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PirateCaptain

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Everything posted by PirateCaptain

  1. Basically you need a ton of corpse markers and scheme markers for her base box. After that, when you start adding models you'll need 50 MM for the Carrion Emissary and Asura Rotten. But base box you'll just the basics. I will say a 3" widget will come in handy for measuring accurately her range from corpses. I'd also say getting a LoS laser line at some point is a must for checking LoS to corpse markers.
  2. I would say that her box can be played outside of her. Shieldbearers are very strong in a number of situations. They can hit decently fine, they're very tough, they drop a corpse the first time they die which a lot of masters can use, and the soulbound upgrades have a lot of play in a variety of scheme pools. So, yea I think Reva is definitely the better first pick. Granted, I am super biased as she's my favorite master, but I think she's good fun. The only thing is, like stated, she can steamroll if she's left to her devices, so if you want to keep your friends, maybe not the best choice
  3. I think with what you own and plan on buying that that is a great start! I'd like at purchasing Kentauroi when they come out. Molly's box is also a great next purchase, Crooligans are good scheme runners and come in that box, Phillip is also good, so that will give you a bit more variety in styles, you won't be optimized but you'll be definitely in a good spot for a bit more versatility.
  4. I'd take Reva, she can punch through corpses if he leaves any, and your own, and you can easily threat far enough to just kill the summoning engine, at which point he falls apart. And make sure you take Guises of Death
  5. So i finally got Yan Lo and this thread got me thinking, has anyone tried muahaha into transcendence on mindless zombies to make little super tanks? Probably not good, but it sounds cute
  6. nurses are fantastic often, so grabbing them/mcmournings box is definitely a good move. I'd also look at getting drowned for her. I like taking: Molly (back on the job)(forgotten life) Philip (haunting cries) Madame sybelle Dead doxy rotten belle nurse(or necropunk) crooligan x3 basically you know what schemes your opponent is going for, so you can more efficiently deny them while your crooligans run schemes for you. apply punk zombies to enemy face to tie them up and murder stuff.
  7. Yea I tried Seamus again with his new willpower upgrades and it's just not good enough. If they have any reasonable way to mitigate horror, or just attack from > 6" away, it doesn't quite work.... for the willpower build he just has to commit himself to danger, hope he doesn't die, and rely on your opponent to actually attack the terrifying models w/in that bubble.
  8. you could argue that each undead could take the action once per activation, so lure in, and each belle gets her attack once
  9. The only discussion I found didn't really come to a conclusion... but honestly it hasn't really come up yet that they take multiple swings, they mostly take a walk and a swing, or a walk and grasping hands
  10. Thanks for the rules help guys! I'll edit them into the main body
  11. Fair enough, i stand corrected, but I do believe there's something that prevents it, i don't remember off the top of my head, it may have been the upgrade itself preventing multiple vultures, i'll double check, cause two would be awesome EDIT: I totally misunderstood it, this got way better, the upgrade only kills non-vulture totems when you summon a new vulture, so yes you can have multiple vultures
  12. since it's a totem you only get 1 at a time and on Asura's MLH is because she's a huge target, so popping it to keep her safe one turn is huge, if they take her out the mindless zombies become mostly useless
  13. So I've tried this crew a couple times, first game vs. Ramos with mages and spiders, game was super close as I was figuring out activation orders and all that jazz, and I made a couple mistakes with my summoning choices, but definitely could have won if I was better and didn't get outplayed was good fun all around, 2nd game was against Lady J, he didn't push hard enough early on and I was able to snowball to a 9-1 win. Looking for peoples thoughts on what to replace Mortimer with, or opinions if it's worth keeping, basically you end up making your opponent choke on mindless zombies (who can straight up murder things, they ended up doing most of the damage to lady J and did the last hit), and summon what is needed to score the schemes you took. As it stands at the end of Turn 1 you'll have either 5 or 6 addl models, and it's pretty easy to keep the chain going. Current crew is looking like: Nicodem (Circling Buzzards, Undertaker, Maniacal Laugh) Vulture Mortimer (Corpse Bloat, My little Helper) Anna Lovelace Asura Rotten (My little Helper) Carrion Emissary (Conflux of death) So going down the initial concepts boiling in my mindspace: Circling Buzzards is super clutch, making sure the mindless zombies aren't slow is huge, they need to be able to pull their weight, and being able to summon another vulture if the one dies is huge (Edit: Circling buzzards calls out non-vulture totems, so you can have multiple vultures in play at a time) Mortimer is debatable, basically turn one he pops helper, rips out his spleen twice and digs up a bone so you get 3 mindless zombies, after that he just regens, digs, and rips every turn to make more zombies, and when he inevitably dies he'll turn into another mindless zombie because of my little helper, and if needed he can help move stuff up the board with his little gun thing, but mostly he dies and nets like, 14-16 points in zombies? though many will be sac'd to summon off of... not sure if worth yet, could be corpse bloat on someone else (edited, he can't kill himself with spleen ripping) Anna Lovelace, is good, rush of magic is great, the chance to make a zombie off a shot is nice too, stopping pushes and places is nice, she's pretty good, could get cut, not sure for what yet, need more testing still Asura, basically what really turns this up to 11, lets the zombies punch stuff really good, and makes a zombie further up the board, she's amazing all around Carrion Emissary, gives the mindless zombies another + ML In the end the mindless zombies are ML 9-10 avg. and min 2 damage, and not slow Pretty sure if you fight something super aggro the combo gets picked down, otherwise I think there's potential in the concept, thoughts, suggestions?
  14. I love the idea of sharing crews through QR codes, this looks great!
  15. Also, make sure you cover the corpse partially with Bette so they can't walk something on top of it, as long as Reva can see a sliver of it she can punch through it. Covering half the base ish with Bette when she pops stops quite a bit of counterplay
  16. I love this, this is exactly what people should be doing, testing it and posting reports for Aaron and the design team to see. I am definitely stealing this idea for play test games. I think if a bunch of people wrote up reports this way the data would be insanely helpful.
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