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Astrella

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Everything posted by Astrella

  1. But the rules are available easily? You can buy the books. Malifaux is already quite unique in that you can forgo buying the books if you buy 2nd edition models. They stuck with the aresenal boxes for a really long itme and it's just not profitable for them to keep producing them and there's still the option of print on demand. You can always ask to borrow cards from someone else but if you want access to all model stats the rulesbooks really are the way to go. (Worth their money just for the fluff anyway imo)
  2. The Tome Hunt scenario doesn't have a restriction on how close Tome Markers can be to each other?
  3. Yeah, Dogmantra and I are probably going to give it a try on Vassal if we can tool up a module for it. The shame is just that I'm not sure if I can actually justify backing this game, it's so easy to get into new games but end up with no-one to play with + budget issues.
  4. This looks sorta interesting, wonder how it actually plays.
  5. So I keep seeing people say that Ironsides is not obvious and you play her in a non-obvious way to do well with her. But to me her trick seems to be being a good tarpit? Am I missing something?
  6. It's a bit annoying that due to the nature of how the Event works it's hard for the smaller factions to actually get a result in. :/
  7. What's it with people and these tournaments that end up just hugely benefitting one master over the other. If you want interesting crew decisions make custom strategies and schemes, don't force people into taking certain stuff. :/
  8. I'm suprised people are calling huts and such ht2 terrain as well, surely those things are about the height of a person on a horse, and thus should be at least ht3, no trees or such either? I don't think it's a stretch that there should be terrain that blocks line of sight for every model on the map at least?
  9. I'm a firm proponent of talking stuff out with your opponent, and of course like saying "I'm placing this model here with the intent to block line of sight" is fine, but as Bengt said, the issue with it is that you are adding extra bookkeeping and stuff to remember. Not to mention it gets iffy when involving moves where you can't choose the distance or when you just, didn't think about the line of sight between those two specific models.
  10. I still think it'd be a bit more elegant if a same sized model can't block line of sight, Guild ball handles it that was as well and it avoids a lot of fussyness.
  11. I'm quite pleased the potential results are more fluffly, since I was worried if it was just a straight "we'll add this rule to the model" that the model might end up quite mish-mashed, now they have the chance to tie it all together at the end.
  12. So tons of tournaments seem to limit people to a 100 ss pool or something similar, and include the restriction that you can only summon from that pool. And, aside from being annoyed at this random cuddle to summoners, I don't really get the purpose of it? Like, limiting selection seems to only encourage more cookie-cutter builds and dissuade people from bringing along niche models, which seems like a bad thing. Added on that isn't one of the core concepts of malifaux, or at least that's how I always sell it to people, the fact that you build your list after you see the layout and know the objectives?
  13. Darkest Dungeon quite fits the more madness inducing parts of Neverborn.
  14. It's not a super hard experiment for them to do to release alternate Scheme / Strategy sets, doesn't change any existing rules or models, I'd definltey be interested in seeing assymetic strategies / schemes. Sadly my regular opponent isn't too fond of the current Story Encounters strategies.
  15. I'm still holding half a hope that the arrival of an AP + the core rules being available for free now might mean a slight reinvestigation of a lot of things. It's why I'm a fan of Guild Ball and how they handle their business model with the rules for the models being online for free and them having done several big balances already. I don't think Malifaux is in need of any big balancing changes (I personally would rather see some rules stuff cleared up), but a few things being changed would be nice. (Mostly thinking of a slight Lucius buff here.)
  16. Wow there's a lot of doom and gloom in this thread.
  17. Thank you for everything you've done for the game, Justin, and good luck in your future ventures!
  18. 1. If Sensei Yu uses Stones on the River of Low River Style on a friendly model, does Brutal fire as well? I'm fairly sure it does, and it will take place after a condition has been removed with SotR, correct? (So you can remove the condition gained with Brutal with the SotR that triggered it.) 2. Does Brutal trigger on disengaging strikes?
  19. I wish I knew how, maybe then I could actually properly get started again.
  20. Ugh, I want to get back into Malifaux with one of the new crews, but the problem is that every single one of them just looks so great. D:
  21. They do look interesting, definitely going to have a look at them for alternates for those rare wyrd models I don't really like.
  22. I think the idea might be that you haven't spent the AP yet by the time the action is replaced by On the House? honestly both declarations of actions need to be cleaned up and Brewie just needs a re-write to his abilities. (Honestly Im' hoping with the rules now being available online for free they'll be spruced up a bit.)
  23. Are there any general or faction specific guides about crew construction in specific strategies and schemes? Cause whenever I play a game crew selection just leaves me completely stumped. :s
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