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About thatlatinspeakingguy

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  1. ... and Seamus looses his ability to discard corpses to ignore restrictions, which was an important part of the whole gimmick.
  2. I don't know the person responsible for Polish translation, but I must say that she did a really good job avoiding cheap calques and finding clever equivalents for some terms (Hard to Kill as Twarda Sztuka, literally "A tough one", is especially good).
  3. My bad, I wasn't aware it's a quotation from Wyrd. Now you know that I have signed the contract up without actually reading it Anyway, that's not the first time when their Latin leaves much to be desired...
  4. you need to improve your latin if you want to join that gentlemen's club, young lad.
  5. Do non-resser models in resser crews count? I had some success with Izamu holding the middle for Claim Jump. Dead Dandy can help with any markers-based schemes, especially if paired with corpse generator (Emissary, Asura).
  6. I don't think there is an answer other than making rats Evasive. By the way, I agree with you that if an opponent hires suboptimal model(s) only to counter rats, that's a good deal for you. The thing is that many Keywords have access to blasts and schockwaves without going suboptimal.
  7. This. People tend to oversimplify the role of rats and persuade me that I should be happy that they trade their AP into my cards. But that's not the whole picture - rats are a fuel of Plague mechanics, and if they can take them down effectively - by means of blasts, pulses, shockwaves or trampling over them (McCabe) - they are by no means helping me as a Plague player. Card draw is a consolation, not the goal of summoning rats.
  8. Am I the only person who thinks that giving Malifaux Rats Evasive will improve the performance of Plague crews (both in terms of competitiveness and lenght of play - no more 10-minutes-turns-because-you-need-to-figure-out-how-to-minimize-the-loss-of-your-rats-from-ubiquitous-blasts-and-pulses nonsense) without breaking the game?
  9. do people really bring the guilty out of keyword in tournaments and do better than those who don't?
  10. They're not for scheme running. They're living blight missiles.
  11. Relating to the topic of that thread: the thing which I dont like the most is the irreducible damage on masters' attacks. I do understand that some anti-armor tech is necessary to keep armor in check, but why on earth prevent ss reduction as well? I though that irreducible damage was universally acknowledged as one of the main offenders in previous edition. Sure, it may be argued that irreducible damage is not a problem per se: Molly has it, yet no one complains about that. So maybe Shen and Levi can keep theirs on the expense of something else. But I would rather get rid of that concept entirely, if I could. Speaking of Shenlong: as a Ressurectionist player I find Drunken Kung Fu to be the main offender. In general, it counters specific masters and, in Ressurectionists, whole keywords just way too hard. I like the thematic side of Drunken Kung Fu and I think it will be not only more balanced but also more fluffy to change the text of Drunken Kung Fu into "When this model performs a duel, it treats all... etc". This change should be combined with the change to irreducible damage trigger: I suggest changing it into the "ignore Armor" trigger. Thus Shen can still use his Distracted trick and counters Serene Countenance, but Masters who rely on it are not doomed, as they can defend themselves with soulstones and Shielded. Just my two cents.
  12. You want to know folks where does this anti-Archie sentiment comes from? People are confused that Ressurectionists finally got models worth hiring! But seriously: the only tweak to Archie I find acceptable is rising his cost by exactly one, yet I don't see how it will make the game any better. KingJocko's comparision of Archie to the Jenga tower is probably the most accurate thing that was said about him in this thread. Pummeling him into fine mist will not make Shenlong any less scary, if you know what I mean.
  13. The main reason it works is that Molly can reactivate her cheap minions and thus outactivate her opponent (activating heavy hitter(s) only when her opponent has nothing - or at least nothing relevant - to activate). And if you manage to win the initiative next turn, it means you get two consecutive activations of your strongest beater.
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