 6) Hidden Martyrs. Not sure about this one. Are replace shenanigans allowed? It doesn't have replace clause like Vendetta. I find this scheme often quite unreliable. First point easy to score, second much harder? 7) Death Beds. It proved to be very risky choice for a crew that doesn't create any special markers. We can try killing around strategy markers or corpses, but generally feels meh. 😎8 Catch and Release. I guess it's ok, but much more reliable on crews that can isolate enemy targers (lures, pushes etc). 9) Let them bleed. This feels quite good to score in many scenarios due to abundance of ping damage. But also easy to score against us, since we like to play Reckless! 10) Outflank. Depends on enemy crew. Easy to score if we assume enemy won't take it himself. If he does then it gets much harder. But generally I would say it's good for us especially in corner deployment. 11) Research Mission. Again only reliable for crews with marker creation (assuming we stay in keyword, I don't like to rely on single versitile or ook model like Mechanical Porkchop or Bushwacker) 12) Spread Them Out. Probably one of the best schemes for pigs (but then again also for Zipp, and Mah) 13) Bait and Switch. Another meh scheme for pigs. More suited for crews who can easily move enemies arond (again Zipp, Mah and Brewie) So to wrap up. Good schemes: 1) Breakthrough 2) Assassinate 3) Hidden Martyrs 4) Spread them Out OK/ situational schemes: 1) Catch & Release 2) Outflank 3) Let Them Bleed I hope your insight will broaden this pool, as it feels quite narrow.
  10. 9 spare soulstones sounds like a lot. I suppose you have wild boars which come with Ulix Core box? Maybe add one to the crew. They are good scheme runners thanks to unimpeded, and strong enough threat to fight weaker scheme runners. You can always grow it it to war pig turn one (if you have those) and murder some enemy models. And if you decide to go for a lot of spare soulstones, which can be used by Ulix and major for protection, then probably you don't need heeling from slop hauler. You could try Hog Whisperer instead. Tools for the Job is really useful ability - not only they can draw you good cards, but ability to built in suits of discarded card makes them more reliable as pig summoners.
  11. This is my minimum plan for February. It's 20 SS, so worst case I will finish some markers I had in plans. Although I hope to add morrwraiths to the pool if time allows.
  12. I played a game with Zipp 2 yesterday and to my surprise I had more fun than with original Zipp. Though I must admit he played much different than I had expected when I saw the card. I used his sword just few times just to impose [-] on enemy attacks. I fired the cannon just once or twice, because I was busy moving models around with full speed ahead. It was rather easy to land on enemies, because of a huge card advantage thanks to booty and plunder + card cycle with showboating. And 5" push ignoring models and terrain is priceless when you play corrupted lay lines and Bait & Switch. Also new Zipp really allows Mancha Roja to shine, bcause that mean dude really is resource hungry. Almost every turn he needs to discard 2 cards for healing and flurry. With Zipp 1 that really hurt my hand. I will definitely play him some more in near future.
  13. Alright, I guess answer actually lies in the scheme, which says model needs to be within range of three different types of markers, and I can't really say what type of marker would a Moorwraith be.
  14. I wonder, can a moorwraith with Rolling Stones ability can count towards Research mission? In example if you have a friendly seeker model within 4" of a scheme marker, lamp marker and a moorwraith on enemy table half, can you score? I don't see why not, just want to be sure. Rolling Stones: Other friendly seeker models may treat may treat this model as a Severe Impassable Terrain Marker, which can not be removed. Other models treat area within Aura 2" of this model as Severe.
  15. Although Goo doesn't treat area within 2" Moorwraith aura as terrain, because that effects is for enemies only. Or it doesn't matter?
  16. Hi Guys, I'm curious if Grave Goo has any synergy with Moorwraith in terms of making area around them or in base contact hazardous. I find it quite difficult to make sense how it would work... Grave Goo Trail of Slime: Enemy models treat terrain in base contact with this model as Hazardous (Damage 1 and Poison +1). Moor Wraith Rolling Stones: Other friendly Seeker models may treat this model as a Sever Impassable Terrain Marker, which cannot be removed. Other models treat area withing Aura 2 of this model as Severe. So if Goo is in base contact with Moorwraith, will it make arera in B2B with it hazardous? Or in his Aura 2? Or it wouldn't have any effect because it is different terrain that he is in base contact with and what affects enemy models.
  17. And to do so he needs 3 soulstones, which makes him 12SS model When compared to other killy models like Agent 46 and or Hinamatsu he doesn't feel OP. And when compared to 1SS more expensive killers like Peacekeeper, the power spike is quite apparent.
  18. My 21 SS for the month are finally done. Skiing season doesn't help my painting schedule for sure... Anyway making a pledge and seeing some really nice comments are really motivating. There is one thing to fix, which I'm not sure how to for now. The female Lamp Lighter was supposed to have green light on fur of her coat, but it just looks odd copared to other spots where I used thinned down paint to imitate light reflections.
  19. @Viruk Thanks mate! I have about 8 different brown paints and still I felt like I was using the same colours all the time, so this time instead, I started to mixing browns from base colours and black. Any chance you can post a link to this Wyrd stream?
  20. Oh, they are quite small! I was wondering about the scale when looking at 3d. I suspected them being sized for 50mm buses. But now I'll consider buying them and converting to effigies for Zoraida 2. Also this is my 21 pledge for January in progress. I hope to add grave goo to it if time allows.
  21. This makes sense, although feels odd. So 40/50mm model with Size 3 can stand on the marker and the marker is still visible, extending 1 inch above size 3 model At least they don't block deployment.
  22. @muraki sorry can't untag... Phone is trolling me... @Scoffer thanks, that makes a lot of sense. But since they have height do you still need to move around then, so can block movement?
  23. @muraki maybe there is one more thing you could clarify about lamps. It confuses me a bit that they have a height, but aren't blocking or impassable or climbable. Having height means you can't move over them? They are not impassable, so you can stand on top, but they are not climbable, so you can't move vertically? If Lamp Markers can effectively blok pathways, and are not destructible, taking 2 lamp lighters to a corner deployment can really hinder enemy's ability to leave their deployment zone!
  24. It always was my understanding that strategy markers can count toward this scheme. Unless I am wrong with above assumption, don't you feel that this scheme is ridiculously easy to do with currently Strategy pool? Basically each start involves Strategy markers now. So all you need to do is to stand next to start marker, drop one scheme marker and one special. If you have a model or a crew creating special markers there is almost no chane to deny it. I keep getting free points for it with bayou bushwackers.
  25. I understand Rami, he is so good I often take him ook to games with vendetta. Also to me he is only reliable model for me to deal with armour. Somehow taking sparks ook or emissary hoping for high tomes does not work for me. In this regard would be sad to see nerf on him. Cost increase by 1ss would feel justified though. As for Bokor could someone explain their op potential? Using one card with glowy token to cheat healing action and then discarding a card to draw two cards didn't look op for me on paper. But I don't play Wong and suck with Zoraida, so didn't have opportunity to test them much.
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