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Coyotebreaks

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  1. thanks for the pointers. yes I guess I was aiming for too much poison then. I think next time I will try and keep things moving forward and maybe just use the corpse curator sludge - If I get it - as a top up thing fo later in the game. I can instead focus on using mcmourning to push models up the table and nicely loaded with poison . both games I have played I have miss played horrendous corpse , forgetting all about it after the first mindless zombie corpse bomb. so yeah need to work on this.
  2. How Do? Right so I have had a couple games with mcm2 so far. In both games I attempted to load up my models with maximum poison by doing the huddle around the corpse curators sludge pile thing. Game 1, was a bit of a diassator. mainly due to me having a rough day at work and not having enough brain power left to learn a new crew. but one thing I did notice was that it was wedge deployment so although in my first turn activations I had amassed a lot of poison. My opponent. was able to move in quick and mess up my plans. So I kinda concluded that this strategy does not work well in close quarter games. Game 2 was corner deployment. So I thought this was be great as I would have plenty of time for the set up. Which I had, but I didn't have 5+ crow in my starting hand and did not get it on the corpse curators flip. So no sludge pile. So I spent the first activations trying to get what poison I can onto models, but sort of lost the initiative of the game. I made loads of other errors and was against Ramos my arch nemesis anyway so that was to be expected. But it did make me wonder if there is another way to play the crew as not getting the sludge turn 1 is quite likely and also not having room to set up for poison is also common. So if im playing for efficiency what is the minimum but useful amount of poison to have on models? Is there a less poison focussed way to run the crew / keyword? Basically what do you do when the first turn hand has no crows or I need to get stuck in quick? btw my list is: Mcm 2 Zombie chihuahua canine remains* grave digger* + killer instinct rogue necro + grave spirits touch nurse corpse curator kentouri mindless zombie* (pool 5) *corpse counter engine two games in although they did not go to plan, they were allot of fun, and I think this will be a great crew to play when I unlock its potential. But yeah need to understand how to play it better first . cheers for any thoughts
  3. ah cool thanks for clarifying everyone. seemed a bit crazy. but yeah still some good resources.
  4. Just reading this through, probably missing something but can't you just keep bouncing the zombie back onto the table forever? as it comes to the table with 0 health, is removed from the table as dead, then comes back again because of mcmourning.
  5. cheers thanks for the tips. Im trying to add damned to my crew but its a hard model to come by at the minute. sold out everywhere. Guess I will have to add kaltgeist to my shopping list as well. that's interesting about not needed too many pillars. I thought they would be key to heeling. in my game I lost a geryon and a giant on the 2nd turn, in one activation from manos. the giant had lost a few wounds for using the old ways though, so I figured it would be better to have been near pillars. although In this case they were killed before activating so not much I could have done. the set up was cursed objects standard breakthrough vendetta catch and release secret meet-up and assassinate I was going for secret meet-up and asasinate . loosing those models early on did not help. but yeah really tough game.
  6. I had my first game with euripredes 2 yesterday. I failed to score a single point. I think one of my main issues (other then not knowing how to work the crew) was that I didn't get enough ice pillars out. I have since found that I can turn scheme markers into Ince pillars. so if I do some early amxticvations to make scheme markers this may have helped. Something like walk drop scheme with the first few models. make a pillar with the Cyclops then get euripredes to turn the schemes in pillars. But im not sure if they will be too far back. I could use the geryons to push some of them though maybe? is this the general gist of how to start the game or is there sorting else I can do? tips for what I can do with my current models as well as what models I will need to add will be appreciated, Cheers, my list was: Euripredes 2 2 x geryon with inhuman reflexes. 1 x cyclops 1x gigant primordial magic thoon
  7. cool thanks. was reading it all wrong I think.
  8. Hi there, I'm trying to learn how to play euripredes 2, Im struggling to understand how hepatomancy works. its supposed to be really good, but im not sure im understating how to use or even how it works. please could someone explain its use ? thanks
  9. in cursed objects if you summon an insignificant model, can it be given a cursed object token?
  10. cool thanks. yes it was the shadow bit that was confusing me as the rules only seemed to talk about the shadow of the thing the high model is on. so yeah got confused
  11. if I have a hight two model on a hight two piece or terrain and a model a height two model in standing behind another hight two piece of terrain can the model on the terrain see the model behind the other piece of terrain? the terrains are blocking thanks
  12. hi quick question about amour and poison. does amour reduce poison damage when using the blood poisoning action? thanks
  13. cool thanks, I had a look at the resolution and it did not help I have also been on the Vassel forum, someone there said to change the buffer to 1024. I have done this and things seem to have improved, will see how things go....
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