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Tapdancer

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Everything posted by Tapdancer

  1. It would seem I have a diary clash. Daughter's got a pot holing trip and dad taxi is required. If anybody wants my ticket let me know
  2. evening meal order Starter: Spicy Sausage, Main : Mixed Chargrill Yoghurt please
  3. Will make sure Mr Doxey stays off the sauce Friday night, I'll consider it a mission.
  4. Can John and I declare a draw so we can watch table 5 please
  5. If it's any consultation I will be have my first GG2017 games on the day. Hoping my sharp tactical mind and attention to detail will care me through ?
  6. Nobody in the UK would argue Mr Elwood would win with Lucius and half a gremlin (unless the new errata makes Lucius top tier filth in which case Mark will be all over it) Ant is quite right a group of top tier players have abused the hell out of the Nekima / doppelgänger combo through 2015/16. Yasunari is great but far from game breaking. Having Neverborn players complain about it is highly entertaining.
  7. love last stand Hopefully it will help inhibit activation creep.
  8. I've been slaughtered by Nekima so many times I tend over egg her ability. Greg P used to enjoy me asking about the horror duel I didn't need to roll every time we played. part of the reason this thread is so funny.
  9. Back on topic Yasunori is very strong which you would expect for 13 stones (nobody in their right mind doesn't tale Recall Training with it). As has already been noted Armour and incorporeal reduce it's effectiveness. I've had the odd game where it does amazing things but they are the exception rather than the rule. Yasunori is a counter to Nekima (the 10" charge is great) but is unlikely that when they clash Yasunori will take down Nekima on it's own due to armour and soul stones.
  10. Zip-A-Dee-Doo-Dah Zip-A-Dee-A My oh my, what a wonderful dayPlenty of sunshine heading my wayZip-A-Dee-Doo-DahZip-A-Dee-A Also, this thread is amazing, as a hardcore Yasunori player I totally approve of this message.
  11. I will be playing the Yokai, there will be other stuff but mainly it will be monkeys, so many monkeys.
  12. I'll have a full Misaki crew with associated snipers , monks, effigies and emissaries all painted up and spare that can be available if there is an issue.
  13. Tickets bought for James Doxy and Paul Butler Third ticket bought for Ant Holt. Harrogate coming out in force.
  14. I run Betti with Asami 100% of the time currently at 19 tournament games . In competitive play she is a game winner. The switching off def triggers as 6" aura is unprecedented and hugely powerful in a significant proportion of games. Her synergy with Asami is also massive, The place within 6" of a summon makes her incredibly AP efficient which is also a game winner. Your point on card hunger whilst valid can be dealt with via recall training which you can get a double bite of thanks to terracotta warriors.
  15. Yasunori must always have recall training. On what is already a threatening piece RT makes him into a blitz monster that seriously inhibits your oponent. From an endurance perspective the positive to all flips for the turn makes taking him down far more difficult. Also given after using RT it is far more likely your high value target is dead and your opponent has burnt more cards trying to slow Yasunori down, the counter punch is usually much weaker.
  16. Post from arcane reservoir podcast. Largely an extension of Ludvig's comments. I think the argument for them as sabre users as an alternative to hounds has strengthened now the companion ability has been adjusted. Had good use out them in a high model count McCabe crew in things like reconnoitre. I'm the Wastrel enthusiast. My reasons for feeling that one at least in crew is as follows. For 4 soulstones McCabe has better specific scheme runners, dogs (with luna) are cheaper/faster and watchers are general much faster with the new journalist being also better due to their defence tech. those options when unopposed are all able to get scheme markers down where you want them efficiently. Within McCabe crew however these cheap minions have another role, they become a sort of a punchy extension of McCabe due to the sabre, promises and black flash reactivate. In this role the dogs are still good (charge 9") and the 1ap charge but watchers/journalist are lack lustre due to not having a charge. The wastrel synergies with the sabre to such an extent as to be well worth having as an addition or alternative to that second or third dog. Its the discard a card for any suit then draw (if equipped with an upgrade) after action is complete. With the sabre wastrels are min damage 3 rather than 2 which is a huge difference. Combined with the card draw their effectiveness is significantly greater than a dog once engaged. If you can get them into a valuable model with reactivate they are effectively flipping three cards for three attacks (without raising the risk of black jokering) with min damage 3. If the valuable model survives (or another target is near by) it also gives you a sudo-activaltion control because if you lose initiative the wastrel likely requiring dealing with before it can wreak face again. Even with positive attack flips I've had dog wielding dogs bounce off tougher target with a couple of misses and only 2 x 2 damage hits. A wastrel achieving just one extra hit doing 3 x 3 hurts a lot more. On a four attack turn that amount of card draw also ups your chance of fishing out a joker which is also nice. As a stand alone model Wastrel are not competitive but the extra threat it bring in a McCabe (guild) crew makes it well worth having.
  17. I'm the Wastrel enthusiast. My reasons for feeling that one at least in crew is as follows. For 4 soulstones McCabe has better specific scheme runners, dogs (with luna) are cheaper/faster and watchers are general much faster with the new journalist being also better due to their defence tech. those options when unopposed are all able to get scheme markers down where you want them efficiently. Within McCabe crew however these cheap minions have another role, they become a sort of a punchy extension of McCabe due to the sabre, promises and black flash reactivate. In this role the dogs are still good (charge 9") and the 1ap charge but watchers/journalist are lack lustre due to not having a charge. The wastrel synergies with the sabre to such an extent as to be well worth having as an addition or alternative to that second or third dog. Its the discard a card for any suit then draw (if equipped with an upgrade) after action is complete. With the sabre wastrels are min damage 3 rather than 2 which is a huge difference. Combined with the card draw their effectiveness is significantly greater than a dog once engaged. If you can get them into a valuable model with reactivate they are effectively flipping three cards for three attacks (without raising the risk of black jokering) with min damage 3. If the valuable model survives (or another target is near by) it also gives you a sudo-activaltion control because if you lose initiative the wastrel likely requiring dealing with before it can wreak face again. Even with positive attack flips I've had dog wielding dogs bounce off tougher target with a couple of misses and only 2 x 2 damage hits. A wastrel achieving just one extra hit doing 3 x 3 hurts a lot more. On a four attack turn that amount of card draw also ups your chance of fishing out a joker which is also nice. As a stand alone model Wastrel are not competitive but the extra threat it bring in a McCabe (guild) crew makes it well worth having.
  18. Also clothing guide for Jan, Feb, Mar, Apr & May's dates
  19. rossskittles@hotmail.com is where it went, had a paypal receipt so it should have appeared at your end.
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