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f1amius

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About f1amius

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  1. f1amius

    Marcus NB

    I have tried Sabertooth Cerberus + inhuman reflexes + mutation upgrades, 4(5) attacks in a row with buildin + on damage flip and passive damage from inhuman reflexes really powerfull. Also we can take dopelganger (changling) for more heal. Also we can try to make interesting poison crew with dopelganger and scorpius. Anyway the most powerfull think, on my mind, is inhuman reflexes that makes Marcus really terrifying beastmaster.
  2. f1amius

    Agent 46+Thoon

    Did someone try to abuse "Frozen Trophy" trigger? Agent 46 with his "Inhuman Physiology" can easy transform enemies into ice pillars. Lucius crew have a good card circling so we can even try to spam "frozen trophy" with dopelganger. During a turn u can make about 4(5) attacks from agent 46 and 1(2) attack from Thoon. That case if u do everything right u can transform all enemy crew into ice pillars with 1(2) turns. Also we can try to hire Zoraida in a crew to make more attacks, but i think it will be to expensive. Also we can include lawyers to make more attacks and make harder to destroy pillars.
  3. What about make "Selfloathing" with constant dmg 1 + Staggered (or another controling condition) and build in trigget "mental trauma". So in tottal we can make 4 dmg in a hit or less dmg but opponent lose cards? In this case we avoid bagging but still have dmg or hand control.
  4. Ah, already changed, thanks.
  5. In last redaction of rules, iggy he can shoot without markers and may use marker for the shot only if he wants.
  6. Hire Iggy into Lucius crew grand u about 12 shokwave shots. P.s. wrong topic, sorry.
  7. I have played WOE list vs Lynch last weekend and i can say that "opportunist" useless ability, get + for attack for cleansing harmfull condition not even worth. On my opinion it will look more usefull ".... Enemy model get -1(2) to it's final duel tottal".
  8. 1) "How can you do 4 or plus with stitched and vasilisa?" There are a lot of ways for that 😃 1. vasilisa's 0 cation on stitched + 3 action from stitched (take fast from upgrade) 2. use fast on vasilisa 0 cation+obey+ 2/3 action from stitched. 3. two ways before + lose 1 duel with stitched and get reactivate.... 2) "When you say "3 Attacks" with Collodi and one "my will" for running back.. you mean one use of my will for walk again Vasilisa back?" 3 action + my will on vasilisa for run back. also u can try to make vasilisa's 0 cation on ur puppet for shame marker and push a little bit back so u can take away collodi for 10". good luck
  9. Collodi+Vasillisa can hit reva from 22”, and also be safe from her attacks on turn 1, cuz u will have about 10 activations. U will make 4 attacks 7ca vs 7wp but u will get focus from ur puppets, or even 3 attacks and “my will” for runnig back. Also u can kill one other enemy key model and try to give slow to Reva. Also u can take stitched together and vasillisa and make 4+ attacks against reva (this combination also good vs niko with his 4 df) u can combines this. list is like: collod+3ss upgrades vasilisa+3ss upgrades stitched 4 marionets 2 effigy already 9 models and 10ss left for whatever u want. Take Aeslin for lure protection or widow for more wp threat or even our emmysary for more df damage and summon or barbaros for high survival.
  10. For alpha strike i think better take student of conflict and give fast to Titania, so u can push her with graves and then with her 0 action so u push up for 12”, or even coppy Graves’s attack with doppelganger and push Titania once again and only after this use 0 action for push or charge make 2 attacks then use 0 action for putting sheme markers them make 2 more attacks. i also proposed to take our effigy for making Tittania more survival.
  11. Yes it’s sound good, but investigator’s aura range too short for making this combo really powerful with only one bultugin. Push from Thorn in a perfect way can give: marker, 2 attack from rougaru, and 1 attack from bultugin.
  12. I think change guild serg and 1 investigator for terracotta and Thorn/illuminate. Terracotta give u opportunity to switch upgrades on lucius, protect 1 of ur beaters and u will have model for devil’s deal. Illuminate will have senergy with becorner if pounces will not work. Thorn give u more pushes, free markers for investigator and also card draw.
  13. Aura "Autumn's Corruption" says Enemy models within 3" aura of this model cannot heal or use soulstones. This part "cannot heal" prevent from using healing abilities and actions or prevent model be healed from any source while it within aura effect? for example: 1) Enemy Teddy (5 wound remains) is within 3" of my Titania and also within 3" of his Dreamer (dreamer not within Titania's aura). At start of Teddy's activation will he heal 3 damage for Dreamers aura or not? or he will heal 2 damage from regeneration and 3 from Dreamer? or he will not heal at all?
  14. But 30mm base models aren’t good for this mission, cuz they push the marker only for 2” and if opponent model stay behind marker u can’t push it forward. I played this mission vs TT and on the 1st turn his marker was on a center line. His master was mei, so i can’t even do somesthing to his models, after this he just block my marker and having enough hitters he star to destroy my models. Pandora is intresting choice, i even didn’t think about her, but still what crew do use with her for pushing marker?
  15. Hi, What combinations do u prefer to use on this strategy? As i think gups are good chioce for this strategy, but they require masks and without them everything ruins.
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