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mojopin

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Everything posted by mojopin

  1. I need to see them on my hand to get an opinion, at first Hayreddins render seemed ugly to me but I like the real model very much. To be honest those two renders seem terrible to me, they seem static and the one who is not shouting has a weird position, similar to the artwork but theres somthing weird about his look, so unnatural... Ruleswise, i find they can be a good summnon. I like ht1 taking out the hand from the opponent and reactivating autopsies and fleshies
  2. Thanks, Im an oldfashioned non reva player XD (not for long I hope)
  3. What upgrade is that? I'm dazed and confused how does it works?
  4. Taking mortimer with no summoning engine is not worth. I LOVE sebas but too fragile to stand some hits. That leaves sybelle that have ranged attack, autokill trigger, targets both wp and df, terrifying... And it will synergize well with Yin and Rogue necromancy. That would be my choice along a rotten belle
  5. I love putting 'admiration' on her and summoning sheishins with datsue ba. Si gets right where she has to be real fast
  6. Performers work terribly well in poison mechanics. Other than that... Sometimes I've used Killjoy or Lust from malifaux seven... but cant remember an outoffaction model (other than performers) that is a must to me.
  7. Sounds nice, I play resser Tara and miss Hannah burying action. Maybe Im wrong but the emissary casting into the maw and borrowing the unburying action from the sotv would make two 0ap actions? Also theres a weak point in this. Unburing montressor after your second activation so close to the enemy without companion or acomplice (maybe im wrong) gives the enemy the oportunity to retaliate with his heavy beater or master. Well thought anyway, I'll see if something similar can be done in resser faction
  8. Hi there, a 50 SS Tournament is going on in the Local game store at 'El feudo de pyrenne' Rules: 3 Games Gaining Grounds 2017 with the exception that no painting is required and reasonable proxies are allowed. Fixed Faction Organization encourages participants to prepare your crews in advance in order to gain time for playing rounds. Schemes and strategies: ROUND1 Extraction (Standard deployment) Claim Jump/ Accusation!/ Leave your mark/ Covert breakthrough/ Inspection ROUND2 Guard the stash (Flank deployment) Claim Jump/ Frame for murder/ Leave your mark/ Hunting party/ A quick murder ROUND3 Reconnoiter (Close deployment) Claim Jump/ Eliminate the leadership/ Accusation!/ Search the ruins/ Tail 'em
  9. I think Karina is the only totem I've never phathomed including, in resser faction. For 5ss there are plenty of superior models. Graveyard spirit shows up about 80% of my games (I face agressive gameplay)
  10. I also consider that not discarding that card would be against the spirit of the rule (although this is a personal interpretation). Its true that wording would be definively better written adding "up to".
  11. In May more demos will be run as usual. For any impromptu demos just contact me. Soon tournament to be announced, stay tunned!
  12. Hi, its been a year and a half since started playing malifaux. I feel that your opponent stating his faction doesnt really makes me change my list more than srategies and schemes do. I mean, there are so different playstyles in a faction that I find difficult to make any change toward facing lets say arcanist or neverborn or outcast. You can expect armor from arcanist and face marcus or sandeep wich are totally different from ramos. And the same happens among vicks, hammelin or jack daw. Or kirai, reva and yanlo or... You know... So is it really useful for you knowing you opponents faction? Would it be a good idea stating factiong and master so making your list could be more oriented?
  13. If the player Is skilled enough is very difficult to overcome those killy crews because if you tend to avoid his threat ranges you are not going to score vp's. Skilled vickys or reactivated Howard will hunt your beaters first leaving you with little options to retaliate. In my opinion playing fast agressive crews tend to be more effective.
  14. No luck with resser models this year. Last master to be released, Goryo delayed and no sign of draugr
  15. Yes, the same happens to me, non-US henchmen will think twice before ordering kits with those shipping rates now that we cant share expensenses with other buyers.
  16. I also think this way, tara playing against misaki, viks, or alpha arcanist is painful. Knowing that your master will probably die in a single activation makes you play too carefully, losing valuable VP. With walk 4 and low range CA Tara tends to be in dangerous spots frequently.
  17. WOW, Thats a lot of stuff, a bargain. I think I miss a pack of necropunks there, in my opinion those are indispensable (this exists in english?) well you know... BUY necropunks. canine remains can be a good adittion too.
  18. Well, kirai will require a big pool of models to play properly. In my opinion begin with mcmourning and get an extra or two extra flesh construct, some canine remains and rafkin. With this you should be ready to go and play any scheme. Tara could also work buying a couple more of models like scion of the void and rogue necromancy but its more difficult to play so Mcmourning would be better to beggin with.
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