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Found 5 results

  1. Hello all, I was Theory-Faux'ing and playing around with Nellie and Brutal Emissary combos and as good as the generic conflux upgrade is, many of the emissaries generic conflux upgrades are far inferior to master-specific upgrades not including all the synergy the specific upgrades offer. I wonder if there were any rumors of wave 4 upgrades on the horizon. Better yet, to make this post more fun, what would you craft if you could design the wave 4 conflux upgrade? I’d love to hear clever ideas that are not too broken. The wonderful thing about the master-specific upgrades is that they synergies yet are not broken. Wyrd didn’t want to relive the brokenness of the campaign upgrades again and did a great job imo. I would love to hear ideas that are fun but not OP, any ideas?
  2. Hello everyone so since some time has passed since Gen con and Black Friday and a couple of new master are already out for seeking in stores, it would be a good idea to share some experiences against the new crews, in order to build up some knowledge about them (knowledge is power!). So to start it off, I've a lot of experience with Titania and less against Reva, Parker and Sandeep (all just one game, while against Titania at least 10). About the last three, they are all really scary for what I saw: Reva capability of dealing damages and controlling the board is nasty once you have some corpse laying around but the moment she comes out of her hiding spot she's an "easy prey", having 5df and no defensive triggers to save her. I would recommend to bring stuff that can block los of corpses (Zipp for instance, or generally 50mm base models) since she can't cast if she has no los, but don't forget about the rest of the crew, especially Vincent (expect to see Bet noir too). The thing that upset me the most about her is that she's not that complicated at all while being so deadly, so I expect to see a lot of player with her. About Sandeep, I can't say much because I played against him in a tournament and my opponent kinda missed out the point of the crew imo; he sure seems to have a lot of possibilities tho, especially with his upgrades and reliable summonings. Shifting to Parker, even against him I can't say much in fact of experiences since Mancha Roja thought it was a good idea to deal 1 sever and 1 Rj against him (and I had no intention to stop him ), but I took a good look at his crew and he looks to me like the "Outcast's Somer": he's crew scheme denial capability is huge, while at the same time being able to place them just by attacking (expect the adversary to pick stuff like dig their graves, set up etc) and, if in good hands, Parker can be really scary with what his upgrade pool can offer him going from making schemes explode to forcing you to give him a stone or receiving 4 damages (without forgetting how he can also move his crew around and discard a bunch of upgrades to fill you up with holes). In general a solid crew with very versatile pieces, but that requires a keen eye to achieve it's best. Last but not least, Titania: if I had to describe her, she's a much better version of the brew master idea, since the amount of duels you'll have to make when starting engaged with her crew models is awful (the friend of mine that plays her use "fear given form" too, so I'll let you imagine), while also being very durable and one of the tankiest master of all game imo (pair her with Aetheric connection and her impossible to wound and good luck bringing her below half wound, considering she can heal back up pretty easily). The knights are really solid pieces too, not easy at all to take down and capable of "luring your models" pretty consistently with different consequences (Titania can join them too if she has "an audience with the queen"), while Aeslin is just playing annoying (especially since she deny pushes and placements), and fairly scary. Expect massive schemes dropping (so same thing as from Parker, maybe even worse) and a lot of pain if the scenario wants you to group up in a certain area. Hope to hear some feed back about our "new opponents" and thanks to everyone that stops by
  3. Just been looking through the Wave 4 stuff and came across these guys. I haven't had the opportunity to test them out, but I think they seem really good for their cost. The ability to focus for a card pitch and also cycle bad cards out (particularly in an Ironsides crew where pushes are against def anyway) is great, H2K is great particularly if you take heals with Ironsides and their attacks and triggers are really solid. Has anyone had any experience using them? I feel like they would be a great flanker or even a sidekick for Ironsides in something like guard the stash or turf war, would love to hear people's thoughts/experiences
  4. Last night I was able to get my first game with Nellie in. I'm hoping that other people might similarly have had a chance to get table time with her. Here is what I've found... Nellie VS Titania Guard the Stash: Convict Labor, Inspection, Exhaust, Setup, Leave Your Mark. I took Guild Funds, Misleading Headlines, and Delegation. With a 5 ss cache. I took Inspection and Exhaust. My crew included Printing Press, Phiona with Wrath of Guild, Greed, Hunter, Warden, Guardian, Field Reporter. What you need to know: The Warden and Guardian stayed by one Guard the Stash marker while Nellie, Phiona, and Greed stayed by the second. The Hunter and Field Reporter stayed by the table edges. Turn 1 Near the middle of the turn I activated the Printing Press to give Nellie +1 Evidence. Chain activated Nellie to give fast to Phiona, tried to give fast to another nearby model, but failed. I proceeded to use the +2 evidence to skip my activations which threw my opponent off. Since he was expecting me to get in his face sooner. Phiona managed to ram into the Claw doing minimal damage. Turn 2 Nellie managed to get up close to Claw to give him Mood Swings and Slow. Since Phiona was engaged with him already and he failed Wp test she got an extra swing. I forgot I had exhaust so I didn't activate early enough, I had no cards in hand and Phiona got Slow from an aura or trigger(can't remember). So I couldn't Exhaust the claw. Hunter and Field Reporter got Inspection nearly uncontested. Field Reporter never saw combat and was out of LoS of everything. Considering that in a normal Guild crew the Field Reporter would have either been a Watcher(which is weak) or a 6ss model I'm happy. I used Evidence to skip 2 activations again so that Phiona could get +flips and Greed could stay Manipulative. Scoring: Titania - 1VP - +1vp for Guard the Stash Nellie - 2VP - +1vp for Guard the Stash, +1 vp for Inspection. Turn 3 Nellie gets Phiona to kill the Claw because it was on one wound, but the Claw gets resurrected by Titania's totem. Phiona manages to get pushed by another model to be within the center of the board and several enemy scheme markers. I forgot to use my Evidence this turn. Didn't matter because I didn't want to drop another Scheme Marker for Titania to use to either heal or make me do Wp duels. Scoring: Titania - 5VP - +1vp for Guard the Stash, +3 vp for Setup. Nellie - 4VP - +1vp for Guard the Stash, +1 vp for Inspection. Turn 4 Printing Press dies because I over extended him. Greed gives Exhaust to Waldergeist. Guardian dies. Stiched Together nearly dies but stays on one wound. I used Evidence to give Nellie Hard to Kill, she was the only model within range. Not that it mattered. Scoring: Titania - 6VP - +1vp for Guard the Stash Nellie - 7VP - +1vp for Guard the Stash, +1 vp for Inspection. +1 vp for Exhaust Turn 5 Greed exhausts Waldergeist. Phiona gives a model Exhaust. Warden is alive on one wound. Nellie gives Propaganda to push Waldergeist away from Stash marker, but Tooth manages to hold position. I didn't generate any Evidence this turn. Hunter moves from the side to assist in locking down the Stash marker with the warden. I didn't have any evidence to use this turn. Scoring: Titania - 7VP - +1vp for Guard the Stash Nellie - 9VP - +1vp for Guard the Stash, +1 vp for Exhaust Overall Impression Nellie's upgrades were really good, but they were secondary for the most part except for Misleading Headlines and Delegation early on. Incite isn't the reason to take Misleading Headlines in my opinion, but Delegation was able to give a lot of my heavy hitters extra AP which they wouldn't have had before. Guild Funds did nothing for me, in most part because my opponent ignored Nellie which I think might have been a bad move as she is a support master. Nellie's first attack on her card very little, but helped build up Evidence. Phiona Gage's Wrath of the Guild is a must take as she is already getting for attack flips against already activated models. Getting for damage is awesome. Printing Press is a must have if just so Nellie can get an extra evidence early on. Arcane Resivour already helps her with having a hand size of 7 as well. Combat wise He's a distraction piece with all that armor. The rest of the crew didn't get much play, but the Field Reporter being 4ss meant I didn't feel bad it was stuck in a corner doing nothing. What I forgot: Nellie's evidence at the end of turn. Phiona's for attack flips. I remembered the damage one, but didn't realize it was built into her card. Greed's Manipulative one turn. To activate Phiona early turn 2 to get Exhaust. Turn 3 she was engaged by too many models to get it off since you can't interact while engaged with multiple models. What I got wrong: Interacts - models can interact with any engaged model even if there are multiple models in the engagement
  5. I haven't bothered to look at stats on some of the new boxed sets, and have seen even less of other upcoming non-Neverborn stuff. Are there any models being released in Wave 4 that Zoraida may hire due to having 4 willpower?
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