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About thatlatinspeakingguy

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  1. I will definitely give it a try! So far I've been playing only a very unispired Izamu/Manos/Chiaki/Gravedigger/Gokudo/Gokudo list.
  2. you can also deploy deep. and if your opponent happens to be an attacking player, you can deploy Yan as far from Nekima/Lady Justice/other alphastriker as possible.
  3. there is an information on the box (under an asterix) that cards included are only for retail release models (i.e. models which were sold in shops like ordinary boxes), like alt Rogue Necromancy, Graves, Tannen, etc., whereas cards for promotional (i'm not sure if that's how they're called officially) alts are not included.
  4. you mean Concentrate once during its activation and then for the second time after Shen attaches Low River upgrade? you can't concetrate twice.
  5. you're correct. other models are Archie, Carrion Emissary and Nurse. I played Tormented in my very first 3rd edition game and it was a bad idea. Steep learning curve. Not good to begin a new edition with. I know Molly is your only Ressurectionist master. This is going to be a hard time for you. Please, accept my condolences.
  6. Long time no see! My current personal preferences are Redchapelle for Turf War and Reckoning (caveat: my Redchapelle list has only 16ss of Redchapelle models in it), Forgotten for Explosives, and Ancestor for Idols, but I can definitely see myself playing some of these strats in different configuration. Thus, if you prefer attrition over aggresion, you might do well taking Ancestor or Tormented into Reckoning. Forgotten can do well in Idols, BUT you want to avoid Molly if your opponent declares 10T, unless you're 100% sure they won't bring Shenlong. If you want to play Urami, I believe they can be good at everything (although I don't like to give my opponent initiative in Idols). As for Experimental, Revenant and Transmortis, I have no opinion yet.
  7. Frankly speaking, I haven't been very keen on Transmortis after my first reading of the cards, as I really didn't know how to evaluate them then. Now, having many 3ed games under my belt, I have re-read the cards and they make me extremely hyped about the perspective of fielding professor von Schtook and his eager students in the near future. So much free Focused. So much card draw. So much free movement and additional actions. There is a list I am going to try in the nearest future Albus von Schtook 5 ss cache Assistant Gravedigger Anna Valedictorian w/GST Undergraduate A Undergraduate B [Undergraduate C or Necropunk or second GST on someone and more cache] Here's the plan: Gravedigger gives everyone Focused, walks twice or once and takes Concentrate action. Albus gives an uprgrade to the Undegrad A, makes him and Valedictorian Fast, gives Focused to everyone and pushes them. With Academic Broadcast being 6'' you can deploy Undergrad A deep in your deployment, making him less vulnerable (or even invulnerable) to preemptive strike. Undergrad B tries to push Albus or Valedictorian or both or none, depending on the circumstances. Assistant does whatever. Anna does whatever. Valedictorian activates and at this point you can soften a big target for Undergrad A to finish it off (with stat 7, double Focus, Fast and Flurry she can definitely do that), or kill something else which is up to 4'' from the activated model you want to kill later this turn. Undergrad A jumps 2'' from Valedictorian and now can make 3 focused attacks or 2 focused and 2 unfocused attacks to kill the target and summon another student. What can go wrong?
  8. Daydreams are reasonable choice as Ancient Pact holders.
  9. I recommend you reading this thread:
  10. Very interesting points on Yin! I need to finally read her card.
  11. Seamus is a very strong master with a very weak keyword, so going OOK is usually a right move. He's my most played master so far, but I do hesitate to bring him into Planted Explosives or Corrupted Idols. However, he is perfect for both Turf War and Reckoning. This is the crew I am toying since the beginning of 3ed and I recommend you trying it: Seamus /The Wisper Copycat Killer Archie Carrion Emissary Nurse Dead Doxy Dead Doxy Dead Dandy To get more value out of Seamus you want to be able to make two focused attacks on turn one, and that's why you bring Nurse and Emissary (both are great models on their own). Archie is here for mobility and more pressure already from turn one. Most strats and schemes require you reach at least the centerline to score, so being able to tie opposing forces close to their deployment zone already on turn one can deny them many points. Seamus' main strenght is his mobilty and ability to pick a model and remove it from the game. His preferred targets are big minions or enforcers with Df 5 (that's another reason why Seamus likes his Emissary: Injured!). However, he is very fragile and susceptible to focused attacks which are ubiquitous in competitive meta. This makes him a really sad panda in front of mobile and hard-hitting Masters with access to free focus. I haven't played against Viktorias yet, but I can imagine they can be a very difficult matchup for him.
  12. Are you sure you've never played Malifaux before? Because you sound very informed 😉 As for Shenlong, I think tmod wanted to say that his keyword offers a lot in terms of support, not that Shenlong is a supportive master (he definitely can support his crew, but at the same time he likes to be supported to maximize his offensive powers). Usually, you have to declare a single faction during a tournament. The only exception I am aware of is Trinity: you play three different masters in three different factions (or three different factions only, I am not sure about that).
  13. I recommend running Grave Spirit's Touch on Jack and one of the Hanged, as it grants them Regeneration +2, which makes them (especially Jack) more durable. It also increases already high TN for Horror Duel on the Hanged. As for SS, you need plenty, at least 6 imho, as Hanged are Attuned and you will be more than happy to keep them alive using these soulstones.
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