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theamazingmrg

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Everything posted by theamazingmrg

  1. I refuse to accept anything other than a Basse/Ulix pairing! Basse needs a new Beast to redeem Crockett for his Keyword and Ulix's pigs make the most likely candidate
  2. Complete with crooked Customs Agent enforcer. That would definitely work!
  3. Of the 3 unrevealed Arcanist Masters, I think the most likely pairings are: Colette: Zipp or Parker, playing into her smuggler background (Both those Masters share Bayou Smuggler, after all). Sandeep: Basse (Wind Golem, as mentioned) or Brewmaster (Poison/Whiskey Golem/Gamin connection) Rasputina: Euripides because of the Ice Pillars. Colette and Rasputina I would be fine with either, but Sandeep I don't want paired with either of those Masters (even though they make sense given the connections between the crews). I want Basse paired with Ulix to give him another Beast so that he can get some use out of Crockett, and Brewmaster I want paired with McMourning, simply because a friend pointed out how cool it would be to to have a drunken Gremlin surgeon Enforcer! The other option for Sandeep, which could be cool, is English Ivan, with some kind of shadow Elemental tying them together.
  4. My big takeaway is that you probably aren't killing this Mei, but she won't be killing anything either with that 2/3/3 damage track. Summoning Metal Gamin is nice. Damage reduction is excellent. Between her own discard of Scrap and giving out Shielded within 8" Heated Iron is a nice way to ping damage. It's really good that she can easily drop her own scrap, rather than just a trigger on Freight Train. The fact it can be used for damage too is great. Impromptu Invention is a nice buff/debuff and its nice with a pseudo-Obey trigger (that affects Masters, which is excellent). Overall, I need to get her on the table. She would be very different from original Mei, but she has a lot of tricks that could be really effective. I think I like her, just not her damage output!
  5. You think Mah has had her attack downgraded? How do you think Mei Feng feels! But I love this Mah. Everything about it is just complete batshit crazy Gremlin nonsense. She's amazing. The damage track might be a little less than she's used to but it ignores Armor and Resistance Triggers, and that's not to be sniffed at, and the Dropped Down a Hole trigger is superb in combination with Scrapyard Mines.
  6. And done nothing else with your activation. and then he gets Obeyed to Bulldoze through both of his Pylons that are blocking something. Honestly, I don't think it'll be as bad as all that on the actual table. Those Pylons will be needed for the Power marker and Shielded generation to fuel the rest of the crew as they've lost access to the free Power, Fast, and healing/irreducible Armor from Hoffman (although the Metallurgist definitely helps with the latter! Placing two in one place to deny a single point means the opponent gets their pick of the rest of the table to score from, and using the Pylons to block movement in narrow gaps means Hoffman/Peacekeeper/Howard/Hunter will struggle to move around too. We'll just have to wait and see, but I think it'll be OK. It certainly doesn't scare me as much as some of the other Masters!
  7. Schemes and Stones just dropped the new title for Hoffman and I think I'm in love.
  8. I've played Hoffman since the M3E Beta and his bonus action still makes me re-read it three times before ever considering using it. I'm looking forward to the new Title just so I don't need to think about it anymore!
  9. Yeah, they aren't three unique models, they are three models that share the same name. What's interesting is they are listed as if they were Minions, unlike the Viks (the only other Master that shares a name with another model), who are listed on their box both as Viktoria Chambers, rather than both sculpts listed as Viktoria Chambers(2). It will be very interesting to see the One of Many card, that's for sure.
  10. I had the idea that maybe it would be Dashel - Parker. So far all the dual-Keyword models revealed have been cross-faction (not that there's much of a dataset to draw on there) and Zipp and Parker are both Outcasts (I know technically Zipp is Bayou too so it could still follow the format). And I had the idea of a corrupt (not a surprise for Guild!) law enforcement type who works for the Guard but helps out the Bandits on the side which would fit them both. But then again, it could literally be 90% of the other Masters too, so its all speculation!
  11. That was my thought. Yes, the two Mercenary Masters might have more damage output, but the combination of that damage track and the survivability options of Twin Blades is perfect for a second, independent Master to boost whatever you're trying to do.
  12. Yes. "What was that, you named Model A for Claim Jump? How about no."
  13. Crossing severe isn't that bad for Frontier (or at all), but for Augmented, for example, its a different story. The 2" Push from Transfer power becomes 1" and that makes a huge difference. Say there was a 3" river that the crew needed to cross. A Watcher could fly right over with no issue. Virtually everything would use its Transfer Power Push and 1 Walk Action to get over to the other side and still be in the sever terrain (1" for the Push, 2.5" for the Walk at Mv 5, and with a 30mm base that leaves the back half of the base still hanging over the terrain). If something is Impassable then they have to walk round. This eats AP in a way that other factions just don't necessarily have to worry about. On open terrain, Guild can definitely shift, but it does feel like terrain plays a major part in whether they can get to where they need to go.
  14. Six books by Frank Herbert, then countless spin-offs by his son and Kevin J. Anderson. And Tremors should be mandatory viewing for everyone!
  15. They don't get to ignore the Witchlings for Friendly Fire, or benefit from Adversary from the Queller (lol!) either. That's why I said limited. There's not a lot, so really they slot in nicely. They're great.
  16. My biggest issue with the Guardian is its Mv, but other than that its great. Scatter and the Electroshock Trigger on the sword can really screw with people. And min 3 damage is always nice. Its just getting it into position thats the issue.
  17. Love the Mages. Sorry Quellers, but you really should have got your act together years ago! The Gunners offer good utility, but are only stat 4. I can see the logic - 18ss for three gatling guns that bunker each other is probably way too good, but that stat 4 probably isn't hitting much of importance often enough to get what you need out of them? But maybe thats just me and my unenviable ability to flip low 99% of the time. But yeah, the Mages are great. Not Witch Hunter so the limited Witch Hunter synergy doesn't apply, but still lots of fire and an actually usable Scheme marker drop. I'll take 3!
  18. Both are true. Guild doesn't have that many great models (but do have many good ones), so there's an over-reliance on the ones that exist from a lot of people, and the faction can be surprisingly quick. But it does lack defensive tech, and the movement that it has is primarily pushes, with very little Unimpeded outside of Frontier, so severe terrain slows things down dramatically. Couple that with generally middle-of-the-road stat lines and poor card draw, you've got a glass cannon-esque faction with decent killing power, but poor scheming and inconsistent results.
  19. Take the Guild Steward for Condition removal, but that's usually a good idea with Sonnia anyway! Selective use of the Thralls heal ability helps too, pulling the Burning off the models you want to keep alive (or off Reva's crew) but keeping them alive can be tricky. The new Sonnia will be better as she can pull Burning for positives, but yeah, on the whole Reva is going to be a tough matchup at the best of times. Remembering Sonnia's range reduction when someone is on fire is always nice too. I never do...
  20. I really like this Asami. My brain probably couldn't handle the summoning and then managing flicker tokens, but this one looks like it will allow best use of Flicker from the models you hire, with added movement nonsense. And the tentacles on the back of the head are just a bonus!
  21. My mistake, it was 1.3.10 - I'll update and check! It was 1.3.11 on my phone, not my tablet! EDIT: Everything has now appeared - I'll have to play a game to make sure it works properly! Cheers!
  22. Last night I created a game, generated the match code, and my opponent joined the game. When they saved the game and backed out, the game vanished. I did the same and my game vanished too. I created a new game and the same thing happened. I created the game a third time, and this time we both remained in the and were able to use it while playing. Until turn 3 when I accidentally exited the app and lost the game again. All of my games were also missing, both Completed and Setups, except, weirdly, for one game from 8th Jan 2020. This also happened to a friend who lost all his games. This was on Android 11, with app version 1.3.11.
  23. To be fair, the Core box doesn't get released until next month (barring delays, obviously). I'd be more surprised if Nexus had appeared!
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