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About GrimmMJ

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  1. Her dmg track is above average for a schemerunner for sure.
  2. Agh sounded to good to be true, but a flying golem on a rampage sounds nice to!
  3. Moving your own golem with Grab and Drop? Sneaky! Ill try that on monday when im having my first game with the Golem.
  4. Not Is it hard not to "outreach" Rapsys 10' mirror with the Dancer? Since she moves so fast she might just leave Raspy in the dust.
  5. So I just started reading up on the Shifting Loyalties book and got to the Ice Dancer.. Holy h*** what a scheme-runner! It can move 16' across the board AND drop a marker in the same round?? The Butterfly Jump looks awesome on paper as well.. And for 6ss.. Dont know much about Colette but since Ice Dancer is a Showgirl I bet she has even more mad synergies than a plain scheme-runner for Rasputina.
  6. I feel like im hi-jacking the thread here but something like this should be a good baseline? Seamus, Sinister + Redchapel Madame Sybelle, Bleeding + Not too banged up 2 Rotten Belles Valedictorian Yin Necropunk
  7. Im looking into a Seamus-crew as well and Yin comes up everywhere you look but also Bette Noire. Valedictorian has come up as well, though im to newb to understand how good she actually is. Looks like a solid resilient beatstick to me and thats always useful.
  8. So after my first game with Kaeris I thought I would blurt out my initial thoughts.. So 4th game ever, still having huge problems keeping track of the scemes.... But I took the following: Kaeris with G&D, Blinding Flame Malifaux Child 2 Fire Gamin Johan Acolyte of December Firestarter 2 Gunsmiths And I was up against McCabe (not optimized since my opponent knew it was my 4th game ever), Dawn Serpent, Toshiro, Mr Graves, 2 Illuminated and... might have been something more. Flank deployment, Reconnoiter, Plant explosives, Recon. I think bo
  9. Rephrase to "I gotta read my cards".
  10. I really gotta read up on the rules. Its a basic rulebook action for totems?
  11. Hahaha nice trick, but who would cast the paralyze through the Wendigo?
  12. So finally had my game last night and boy was that a learning experience. I brought: Raspy, Cold Nights, Pawn Wendigo Johan Snowstorm - Subzero Blessed of December Acolyte Ice Gamin Silent One First round started out great, Snowstorm blasting away 3 Alps with Tornado triggering like crazy and putting significant dmg on Coppelicus. Raspy and Silent one doing dmg as well. Second round i quickly realize im already in way to deep and quickly get crowded by Alps and Dreams. He pulls out Chompy which get killed by Snowstorm but Im really jammed up
  13. So Im gathering my Kaeris crew together but has come to a halt in buying stuff (zero games played with her so far). What I have so far: Kaeris crew Malifaux Child Gunsmiths Metal Gamin Johan Now im swaying back and forth on the Railgolem, Mechrider, or just buying the Ramos-box for Howard and Joss... Any tips?
  14. I have put the Acolyte to good use targeting support-models in the backfield which you often cant reach. With the decent dmg track you can down for example a Nurse in one go.
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