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Munindk

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Everything posted by Munindk

  1. Giving Bloodwretches fast could very well be worth it, but out of activation shenanigans dont seem cost effective to me.
  2. Seamus' box is a solid start since every Resser master likes Rotten Belles. You can make a decent 50SS crew with the Seamus box, The Hanged, Yin the Penangalan: Seamus -- 3ss Cache +Red Chapel Killer - 1ss +Sinister Reputation - 1ss Copycat Killer - 3ss Madame Sybelle - 8ss +Not Too Banged Up - 1ss Rotten Belle - 5ss Rotten Belle - 5ss The Hanged - 9ss The Hanged - 9ss Yin The Penangalan - 8ss It comes to $72.
  3. I've been considering Candy, Iggy, Mr. Graves and Mr. Tannen, but it only leaves 1SS for upgrades.
  4. I think its important to distinguish between a prerelease at an event or a sale and a general release. I dont expect cards to be available for print on demand until after a general release. Thats my (possibly optimistic) interpretation of the quote from Adrans post.
  5. I'm with Adran here. I think its a little early to conclude that "Wyrd doesnt listen to the people" and "They wont sell Avatar upgrade cards" when they could in fact just be waiting to release the cards to the "print on the demand" service until the models are released. As I understand it the there wont be a wave 3 upgrade deck because the purpose of the wave decks were to allow people to use existing metal models. Apart from the Avatars there arent legal models for the wave 3 models and therefore (almost) no need for a wave 3 deck. Since anyone could lose/misplace a card and therefore need a replacement, I hope (and honestly think) that the wave 3 cards will be available after the models are released.
  6. From the card: "The Rage Builds: For the rest of this Activation, this model's Attacks..." I take that to mean that Obey and similar things wont work, unless you can make the Bloodwretch do more than one action... like Obeying twice with the same model or the Lucius trick mentioned above, all which seems like big AP investments for "draw 2 cards, discard one" on a single attack, and then only if the attack causes damage. A Fast Bloodwretch on the other hand, can use The Rage Builds, charge, make 2 MI6 attacks with positive twists.
  7. The Som'er story from Shifting Loyalties implies that they're not unheard of in Malifaux city and not necessarily shot on sight (by everyone). From a modelling perspective it should be fairly easy to build, someone did a Lucius/Gremlin conversion as part of the Iron Painter round 1 and it looks amazing: http://themostexcellentandawesomeforumever-wyrd.com/uploads/monthly_2016_03/large.20160328_002125_Richtone%28HDR%29-1.jpg.2b3771f5dcba123c186a07838b0a4595.jpg
  8. Be aware that Dreamer and his thematic scheme runners, Insidious madness, are incorporeal. They can hug cover and come at you from surprising angles.
  9. Taelors "Welcome to Malifaux" could be useful against Ulix and summoning Som'er.
  10. The schemes and stones podcast episode on Dreamer is good, towards the end of it theres a good section on how to beat Dreamer/what a Dreamer player doesnt like to face on the table.
  11. Read at least the first 2 posts in this tactica:
  12. Summoning a Belle requires a card, a very valuable resource for Molly and you have to summen the Belle close to the enemy. In order to get the most out of our Belle, you'll most often need it to be somewhere behind Mollys black blood bubble so it can lure enemies into range for summoning off or into slice and dice range of a Punk Zombie. Alternatively you could use a Dead Doxy, which costs the same as a Bloodwretch, to move the enemy into your summoning or slice and dice range. Its CA is lower but since you can make the target walk in any direction, its more of a toolbox. Bloodwretches would be more useful if you could use the 0 action from Forgotten Life on them (not even sure if Rage Builds works if its not done during their own activation, in which case they'd need to gain Fast), with Rage Builds active on a charge they could do respeectable damage and generate some cards. You could use a Doxy to move them forward, they but then it becomes a matter of cost effeciency and it might be a better use of the Doxy's AP to move a Punk Zombie into slice and dice range, since the Bloodwretch would only get one attack (the other AP having been used for Rage Builds). I'm not saying that Bloodwretches are bad, but I think their card draw is more interesting than their immunities, but without a way to get Rage Builds up before a charge, I'm not sure they are worth their cost.
  13. While Bloodwretches makes positioning Punk Zombies easier, you could hire a Belle and give Sybelle Not Too Banged up for the same price. The latter option gives you movement shenanigans that I think could solve the placement issues that Bloodwretches would fix and give you more options.
  14. Teddy and Lilitu are great for both Dreamer and Pandora, Doppelganger is good with every Neverborn master.
  15. I'm not sure that the Malifaux setting can handle another band, part of what makes the concept the Crossroads 7 work in the setting is that they are unique. While mirroring/mimicking things is a strong theme with the Neverborn (Vik of Blood is technically a neverborn) I dont see a "good" counterpart to the Crossroads 7 working, as one of them is part of the Neverborn faction. Another issue is that fact that there are close to no good characters in Malifaux, it just wouldnt fit thematically All of the above aside, I wouldnt mind seeing more characters using magic fueled music (or music fueled magic?) like Sue. Guild Lawyers manipulate reality by force of belief in the law and most people find music a lot more inspiring than the law, so I think the concept of magic and music tied together is very Malifauxian.
  16. Are you using lentils as cobbles?
  17. A small correction, with wk 7 Insidious Madness isnt slow. I assume you meant fragile?
  18. The two player starter set has 4 guild models (and 4 neverborn), 2 malifaux decks, 2 tape measures plus a booklet that introduces the different game mechanics to you slowly over the course of a few mini games.
  19. Thanks for the insights I'll look into limiting the scheme pools and keeping the crews simple instead of lowering the SS level then. And probably try to stick to the same crew for several games in a row.
  20. If you're picking up some Horrors for Tara you've got the beginnings of a Horror Molly list... althoug the common advice is to pick Seamus' box too, to get Madame Sybelle and the Rotten Belles. Seamus likes Nurses and The Hanges, which you were already getting or have for Jack Daw. As for the nurses you could, depending on your green stuff skills, cover them up a bit. Longer skirts, less cleavage and that sort of thing. Their models reflect their fluff though, they're beauty obsessed women who have gone mad because plastic surgery is Malifaux is a bit... unconventional
  21. And with Death Marshals and McMourning, you might as well play Guild too Seriously though, with several of the Tormented models Jack Daw can field from ressers, the undead that Levi can hire and the fact that Tara is dual faction its a slippery slope.
  22. I want to play 35SS games to slowly learn more rules without getting overwhelmed, I think that 35SS henchmen games with strats and schemes is a natural progression from the starter set booklet. My plans is to play through the booklet with a couple of friends, replaying any matches if things are unclear. Then expand the crews we know to 35SS and get acquainted with the strategies and schemes. After that a couple of 35SS games with masters, where crew composition is completely free to get to know how masters and upgrades work, then move on to regular 50SS games. Its a complete rip off of the Journeman League for Warmachine and Hordes I understand that the game is balanced for 50SS games and that masters are an important part of the game, but I want to slowly build up to it. Both me and my friends are new to Malifaux, but we used to (5 years ago, or so) play a few different miniature games. Malifaux introduces a lot of new concepts for a bunch of retired 40K and Warhammer players, the closest thing we've played is probably Blood Bowl.
  23. Ryle and an Austringer could work, it fits the 16SS slot at least.
  24. Maybe its a fabulous bear? Apart from the odd posing of the arms/wrists I think its ok and if you add a Fez, that might tie everything together nicely.
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