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LinenMusician

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Everything posted by LinenMusician

  1. First of all Onryo and Goryo can prevent enemy models heal with bonus action and it is great against Jedza! Jedza’s crew tends to bubble so shots with blasts and Jaakuna’s hazardous aura have place to play. Jedza 1 can once per activation deal your model 1-4 damage with tactical action so be careful with it. Not shure about Kirai 1 or 2, but kirai 2 and her crew are fast enough to leave your table quarters.
  2. So here are rest of my march painted minis - 2 December acolytes and 1 hoarcat which I made tailles and red just like my cat Total march ss summary is 36 stones (also thanks for Viruk’s advice - I added some tufts for bases of amina and old man Fitz and it looks better now)
  3. Harsh winter says "model that start their activation must either discard a card or gain Slow", so if model that activates already has slow it must discard a card or can it asy that it choose to gain slow (which it already has)? As i understand model cannot gain slow twice so must discard a card but I can be wrong, thanks.
  4. So, here are 2 minis painted in march for a total of 17 soulstones - best malifaux (not mimic :)) lawyer Amina and old man Fitzsimmons. I hope I’ll paint some more this month. About basing - until recently i had a problem with bases - didn't knew how to make them, was a bit scared to spoil whole model/composition making only ground effect and painting them. In January i started to use polymer clay to make small things such as stones, use water effects, snow effects, citadel and vallejo ground effects. Now i want to start making more complicated basses using othe materials. Sometimes I use bases with inserts from other manufactures like on this two.
  5. Hi, first of all catalyst doesnt make you to lose poison, it just delas damage, so part of problem solved I usually stack poison on few models in crew - doctor itself, rogue necromancy, kentaroi. Zombie chihuaha can bite your models to ping 1 damage and stack posion, catalyst will help to heal that damage back. As i know some people use little gasser to pull my finger and horrific odor.
  6. So after finishing my February pledge I went wild and painted much more minis than planned 🙂
  7. Finished Rasputina (made 2 basses for original and title version until it releases) and wendigo, If I’ll have time will paint few more December models
  8. This month I’ll paint finally arrived December crew starting with Rasputin a and wendigo for 18ss total. If I will finish it fast enough I’ll start painting rest of the crew. About paints - Usually I use paints from vallejo, few GW colours, washes and technical paint, but recently found out AK 3rd generation colours and fell in love with them (tried only 4-5 colours so maybe not everything is so great). If I need to dilute paints I use Vallejo flow improver for airbrush or just water for brushes.
  9. It was a strange month in terms of painting minis - finished 2 flesh constructs and kentaroi in first few days of January, but this gravedigger waited so long to be painted. Also as part of my procrastination not to finish gravedigger painted few extra minis - sparks, alt rail worker and Mei’s totem. Next month I will definitely paint less minis but trying with quality because I’m not really happy how my guys look now, strange feeling 🤥
  10. He cannot because he treats so for friendly models not for schemes
  11. This mounth im gonna paint gravedigger (6 ss), kentaroi (8 ss) and 2 flesh constructs (14 ss). Some of them are based or Just started, so here i've got work to do. Also i need to finish at least 3 of them before 8th january so i can take them to tournament.
  12. It can be the same upgrade you just discarded
  13. This saturday went to the tournament with avaliable title masters (first in our city as far as is know), main idea was to try something new, since i played only McMourning Insanitary. Round 1 - wedge Corrupted ley lines, schemes i took were research mission and hidden martyrs. Was playing Molly 1 with McMourning 2 (yeap, 2 masters allowed) vs Nexus 1. First of all i was really nervous about playing agains Nexus for the first time but it turned out that opponent was pretty new to his crew, so it wasnt such terrible. You have necrotic machine to cut off scrap markers and give Rogue Necromancy hands. Tried combo with McMourning 2 steppling Rogue necromancy's attack to crooligan first turn and it was pretty devastatnig - barely killed dr. meredith in 1 activation (1st activation crooligan drops scheme markers, focus, reactivated by Molly, by your side to rogue necromancy, attacks 2 times, second time hits pouncing strike). Also amount of card draw in this crew was realy decent, if you need you can draw 3 cards with last knowledge within RRR aura of McMourning 2. Other than that McMourning 2 makes corpse constructs and going situationally scheming/supporting in kills (nice thig you can give poison to enemy model and push it next to necroting machine with neurotoxins aura). Round 2 -Corner break the line, took Sebastian Baker as leader, schemes - breakthrough and claim jump on bete noire. Opponent played Euripides 2. Ohh, that was rough one. I made some mistakes makin roster (took doxy instead of belle) and posotioned groupped up turn 2, so Euripides shoot, hit on negative 2, discards his new tokens, made 2 blasts and flipped 3 severes for 5 damage to target and 3 both for sybelle and sheamus, repeated, hits 3 on target and again blasts for 2 or 3 damage. So, Seanus dies 3 and i become cery sad. Definitely need more practice with him and keeping in mind all those blasts. Anyway ended up like 5-7 lose thanks for Bete Noire and rider kicking cans and making schemes. Round 3 - played vs only one another resser player on tournament, Jack daw 2 vs Mcmourning 2, standart turf wars, schemes vendetta (Jaakuna - kentaroi 1) and assasinate. First thing i want to say here is how fascinating McMourning 2 giving 6 upgrades though 1 activation turn 1, just wow. Second thing - you,ll never can make vendetta on kentaroui with 3 upgrades on it, so sad i realised it playing the game. New Jack is great, making crew more mobile and messing with opponents. For expample push tormented models with bonus, move through guilty, which fails duel (placing cards in right way with Jack's wisper upgrade), later hanged just jump to this guilty (or make it with montressor so the will have they activations after that). Hazardous aura from upgrade is huge, this amount of discards you force opponent to is also great, really liked new Daw. After all i think new McMourning is really strong, Jack 2 feels as kill machine and now i want to try Seamus 2 works well but dont completelly understand how it should be, will thank for any pools or crew advises for him.
  14. Not sure if HH is good to learn revenant crew - it lacks the main part of it Reva itself and her totems which create lots of pyre markers and counts as coorpses. But you can go Vincent, 1 shieldbearer, 1 Draugr and 1 Lampad so you try 3 minions from keyword. Main issue i see here - lampads need pyre markers to use their demise. Also you can take Vincent, 2 shieldbearers and Draugr with Grave spirit touch upgrade, it will make crew bit tougher to kill.
  15. About terrifying models to assemble - Goryo, just goryo, went mad few times assembling them 🤬
  16. Yesterday finally tried new McMourning and oh, he is so great at adopting to things happening during the game. It was Corner Corrupted Ley Lines, schemes were catch and release, hidden martyrs, breakthrough, research mission and detonate chages. Me and my opponent both took martyrs and research mission, but i feel like i could take anything drom this pool to score (and it feels great😅). My crew was McM2 with wisper, chihuahua, sebastian, rogue necromancy, nurse, kentaroi with GST, canine remains and gravedigger, 5 stones. Opponent played Euripides 2 with primordial magic cyclops (ancient pact), 2 geryons (inhuman reflexes both), the damned and gigant (ancient pact). Some thoughts and highlits: Amount of markers you can have with RRR is amazing, summoned 2 corpse constructs during the game, could have third, but it wasn't needed. Gravedigger is great - 1 corpse at the start of the game and 1 more each turn. First turn overplayed myself and blocked rogue necromancy with summoned corpse construct, so RN had to move around it. Second turn rogue necromancy made 4 attacks (2 ap both with pouncing strike) which resulted into killing geryon and primordial magic, nice. Those upgrades are great tool for surviving (just dont forget about it as i have few times, poor nurse and kentaroi😥) - necromancy has 2 hp, gets hitted by 2, discards upgrade, voila, its still in htk and ready to fight. And this crew can be realy killy what is great. Sebastian with legs seems prety well - stat 7 and + for damage flip from charge is awesome. Ended up wining 7-5 win and falling in love with MCM2, will definetly play him again (and again and again😅) Photo is middle of turn 4 as i remember
  17. Ohh, completly forgot about Marcus and title version of masters🙄. Will be waiting for some of your thoughts after the game
  18. Well i think it is foundry - hazardouse terrain so incorporeal, metal golem is only min 3 beater as far as i remember, wp 5 on most of keyword models, pushing models away from scrap markers is great
  19. Looks like its more killy pool then scheamy, turf war i guess. Have zero ideas against what master or crew it can be picked, maybe something that can hit not so hard but many times, so vengance and terrifying
  20. Yan Lo can do it with his bone Ascendant Upgrade on built-in trigger
  21. Oh, that sounds great, didnt think about it ¯ \ _ (ツ) _ / ¯
  22. New Reva looks great (like her scultp either) but i have doubts about her survivability - def 5 and enkindle the cult as only defehsive ability, yep it will save you from 2 big hits but still it may not be enough, especialy because she wants to be within 8 of enemy models jr pyre markers
  23. Toni doesnt like stun - it disables her triggers (including df), so - no more adrenaline (but she still stays tanky)
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