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Butch

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Butch last won the day on December 12 2017

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About Butch

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    Germany, Karlsruhe

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  1. Make some bases to have fixed edges for clarification during the game. And then put some cotten normally usedfor smoke markers uopn it. A quick resaerch on 'smoke markers' brought this up: Tutorial from Warlord Games This is how i'd do it.
  2. Wyrd made new rules for all the old models. Since the rules are for free, why not pay for the additional work they put in. It's not like using the old moulds will automatically generate over time new (balanced) rules for the models.
  3. Sounds to me like some characters out of H.P. Lovecraft's books. Like Cuhtulhu without Cuhtulhu.
  4. Now I have to remember more often to take a look at your blog.
  5. Awesome! Thanks for sharing.
  6. Thanks for the summary. Not to use the same color for the shadows and the highlights makes absolutely sense. I'll try this next time I paint white.
  7. I very much liked the podcast. Not only I learned about Molly but about the game in general.
  8. Thanks for the reply. And yes: this is on purpose. I got this sugesstion a lot. But it would change the feeling and atmosphere I was aiming for.
  9. Awesome detail on the rat!
  10. I like how the tree bends over Reva.
  11. After 25 months, the time has come: my Diorama is finished. For a very long time I wanted to implement the DOOM cover (first game) as a diorama. And also something similar to Roman Lappat's great "Last Light" in a smaller version. When I started the diorama, I just wanted to use stuff I already had, so the Space Wolve got it against the demons. Otherwise, it has nothing to do with 40K at all. Likewise, I wanted to take it easy. That's why I only slightly modified the demons. But anyway, I have built about a dozen, and only two completely out of the sprue. Very helpful was that I was pretty much at the beginning of the diorama again on Roman's beginner's workshop. I used that to learn to paint white and black. He was able to give me valuable tips for the entire color scheme. My goal was to create a dark, bleak mood. Therefore, there is not so much variance in base and demons. Unfortunately, I can not find my inspirational pictures any more - so you just have to believe that I managed the mood I wanted pretty well. : Wink: From Roman came the idea with the nylon threads on the swords. I think that's really great, so it comes again extremely dynamic in the diorama. And I could visualize the movement as in a comic. The hobby butterfly in me was then responsible for a longer break. And the really good tip from the painting forum, that I should better fill the gap on the skulls of the demons, has brought the project to a standstill. But last year I decided to finish the project. There are supposed to be people who feel really comfortable surrounded by WIPs - I'm not one of them. : D Very, very important to me was the composition of the diorama. Since I have made in advance a lot of thoughts about it: where are priorities, how do I lead the view of the beholder, how do I bring in pure dynamics, etc. Even towards the end, I had for each demon approximately an hour thinking and trying until I was satisfied with its position. When I finished it, I was really happy with the result. You always have such an idea and then do not know how it actually gets. Here I had more of a feeling, or a mood that I wanted to implement. And I think I achieved it pretty well. So, now enough text, here comes what you are all keen on: the pictures! Finally, the question remains, if I want feedback. I'm not sure. I am always happy to receive helpful comments and tips. At the same time, I got a pretty good idea of what I wanted to do and what I did not want to do about the creative process. What does not help me is a comment that e.g. orange to the blue would look great: I know that, but makes a very different mood. :whistling: What I am looking forward to are your thoughts on mood, composition etc. especially with your thoughts on theory - I like to learn. And I also like to answer questions. : Up: And if you do not know what to write: Praise is always welcome. : Thumbsup:
  12. With Proken Promises there was a shift in the generaI design of the artwork IMO. And with the newer previews I there's a shift in the design too. I'm mostly a display painter and therefore very interested in all aspects of miniature art. And I'm a gamer too and love inside views of the company and its thoughts about the game. In addition to that I'm not sure how much I like the IMO new style, but maybe I can get easier used to it when I know the ideas behind the new design. I would soo much like to be taken on the journey. So my question is: are there interwies with the design team about Wyrds art or other sources? If not, why not let some of your artist give interviews to some of the podcasts out there? So what I'm intereseted in: was there a shift in miniature design if so, why? What is the goal? and even if not: what are thoughts behind all the design*? *) One thing I'm always wondering is why Wyrd's miniatures are so much fun to paint. I paint miniatures from different companies but Wyrds miniatures are especially much fun. And I'm always wondering but cannot put my finger on it why. So any insight would be very much appreciated.
  13. Why settle with 100 while you can go with 500? Think big! But TBH I can understand that you decide it will be enough. But I will miss you art anyway.
  14. V1 Molly looks some much better as a Asura proxie.
  15. I'd love to see a Mr. Gumby. Maybe do Ironsides. I imagine a bad tempered Mr. Gumby running around dealing headbutts!
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