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Dnic

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  1. Yeah a overhaul off almost every model in the keyword can be better, but for a easy/simpel errata, changing two key models are properly best. And the change to Seamus, will feel like making him better, but in reality will it make every Redchapel better.
  2. Fetid Strumpet i can see you point about Seamus, and maybe Sybelle, so what about: Seamus Change to: Redchapel Killer: When targeting an enemy model engaged by another Redchapel model with an Attack Action, this model does not suffer Friendly Fire and receives a +flip to that Actions duel and Damage flip. This change will give Redchapel models a indirect boost, without making Seamus less effective. Madame Sybelle Change to: Bump in the Night: After an enemy model ends a move engaged by a friendly Redchapel model within (aura) 6, if it is not the enemy models Activation, that enemy gains Distracted +1. This change will again make Redchapel models more important, and make the Distracted game more reliable. And Undivided Attention: Enemy models within range must succed a Willpower duel TN??, or gain Distracted +1. That will make make Sybelle to the keystone of the Distracted engine, and making every model with Unexpected Ferocity Trigger and Scarlet Temptation Ability much better.
  3. Seamus Change to: Redchapel Killer: When targeting an enemy model engaged by another Redchapel model with an Attack Action, this model does not suffer Friendly Fire and receives a +flip to that Actions duel and Damage flip. This model(seamus) can not gain Fucused and Distrated Condition. This change will make out of keyword models there give focused less interesting, and make Redchapal models more importen for Seamus. Madame Sybelle Change to: Bump in the Night: After an enemy model ends a move engaged by a friendly Redchapel model within (aura) 6, if it is not the enemy models Activation, that enemy gains Distracted +1. This change will again make Redchapel models more important, and make the Distracted game more reliable.
  4. Hej i have two questions about invested characters 1: Any of your starting gear can be integrated into your person. Do the item have to physically fit into your body? 2: Your Defense Aspect is fixed and is not adjusted by your Evade Skill. Do you lower your DF, if you get more amour? Thanks
  5. In my group, we are playing with, only Refined soul stones can be recharged fast by death, and be fitted into items/contructs. we have also made a few special soul stones with extra powers
  6. Okay The whisper theory let your add immutos your manifested powers. It was that, there got me to ask
  7. Hej If you have a spell-like manifested power and a grimoire, can you add the immutos from the grimoire to the manifested power when casting it? And if you have the mastered immuto talent, can your add that immuto to your manifested power when casting it? Thanks
  8. And how do your normaly handle subordinate characters in dramatic time? Will your let them stand still, if the player doenst use any order action on them, or will your let the fate master control them, if they dont get any orders from the play?
  9. Thanks So your will play subordinate character like fate master characters. And play them after thier intellect and cunning score
  10. Hej 2 questions there have come up in our gruop. 1: If a player raise a undead, and then the undead is kill. Can the player raise a new undead from its corps? 2: As a Fatemaster, how much will your let the players subordinate characters do on their own hand. Fx. Will your let a player send his subordinate Thug out and get protections money, and possibly beat up some body?
  11. Thanks, that was also the way we understood it
  12. Hey When a Mage create his manifested power, can the player choose the skill, aspect and suit of his power?
  13. Hey Is there anyone who knows how far there are between the different things outside Malifaux city? And how long does it take by train from Malifaux station to other stations outside the city?
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