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Makrar

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Everything posted by Makrar

  1. unfortunately Keith Watson is no longer looking to attend this event
  2. Can you add the following to the reserve list please? Nicholas Martin Keith Watson Stephen Slatcher Thanks
  3. We (Walsall lot) will all be going. I think I'm the only one with a forum account however.
  4. I think its mainly due to the fact thats its a bit unfun to play against Belles and Nurses + easy Summoning. (I dont believe as a faction they are overpowered - just a bit of an eyerolling moment each time a belle gets off an unresistable lure etc)
  5. Sonnia. Because Ca 9 Flameburst with pseudo focus (Ancient Runes and Hold this) gets things done. Play aggressively and barring some bad luck you can really thin the opponents crew down turn 1/2 and then the whole game becomes somewhat easier.
  6. Makrar

    UKGT 2015 Dates

    Hi can you please add Nicholas Martin to the reserve list, thanks!
  7. Keith Watson - Marcus - Arcanists Nick Martin - Sonnia - Guild
  8. List of models i like with Sonnia is Witchling Stalkers - Remove conditions, hand out burning, great melee attack. Our best minion overall imo. Malifaux Child - (Double Flame Pillars is a thing) Watcher(s) - These are our best scheme models by far. Francisco - Just all around superstar with El Mayor and usually becomes the focus of my opponents attention Pathfinder - For Squatters rights and generally i feel this a model an opponent must remove or the game will start going downhill for them in the later turns/ Judge - Another all round henchmen, this guy is just a work horse. Samuel - I like him, he does one thing only, but hes just so good at that (not many things in the game with weak dmg 4 at range that can ignore los and cover) plus hes even more deadly upclose. Death Marshall - All round model, a little uninspiring sometimes but occasionally pinebox will win you a game. Pale Rider - Criminally underated, probably the 2nd best Rider overall. The (0) action is easily the 2nd best out of the riders and mid to late game he can really mix it up and usually survive. Guild Hounds - Cheap fast models for use in various strats and scheme. Quite pokey for 3 ss in combat to. Austringer - Deliver Orders, the discard cards trigger and the ability to terrorize enemy totems/scheme runners. Theres more but those models are probably the bread and butter for me. I still havent really got round to trying everything yet so no doubt that list will change over time (next up is hunters/abuela/exorcists)
  9. Paid for Nicholas Martin and Keith Watson
  10. This is Justins post on the subject http://wyrd-games.net/community/topic/102067-july-faqerrata/page-2#entry741384 Why isnt this in the faq yet?
  11. My top 5 (in no particular order) Death Marshal - Although I hardly ever take more than 1, I think you should always consider a Death Marshal because Pine box can win games. particularly effective against Wp 5 masters/henchmen (Lilith / McMourning / Sebastian) Guild Austringer - Ability to terrorize totems and small scheme running models along with the ability to cause your opponents to discard cards, or deliver orders to push your models around (often to move out of combat) and then do interact actions will nearly always enable get you VP from unusual situations. Guild Pathfinder & Traps - This model will ask questions for your opponent, He and his traps have to be dealt with or they can lock down big areas of the board with their 2" melee which of course denies Interacts, attacks and charges. The Pathfinder itself has a pretty good gun with 2 excellent triggers. Watcher - Flight, Armour 1, Stubborn, Wk 6 = One of the better scheme runners in the game period. The cover removal is also very good. Witchling Stalker- Cheap Condition removal along with high (and accurate) damage output, Nothing more to be said that hasnt been covered by others (Honourable mentions to: Abuela, Francisco, Papa Loco, The Judge, Guild Riflemen, The Peacekeeper, Samael Hopkins and Pistolero De Latigo)
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