Hey Guys and Gals,
Just wondering on everyone's thoughts of Myranda as a Tar pit?
I'm just theory-fauxing here...However Myranda with Skinwalker and Imbued Protection and Malifaux Raptor comes to 14 stones. Of course Marcus isn't required for this little combo, but if you assume he is the master you'd probably need to add in the 3 extra stones, because I feel Myranda will be using them in this role.
I'm thinking in regards to Masters such as Sonnia, Raspy, Ramos, Kirai and Summoning Dreamer who like to sit at the back of the board unhindered doing their own thing.
Essentially turn one the Raptor lands in their face at the end of the turn. If you win initiative you either bury the Raptor and unbury Myranda (ideal as having the Raptor within 3 inches as a secondary distraction piece with Def 6 and +ve will be even better) or they waste AP killing the Raptor and Myranda pops out.
At Def 8 and Soulstones, plus wicked on disenaging strikes and a relatively easy heal I feel like she will take a lot of resources to get rid of, and of course as soon as she gets close to dying you turn into something like a Rattler or Mauler to start the process all over again.
Now of course there are many things to consider like Strats and Schemes etc, but I feel like Myranda could be a very annoying tar pit if the opposing Master likes to sit on the other side of the board unimpeded. I've often used 3 Raptors as distraction pieces and I feel 3 of them in the area plus defensive Myranda would just be a nightmare to deal with.
Of course as I said I'm only Theory-Fauxing at the moment and am relatively inexperienced with Marcus at the moment, but I'd love to hear if anyone has tried this or if there's anything anyone could add.