Jump to content

50 SS Enforcer

Vote Enabled
  • Posts

    259
  • Joined

  • Last visited

1 Follower

About 50 SS Enforcer

  • Birthday 04/16/1991

Profile Information

  • Gender
    Male
  • Location
    Sacramento, CA

Recent Profile Visitors

1,201 profile views

50 SS Enforcer's Achievements

Community Regular

Community Regular (8/14)

  • Reacting Well Rare
  • Very Popular Rare
  • Dedicated Rare
  • First Post
  • Collaborator

Recent Badges

90

Reputation

  1. Funny you mention Perdita, that’s who I’m thinking about playing the majority of my games with. My local meta only use crews that have built-in plus flips, or massive amounts of card draw. Any and everything that don’t have those fall apart. It’s not worth my time for my one game a week to not have card draw or plus flips. We only play stuff that can alpha strike or can take an alpha strike, no other play styles are available with the players that we have. No one is going to branch out until card draw is represented in those other types of play styles. The resurrectionist masters that I want to play are effectively dead to me in my meta. How it’s currently played against Resurrectionists is: Cheat against the eight flips made against me in a turn to Either win at the duel or get a negative to damage, then naturally flipped better due to low defenses on Resurrection us models and passively win the game through flipping cards with lower differentials. This leads to taking only things that have defense six mostly out of keyword stuff and I find that play style to be very boring. Especially when nine out of 10 games I play are against 10thunders. I was really hoping for some resurrectionist buffs to help that specific factional matchup better because that’s a majority of the games that I see, the fuhatsu nerf Was a step in the right direction but more things need to happen on the resurrectionist side.
  2. I’m a little upset that the poison stacking got harder so we effectively lost two defenses at the same time: I no longer have multiple upgrades to ditch for damage reduction AND because I didn’t attach multiple upgrades my poison on said models is lower because not as many desperate plots on them. Without the field testing ability, I feel this is going to make the crew paper. Flask of formaldehyde on rafkin and Sebastian needed to be auto failable by friendlies. This is a regen crew that no longer regens. Also not enough ressers were touched in the errata so I’m quiting the faction. It’s just not fun to compete with the card draw of other factions.
  3. My most regular opponent has now agreed to card generated terrain. Suit defines what type, and weak, moderate, severe determine size.
  4. Do the people that attended the event have an opportunity to purchase prerelease stuff? @Kyle
  5. I miss nurse combat drugs for +2 damage at the cost of not being able to move
  6. Doesn’t manos just do absolutely everything she does but better? Discount manos? Any interactions I’m missing? I’m always disappointed in this model especially in keyword. 2/3/4 even with crit strike is meh. If she had pouncing strike sure, but idk, she feels like she wants to be killing to me.
  7. Bete is an 8 stone enforcer that I’m not entirely sure what to do with, she feels like she wants to be killing models, but I’m not sure she does it well in keyword. She seems like a mess. Maybe this topic would do better in the errata, but what do you feel bete noire’s purpose is? And does everything else do it better?
  8. Good luck at tournaments then when half the boards are not the way you are used to playing.
  9. What I’m looking for is a step in placing terrain on the board, if a ram or mask is flipped hazardous terrain is generated within 10 inches of the center point. I think it shouldn’t be up to the players whether hazardous is there or not when building a board. One player is always going to want it more than the other player based on what faction they play. It’s up to both players what that hazardous will do, it could be a distracted healing fountain, an itchy distracted forest, lava pool, barbed wire, poison gas cloud, whatever, all that matters is that it’s generated roughly 50% of games.
  10. On the other foot would hazardous -1 (a heal) and distracted +1 be worth it?
  11. I would add both positive and negative traits to hazardous things like this so the go to abilities that ignore terrain wouldn’t be considered. If a piece of terrain did hazardous 1 focus 1, would you want to ignore it or not?
  12. One of the biggest complaints I see is people pushing for chess clocks and to get game times down, wouldn’t an increase of hazardous terrain decrease the game time?
  13. If more hazardous was in the game, instead of things just flat ignoring hazardous, you could make things ignore the damage from hazardous making the condition based ones a more common take. Then you can add things that can’t be distracted, poisoned, burnt, injured instead of a blanket ignore.
  14. Bombies- bomb filled zombies this would fix our problem with swarms, and over all lack of blasts, pulses, and shockwaves. Countered by things that turn off demises, which there’s quite a bit now.
  15. So I’ve noticed over the last 7 years of malifaux that nobody and I mean nobody (except my local meta after years of imposing this) likes to declare stuff hazardous. Why isn’t there a ruling where there has to be a certain number of hazardous pieces of terrain on the board? Or when going over terrain, defender chooses a suit and when declaring terrain traits, if they flip that suit it’s hazardous? I’ve declared forests as having itchy leaves and are hazardous distracted +1, I’ve put poison gas clouds on lava boards, I’ve made some super fun boards, but 99% of other boards I’ve seen are so bland. Having the option to declare whatever you want as the hazardous is an absolute joy this edition and nobody goes that route at all. I’ve also started giving terrain the trails cannot be ignored so that it’s a problem for any model regardless of front of the card abilities. Why are the rules clear as mud on what needs to be on the table when declaring terrain?
×
×
  • Create New...

Important Information