Jump to content

Bengt

Vote Enabled
  • Posts

    3,270
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Bengt

  1. I think no. "Surprise!" have to have its conditions fulfilled before you can declare the Action and have a chance to use Focus.
  2. I really don't see how you can say Kaeris is "anti-synergistic", if anything she "over-synergistic" - everything revolves around combining her effects. And it is, IMO, this over reliance on synergy makes her tricky to play effectively. I think it help a lot to have other models set things on fire and go mid to late with Kaeris, Union Miners are good for this and they have some other uses after the buff. Finishing things with burning can also be quite useful in this Frame For Murder world we currently live in...
  3. The latest tournament document recommends 2h rounds rather than 90 min. Personally my casual games run closer to 3h, the few tournament games I've played have been faster as both players have had it in mind. In general I've never found time recommendations on games even remotely realistic for new players, mostly thinking about board games here as they usually have times printed on the box...
  4. Bengt

    Ice Dancers

    Scheme/Strategy wise I think a Silurid is vastly superior to an Ice Dancer. It doesn't need a suit for its special thing and it can Stake a Claim every turn, something the Ice Dancer isn't much better at than your random 4 pointer. Ice Dancer has some other qualities if you like generalists instead of specialists (though except for Marcus you wont be choosing between the two anyway ).
  5. The Ice Golem has better damage with three times 3/3/6. Emissary has one for 4/4/5, one for 2/3/5, and one for 2, and that's only if it could/wanted to charge, otherwise it drops even further behind. But I can't really see a case for sacrificing all that utility for a bit of extra damage.
  6. You can change it yourself if you have a certain number of posts, not sure how many as I think I had 2000+ before I tried. If you PM a mod they would probably reset it for you if nothing else.
  7. Chronicles 2 - Seamus Crashes a Funeral 1st Edition rulebook Rising Powers Twisting Fates Chronicles 7 - There's Something About Molly M2E rulebook Crossroads Ripples of Fate Some are more important than others, I'd say the chronicles stories, either RP or TF (can't remember which one) where the Necrotic Machine is introduced, and Crossroads are the most interesting ones. In some of the others she is just following Seamus around.
  8. If you were to expand your theme a bit and include other console properties with a somewhat similar style to Nintendo you would have more options. E.g Sonic, some instalments of Final Fantasy. Are you only doing protagonist/ally characters? Including antagonists (there a lot of those, and that's just Mario) would also give more options.
  9. This is so true. The selection of stories in M2E seems to assume that the only people who will buy it are people who played 1st edition, which seems oddly pessimistic. And yeah, you can now catch up with Tales of Malifaux or bargain digital 1st ed books, but a new player (and there are a lot of those nowadays, yay) is going to read the M2E book first and scratch their head! I certainly hope the M3E book starts with a "the story so far" kind of story, perhaps the draft of an article by a journalist with lots of notes back and forth with her editor (Nellie obviously) about what is fit to print and how some "facts" are obviously faked by the M&SU to slander The Guild.
  10. Not sure what you are really asking. But if it's specific colour schemes, have you tried just flicking through Official Handbooks? I assume at least some editions are on Unlimited. Otherwise you can probably find some in bargain bins.
  11. Something to consider with the SS miner is that it has to unbury 6" from the enemy deployment zone (as well as 6" from enemy models). If the Pigapult is deployed behind a house (or similar blocking/impassable pieces) of at least moderate size, it can take a lot of movement to get to it since it wont move much itself, especially in standard deployment. So think about the possible hiding places before hiring one.
  12. It's Sh 6 vs Df 1, so you only need to win the flip by 1 to get get a cheatable damage flip with focus and hard cover. With I Pay Better for double focus you are pretty safe, there are still Jokers of course...
  13. Errata changed summoning from Abilities to require LoS, so Ikiryo is less likely to work now. Kind of funny that that change almost only affect Ikiryo vs Pigapult/Austringers...
  14. To me Liability feels like a panic button to stop the opponent from finishing of a tough model he has been focusing on with several models already. Using it as pseudo paralyse would be too much work for me.
  15. Spirit Beacon can only save Seishin that die to attack actions, Blood and Wind is a tactical action.
  16. Hans focuses (increasing his range to 36"), discards a with Field Guide to ignore armour, discards Scout the Field to ignore LoS.
  17. If you don't fancy painting a bunch of brown, then don't. There is absolutely no reason to follow the colour schemes in the official art.
  18. That would be a lie though, the models occasionally differ subtly from the renders. Typically it's undercuts that can't be cast in a binary mould and are changed somewhere along the production process.
  19. I like the renders. Assuming you have to pick two (to fill two sides of a flat box), I'd pick painted models and renders (photos unpainted models would do as well) over art any day of the week.
  20. I started from the internet as there aren't any stores in my vicinity that sells Malifaux, and on the internet it's easy since pretty much all web stores organise all game lines by whatever is equivalent to factions. So I was thinking hypothetically, if one had to sort a pile of Malifaux products there are some visual markers to go by. And I agree that the presentation side of Malifaux isn't that great. But I think for instance that having photos of painted models on the front instead of artwork would do more for the game than clearer faction marking on the boxes.
  21. They have plenty of information on their website, all the crewboxes have a write up, e.g. McMourning. Minor boxes have no fluff information, but they say what's in them and what faction they belong to, e.g. https://giveusyourmoneypleasethankyou-wyrd.com/collections/guild/products/guild-riflemen And if someone is standing in a physical store and browsing Malifaux boxes, won't they be able to figure out pretty quickly that the prominent colour band means that some boxes belong together?
  22. I haven't really thought about this before, but there is very little information on many GW product boxes about where they fall faction wise. E.g. if you know nothing about the 40k universe, how do you know that an "Eldar Wave Serpent" (same typography for all the words) is not just the full name of the unit, as opposed to a unit called "Wave Serpent" from the faction "Eldar"? Any other text on the box is about copyright and how it's supplied unpainted etc. GW do generally have a strong faction aesthetics, but there is very little textual information outside the rule/codex books (or the internet).
  23. Tara was the result of a campaign called Dead of Winter, the story was available as a pdf for a while but I don't know where it can be found after Wyrd changed their website.
  24. I agree with this. A related thing is the scheme selection mechanic, sure it's kind of nifty with a variety of results from two flipped cards. But it also constrains the design space, so for the next iteration I'd like to see it changed (along with not having an always scheme).
×
×
  • Create New...

Important Information