What I’m looking for is a step in placing terrain on the board, if a ram or mask is flipped hazardous terrain is generated within 10 inches of the center point. I think it shouldn’t be up to the players whether hazardous is there or not when building a board. One player is always going to want it more than the other player based on what faction they play. It’s up to both players what that hazardous will do, it could be a distracted healing fountain, an itchy distracted forest, lava pool, barbed wire, poison gas cloud, whatever, all that matters is that it’s generated roughly 50% of games.