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nomadicXnightmare

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About nomadicXnightmare

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  • Birthday 10/11/1983

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    Georgia

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  1. Welcome (Back) to Malifaux! Saturday, June 29th at Giga-Bites Tabletop Gaming Cafe (1851 Roswell Rd, Marietta, Georgia 30062) we're kicking off the launch of M3E with a full day of demos and open play! Whether you are a new player curious about jumping into Malifaux for the first time or a veteran looking to get back into the swing of things, now is your chance to check out M3E for yourself! There will be Henchmen on site to demo introductory games of M3E, showing you the way around the new edition. If you participated in the Open Beta and simply want to dive right in, we encourage you to stay awhile and play a pick-up game or two with other players from your community. For every demo or open game played, you will receive a raffle ticket to be entered into a drawing for some cool prizes! And who doesn't like free stuff? This is a casual day of Malifaux gaming, so show up when you like and stay as long as you like. We get things rolling at 11:00am. Let's all show our support for Malifaux and start off M3E right!
  2. First off, welcome to Malifaux! To get straight to the point, as several have already pointed out, your local meta will likely be unique as far as which factions/masters get played the most/least. Mine, for example, is a bit unorthodox as Ten Thunders sits in the majority, followed by Arcanists, Ressers and Neverborn, with only a sprinkling of Outcasts, Guild and Gremlins. I do usually recommend choosing a faction/master based on esthetics, but you have stated that isn't really a concern for you. I'll say that Parker is pretty good under M3E, so I feel he will see considerably more play in the future. If I were to make some suggestions strictly based on who I personally have not seen on table during the Beta, I would point you towards Zoraida, Mah Tucket, Ophelia and Zipp.
  3. From the newsletter "Below you can find all of our releases from June through September." Meaning this is not a comprehensive list of *everything* being released, but rather what we have to look forward to for the summer/early fall months. I'd bet we'll see the rest of the core boxes trickle in by the end of October or November at the very latest. The missing core boxes all seem to be either new Masters (Eurpiedes and technically Dashel) or Masters we know are getting (to the best of our knowledge and some educated guessing) new sculpts, so maybe they're not quite "ready" yet from a production standpoint or Wyrd wants to save some of the new models to wrap the launch up with?
  4. Now that the M3E has achieved its final form, and the official release date of "early summer" is drawing closer, it's time to get players in Georgia back into the groove of Malifaux! To culminate our IT'S TIME TO EVOLVE! grow league, get ready for "What Have You Learned?" - a 3-round, 50SS, fixed faction tournament! On Saturday, May 25 at Giga Bites Cafe (located at 1851 Roswell Rd, Marietta, GA 30062) claw your way to the top of the food chain with prizes and plaques and stuff. All can be yours, plus bragging rights! Play begins at 11:00am sharp! This will be a FREE event if you've played during at least 3 of the 5 weeks of the aforementioned grow league. Otherwise it'll be $5 at the door for everyone else. Visit the official Facebook event page at https://www.facebook.com/events/307207976610857/ Let's get ready for the new age of Malifaux!
  5. If I'm reading this correctly, you could gain Tormented in a Daw crew and Dead Outlaws could ignore Friendly Fire from models the Stalker is engaging with their new Cursed Bullets? The wording states "Cursed Bullets: This model's Attack Actions ignore Friendly Fire from and when targeting Tormented models" - the "from and when targeting" bit is where I believe this could work, but I could also be interpreting it completely wrong.
  6. @Kolath I think the floating text "This model's Attack Actions ignore Friendly Fire from and when targeting Tormented models." on the card might be for Cursed Bullets. Still needs fixed obviously.
  7. Thanks a million @matt and @Kyle! Open Beta (and Closed too) has had its high and low points, but I feel the blood, sweat and tears really paid off. I'm very excited for ME3 to officially be released upon the world and I appreciate both your efforts throughout the process. Enjoy Adepticon and get some well deserved R&R!
  8. Just to add my two cents, I acknowledge that independently Reva has no "get out of dodge" type abilities that other midfield masters tend to have, and she sports somewhat situational healing capabilities overall. However, I would argue she is more survivable than you might think when factoring in her crew. As an example, I just watched a game last night with Reva vs. McCabe wherein she was positioned about at the centerline alongside a Shieldbearer. McCabe charged in with the obvious intent of murdering her outright. Three attacks later Reva was still alive and relatively unscathed as only one attack actually hit Reva herself thanks to the Shieldbearer's Take the Hit. The SB absorbed two of the attacks and only died due to Rear Up. Reva took a total of 3 damage from the assault, as most was sloughed off to the SB or mitigated by Shielded, burning 1 stone, and healing 1 damage when the SB died. Granted, McCabe is not the best example of a 1-shot murder master, and things might have gone differently if Sidir had activated earlier and landed Analyze Weakness before McCabe rushed in, but I digress. The point is I also feel Reva is in a decent place at a minimum. Maybe an additional Wd might be in order to polish her off before ME3 drops, or maybe a tweak to RS as has already been suggested would work, but otherwise I'm not worried about Reva. And frankly, the fact she doesn't resemble her ME2 counterpart in play mechanics/style is a good thing. There were very few master matchups I walked into expecting a negative play experience, and Reva was certainly up there on the list. I can't say, if the allegations are accurate, why changes to one master would kill a meta, as there have been changes across the board to various masters/crews. I'm not dropping the game simply because Marcus - my favorite master - doesn't run like he did under ME2, as an example. The reaction seems just a little over the top to me.
  9. As for an actual contribution to the discussion, now that Lilitu can grow into a Mature Nephilim I believe we should get an official female alt. for it. I realize you could use one of the various Nekima models as a stand-in, but still... Another option (for the ladies?): Mr. Greystoke - male alt. Myranda For ToS, I think a female Charles Edmonton would be pretty cool. Call her 'Charlene' or something.
  10. She could use an updated sculpt, or relinquish the name for a female alt. lawyer as suggested. THIS! Not that I have any invested interest in the crazy cat lady aesthetics or anything...
  11. Might be interesting to try out, but I will echo that by changing the Schemes that significantly at this stage of the game would require a lot more playtesting and drag out Open Beta even longer. Might be better suited as an option/point of discussion for ME3's Gaining Grounds/equivalent. An idea: maybe another way to add the bluffing aspect back into the current pool of Schemes to a lesser degree is allow the first point to be scored as its written now, but have two options/ways to score the second point? That way, even if you show your hand early when scoring the first point, your opponent will not know by which means you plan to score the second?
  12. Sounds like this is more about a perceived issue with Lynch's rules rather than a matter of soulstones slowing the game down. Personally I don't find Lynch too tanky. I play against him pretty regularly and, for the most part, as long as you can target him without having any Brilliance tokens he folds pretty easily (pun intended). Once the tokens start stacking, sure, it gets more difficult to land a blow. Apart from this, soulstone use is basically his only other defensive mechanic. He's got a very modest Df and Wp of 5 and no defensive triggers. Rig The Deck I suppose could be used creatively to help mitigate incoming attacks, but that's true for the whole crew, not just Lynch.
  13. Curses! If only I could get the time off! Next year...
  14. I would argue that if I see my opponent bringing a Master, especially a typically hardy, high Wd count one (looking at you Ressers), who is also packing a full 10SS, I'm probably going to shift my tactics to work around the Master, rather than attempting to eliminate it. Sometimes you simply run into a situation where killing a model is not worth the resources to achieve. I mentioned in another thread that in a game vs. Pandora I decided early on that I wasn't going to attempt to kill her simply because Terrifying 13 is a resource intensive nut to crack without Ruthless. I'd rather spend my AP elsewhere where it will efficiently earn me VP. Decreasing the SS cache cap isn't going to speed up the game to any significant degree, because you'll still find yourself in situations like this even at a 7SS cap. Instead try not to put yourself in a situation wherein your opponent gets the opportunity to spend all those SS they're stockpiling. Focus on other means of earning VP apart from killing the Master (or Henchmen for that matter) - better use of AP at that point.
  15. Played a game vs. Pandora over the weekend and I got to say, her crew is scary good if you're not prepared for it. Probably didn't help I was facing a duel Master list (Pandora + Dreamer), but that's a side point. Pandora alone was dishing out Stunned like it was candy (no pun intended, truly). Consequently, along with the rest of her crew passing out conditions, it felt like nearly every action against me was getting a due to Opportunist. And Misery is not useless by a long shot - it made things significantly more frustrating to position for Schemes and to keep models locked into engagement. By no means did Pandora's crew feel broken, but it was challenging to face at a minimum without running tailored models to counter it. I'd like to point to crews like Dreamer's, wherein their only near-universal survivability 'gimmick' is Terrifying. Sure, his crew can heal off failed Wp duels, but only when engaged with the model. Ruthless will still ruin their day just as easily as a Pandora crew, but remember that's kinda the idea. There will always be hard counters to any specific crew/model, but there will also be models/crews that by default are not equipped to handle it. I don't have the numbers to say how many Ruthless models are available in each faction, but it's not (at least based on my experience so far with ME3) as widespread as you might think. The point is, Pandora and her crew are more survivable than you're giving them credit for. Terrifying 13 vs. any non-Ruthless model is almost not worth pursuing, as you are potentially needing to dedicate real resources into landing attacks. And frankly I would kill for Manipulative to get stamped on some Nightmares. Plus utilizing Opportunist to pull conditions to gain to opposed duels (i.e. defensive flips), makes for a pretty hardy crew. I have to disagree. You have your reasons for gravitating to her crew/playstyle, but in my opinion her 'identity' under ME2 was basically 'negative play experience'. She was the source of several rage-quits I can recall during tournaments I hosted and several players in my meta deliberately stopped running her to keep from "being dicks". Long story short, it was not fun for most involved. There are reasons some Masters (not just Pandora) have changed under ME3, and sometimes it's been prompted by consistent negative reactions from the playerbase. Pandora's 'identity' may be different now, but I'm sure the change was made with the best of intentions in mind. I initially felt similarly about Marcus' changes, seeing his new playstyle negatively as a departure and loss of who he was under ME2. However, after a little adjustment of my own expectations, putting him to table now has proven simply a different, but still enjoyable play experience; not inherently negative. If you try out Pandora and find her to not be to taste anymore, that's fair. But her 'identity' isn't lost, it's only evolved alongside the new edition. Not all changes will appeal to everyone, and there's still a long way to go before everything in ME3 is finalized.
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