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MuMantai

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About MuMantai

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  1. To answer your questions: - Must [Healing Magic trigger] be same target? No. It would say so if it would. - Can you use multiple tokens together? Rulebook Page 24, Step 2: Modify: "Players cannot use more than one Token of each type in a duel." - Does elevated remove concealing low debuff or just allow vision behind blocking (low) with no effect to concealing? According to the rules, a fireteam on top of elevated terrain is still "Low" and would still get cover from terrain with the "Concealing [Low]" trait. Also note that models in elevated terrain may draw sight lines through "Blocking [Low]" terrain, but not the other way around. As far as I read it, at least, please correct me if I am wrong. - Can Stormsiren when gloried use both banner actions (Siren's call and create a tidepool) since she gets a banner action free or are banner actions exclusive like malifaux (0/fast)? Yes, she can. Your bonus action has to be a Morale action, but it can be any, even one you have used/will use as your regular action. It can even be used independantly from your regular action, so for example with a advance order you can do bonus action, move, regular action (just not during the move). Also, you can use it in a rush order before the movement. - Can each fireteam use the banner action or only 1? Any fireteam can use any action they have access to, except for rushes, where all can only use Melee actions (exceptions for this rule exist, like the Marauder or KE Allegiance rule) Glad you had fun!
  2. It absolutely is, due to the Versatile Tactics ability on the Walker.
  3. Just because it is autonomous, doesn't mean it doesn't follow orders. Constructs in the world of malifaux are still robots in the classic sense, built to serve. They are (usually) operated on soulstones, which can give them some semblence of self, so they can break out of that, but it is rare. Lazarus would be an example of a construct with a personality that is able to think for itself. A "Moment of free will" for the Kings Hand would be a moment where it breaks out of its strict order following and starts to think for itself. Which, depending on who you ask, can be a good or a very bad thing. For an operator, this would be a VERY bad thing, indeed. Also, an operated construct would not need the processor to act out it's orders, only the actuators to do what the operator wants it to, which would probably, given the Empires history, not be soulstone operated, but steam powered or something.
  4. As far as I know it is autonomous. There are other big constructs (although not as big) that are also autonomous. Also, the Kings Hand has an asset called Soulstone processing matrix, which has an ability called "Moment of free will", which would suggest that it can think for itself which would be unneccessary would it be operated.
  5. If I remember correctly, there was some switching around which units could have assets and which not. But not sure. If I could not use Toughness on the Marauder, I would never play it, ever. One hit and it is gone... On the eel: I have played it and found it annoying. It hits quite ok for its points, and is stupidly survivable with Df8 and it's token mechanic. You really have to focus on one to kill it, and you cannot ignore them, as they would just multiply. Never got the schemer angle, but that seems just as bad. Easiest fix imho would be to change the Reinforcement token mechanic to reduce by 1, not to 0. That should be enough, I think, as then when you manage to hit it, you can strip multiple tokens.
  6. New operations document, now with even less moral
  7. Have you seen abyssinian card draw? That is a minor issue, to be honest. I have used 13s for this, it is that good in my opinion.
  8. No real info, but here is what I expect: - Kirai and Sonnia as commanders - At least one unit on each side. There was artwork in the kickstarter of guild and court which showed some mages for the guild and some masked ghosts for the court, may as well be them. One of the mages is also seen on the box in the GAMA picture - The GAMA picture also shows Ikiryo, so she will be in there as well. Probably not as champion, but as "Solo", as both sides have champions already. There will be one for guild as well, I assume, the kickstarter artwork showed a guy with a machine gun on sandbags, so him, probably. Most of that art is also found in the rulebook, also there seems to be an archer unit for guild coming somewhere down the line. We'll see, I'm excited Also, the new malifaux-side allegiance are the Kimon, mythological asian beasts and spirits, for the most part.
  9. I am aware about the limitations. One action of Unathi gives them a reinforcement token and the trigger lets them use it immediately. I am mostly speaking about the Combined Arms fireteams. That is seven models, so three reinforcements are necessary to bring them from one model to full again. Also, two are enough to bring them to almost full fighting strength, as the first fills up the fireteam, while the second brings back the titan and the second fireteam. It gets more ridiculous in combination with A Lion among Gazelles, which is a shame. I would really like to use this stratagem on the Lord of Steel, but it is so much better on Unathi, because he keeps my troups alive.
  10. After the game is out now for a bit, I would like to ask of your opinion on whats good in our faction, what seems a bit underwhelming and what seems really friggin great (borderline overpowered) I will start, as is tradition. Good: - Lord of Steel seems in a really good place, especially combined with The Lion among Gazelles and some defensive Assets. - Crow Runners, after some getting used to, are fitting really nice in their role as "scheme runner" and harasser. - Steel Legion packs a punch, but that is to be expected. A bit on the slow side, but when they get there, it is a blast! - Mechanized Infantry, fully fitted (Prototype Asset plus Engineer). The combination of Tracer Rounds and Versatile Tactics is really strong, in my opinion. When supported correctly, the cannon in glory shoots with AV 13, and every shot that hits with at least 2 margin is a card draw. If everything goes right, it is up to 8 shots in one activations and can kill units in one go. Maybe a bit too good? - Rail Gunner have a nice balance between shooting and card draw, with a good way to get to glory via the extra power action. The attack with AV 12 is scary, though, for a 2 scrip model. Bad: - I never seem to get leverage out of the Mehal Sefari. They are too slow for a counterpunch unit, too fragile for the front line and too expensive to just be bodyguards. Ugly: - Unathi with his trigger "It's dangerous to go alone". This trigger alone makes him feel oppressive and mandatory, as as long as one model is alive, any unit can come back to full strength over one to two activations. - Dreadnought plus Kassa plus Emergency Repairs. Same as above, the thing just doesn't die, and even when it does, it just comes back. This, combined with the point above, makes Abyssinia feel like the better Gibbering Hordes. They may come back, we just never go away. - Electrocutioners plus Unwaivering Resolve. First, this stratagem is gold for Abyssinia, as it is one safe glory for any unit with prototype asset. But with the 1.21 Gigawatts trigger "We changed history", this can break operations.
  11. Good point about the morale. Foreign person here... may actually fix that Maybe I can actually take the symbol... You can print it in card size if you print 9 pages (3x3) to a page. The font size is big enough that it should be easily readable.
  12. Yes, it is only to actions. Also, Armor is not an acting value, as the penetration flip is not a duel
  13. The trigger says immediately. So you declare it, increase the strength, and then remove the suit(s) from the duel total. That would be my assumtion as to how that works, and it is how I played it until now.
  14. I did a bit of work that I wanted to share with you. First, I love the Schemes and Strategy cards of Malifaux, so I did my own for The Other Side. On the front, you find the rules for deployment as well as the deployment zones for that particular suit (please note that, if you flip two different suits, you find your rules and deployment zone on different cards). On the back, you find all rules you need during play. Second, I wanted a good overview for the start of game rules as well as the turn order, so I did that as well. Again, start of game rules on the front, turn order on the back. Some of those are also on the back of the allegience cards, but not all of them. You are free to use them as you see fit, any feedback is welcome Cheat Sheet.pdf OperationsAndDeployments.pdf
  15. No, Tokens cannot be used to modify a penetration flip.
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