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About Brassfist

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  1. Brassfist

    Brass Arachnid on 30mm? How does that fit?

    No need to pin, no need to build a scenic base...just carefully superglue a couple of legs to the outer lip of the base, making sure that the spider is rearing upwards.
  2. Brassfist

    GG2017 game generator

    No problem. Glad it's getting used.
  3. Brassfist

    GG2017 game generator

    Moving it to a new domain! www.schemefaux.com
  4. Brassfist

    GG2017 game generator

    Seems fine now. It's hosted on crappy, free webspace. I'll find somewhere more stable to host it.
  5. Brassfist

    GG2017 game generator

    Sorry, been away. I'll get this sorted.
  6. Brassfist

    Mechanical Skeeters - Assembly Assistance

    Photo from Gencon that shows how the plastic stands can be used (presuming you've got them in your box).
  7. Brassfist

    Mechanical Skeeters - Assembly Assistance

    Here's mine. One shows the plastic stands that came in the box. The more upright Skeeter can just be superglued to the outer ring of the base (this technique works perfectly for Langston + the Brass Arachnid without the need for building a ridiculous base!)
  8. Brassfist

    Gaining Grounds 2017

    2017 Scheme generator made! Will update this if the wording changes in any way... http://malifaux.site88.net
  9. Brassfist

    GG2017 game generator

    Made an updated Gaining Grounds 2017 generator for you to practice building lists. No playing until January! Here it is : http://malifaux.site88.net
  10. Brassfist

    Is the Brutal Emissary's auto-decapitate too brutal?

    I'll be taking him to an upcoming tournament. He'll probably get lured apart or blasted to death, but auto-decapitating things should make me feel better
  11. Brassfist

    Is the Brutal Emissary's auto-decapitate too brutal?

    Think it was an oversight that you get auto-decapitate, or that they couldn't design to prevent it? I'll be attending my 1st tournament soon. The Emissary is a must have.
  12. Brassfist

    Is the Brutal Emissary's auto-decapitate too brutal?

    Maybe shouldn't have asked in the non-Guild forum! Nobody cares about me auto decapitating Ressers
  13. So what's everyone's feeling on the Brutal Emissary getting Howard Langston's attack with auto-decapitate? Was it a mistake by Wyrd, and should it be fixed? For those not in the know: "Conflux of Amalgamation" makes the Emissary a construct, Hoffman gives the "Targeting Systems" modification to the Emissary, machine puppets the Emissary to bury Howard > the Emissary activates and removes the modification to add a ram to every Ml/Sh, getting Howard's attack with the decapitate trigger built-in. From what i hear, "Targeting Systems" was worded so that it can only be attached to Guild constructs to prevent Howard getting auto-decapitate. So was this missed in testing, or is it OK because of the resources you need to spend to make it happen (1 AP burying and maybe 2 wounds on the Emissary to make it Fast)? I want to be fair to my opponents, but i also want to decapitate them.
  14. Brassfist

    Brutal Emissary - buried Power Loop

    Thanks everyone. I think this is pretty clear now.
  15. Brassfist

    Brutal Emissary - buried Power Loop

    Haha! You and your obvious logic... No power = no power loop.