How Do?
Right so I have had a couple games with mcm2 so far. In both games I attempted to load up my models with maximum poison by doing the huddle around the corpse curators sludge pile thing.
Game 1, was a bit of a diassator. mainly due to me having a rough day at work and not having enough brain power left to learn a new crew. but one thing I did notice was that it was wedge deployment so although in my first turn activations I had amassed a lot of poison. My opponent. was able to move in quick and mess up my plans. So I kinda concluded that this strategy does not work well in close quarter games.
Game 2 was corner deployment. So I thought this was be great as I would have plenty of time for the set up. Which I had, but I didn't have 5+ crow in my starting hand and did not get it on the corpse curators flip. So no sludge pile. So I spent the first activations trying to get what poison I can onto models, but sort of lost the initiative of the game. I made loads of other errors and was against Ramos my arch nemesis anyway so that was to be expected.
But it did make me wonder if there is another way to play the crew as not getting the sludge turn 1 is quite likely and also not having room to set up for poison is also common. So if im playing for efficiency what is the minimum but useful amount of poison to have on models? Is there a less poison focussed way to run the crew / keyword?
Basically what do you do when the first turn hand has no crows or I need to get stuck in quick?
btw my list is:
Mcm 2
Zombie chihuahua
canine remains*
grave digger* + killer instinct
rogue necro + grave spirits touch
nurse
corpse curator
kentouri
mindless zombie*
(pool 5)
*corpse counter engine
two games in although they did not go to plan, they were allot of fun, and I think this will be a great crew to play when I unlock its potential. But yeah need to understand how to play it better first .
cheers for any thoughts