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Makrar

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Everything posted by Makrar

  1. I also echo Masterdiasters comment about Guild Riflemen with Lucius (and dashel) as their shots hit accurately and the damage can quickly becomes 3/4/6 (or 4/5/7 if you flip/cheat a !). Other then that i think your sorted really in the short/medium term (on the guild side at least). I would just avoid going to gunline heavy with him as you will need some combat potential or you run the risk of getting shut down easily the moment someone gets into your models (and you need to score vp). I would take at least 1 Witchling Stalker (just a great minion overall) and a death marshall is well worth considering for pine box shenanigans I have never run him as Neverborn so i dont really have any extra insight to add for that side of him.
  2. Just been spoiled on Twitter.. Wow! After the disapointment of collette and shenlong, this has made up for it. WTB NOW
  3. There is about 5 of us who play at Warlords of Walsall (details can be found here http://notthatwow.co.uk/)
  4. They are actually incredibly hard to take out as you can use the place to bounce around to very hard to reach places if needs be. They are really good for scheme marker heavy schemes and will very likely get you the vps for those.
  5. From my (limited) experience, Performers only really shine with Guild McMourning. I think for 1SS less in Ressers you get Nurses and/or Rotten Belles which are just better for the cost you pay.
  6. I see all these malifaux child replacing master X totem threads and it makes me think that maybe that the child is just to good of a totem (saying that i plan to go buy one immediately! )
  7. yeah i plan to try this out going forward to, i find her totem to be a waste of points most times so much so ive mostly stopped taking it. Downside of this is that you need a fairly high card to get it off with the child but the amount of control you get with 2x walls is probably worth it some of the time
  8. Hasnt pretty much every release this year been delayed by some extent? I dont pay attention to the release dates given anymore as there fairly meaningless apart from giving you a general "its coming next" notification
  9. I believe you still keep any built in suits as nothing tells you to remove those so it would be CA 3
  10. Hey This is late late response to your post i know but do you still have that colette crew for sale/trade? Cheers
  11. Oh, totally misunderstood what you was asking! Is it bad manners? No i dont think it is. Placing sheme markers like that is good game tactics imo.
  12. You can decide when the time comes to score VP, however each scheme maker can only ever score vp for one scheme at a time. (ie you couldnt count a scheme marker touching terrain in the opponents deployment zone towards both breakthrough and plant evidence)
  13. I dont think shes all that anti-undead, things I'd watch out for is Getting key models Pineboxed from Death Marshalls as resser models generally have slightly lower Wp across the board. Lady J can clear corpse counters within 6" for a 1 action if she takes the upgrade (which id assume would be taken against you) The Judge is fairly difficult to kill and any models he kills will not generate markers, also he can pull models closer to him which could take them out of Corpse Conductor or key scheme areas. (Plus he hits like a truck) As for my general tactics going against her I'd use Lure from belles to seperate the models as guild dont really have a good counter to Lure outside of Sonnia and then use Punk Zombies to remove marshalls (they should take them down in one activation fairly easily if they are benefiting from Corpse Conductor) Use Rigor Mortis to good effect against key guild models. Slowing the right enemy at the right time is massive. it can hamper charges, focus, droping scheme markers in the right place etc. Also id try to kill any witchling stalkers as they are pretty good. And keep Justice away from Nicodem. Impossible to wound wont mean much where she can do up to a 6/7/9 damage flip (with stone and a rams card). Yeah... Otherwise just do the general "do your schemes" and dont worry to much about the crew as its not massively more effective vs undead. (i would personally pick Sonnia against ressers)
  14. Ive been playing with Nicodem recently and ive found belles to be amazing. I now hire at least 2 every game and then i will occasionally summon more as needs demand. Its not just lure thats great, undress is extremely potent when used to contain threats that are problematic to remove. They move my own crew to better do schemes, move your crew to stop yours, pull models out of problematic auras, reasonably resilient significant models that are good for some schemes and more. I would still take them at Ca6 Lure but maybe not quite so many.
  15. I've always read it as +2 df and also for disengaging strikes a + flip.
  16. Play them and you will see how good they are. They are so flexible, they can Force your opponent to discard cards with the Distract trigger. Deliver orders a model to score you VP Shoot into combat with no randomising (when not focused) Hit often due to Sh 7. Can hide out of LOS so generally they survive a game more often then not. They dont really do a lot of damage but you can usually kill weak objective runners if you are willing to cheat/flip lucky. You can do fine without them but they are VERY good.
  17. I have 9 Rats and 3 Rat kings and havent (as of yet at least) felt the need for more. For rat kings i literally just stuck 3 of the metal rats on a 40mm base much like the steam arachnids swarm and just bent the tails together.
  18. I had a great time, thanks to all my Opponents, Stargazer, Wrighty and Station, everyone was a gent
  19. Actually because Consuming Flame is a trigger it WILL resolve before removing the model.(Page 26 small rulebook) so reincarnation is possible. Its Searing Mark from Witchling Stalkers which is a bit wishy washy in applying before the killed model is removed because its an ability.
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