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Guild's 7 Masters.


Jonas Albrecht

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Someone raised a valid point of just how much can the pre-beta or the open beta even change things, if they have to have final product printed and ready for Gencon? Adding to that, I'll go out on a limb and assume they're still using whichever South Korean printing company, so there's the delay of shipping everything over here on a boat. It's a very narrow timeline to work with.

It was said in one of the podcasts that the book would go to the printer in mid-July, so there is window for the beta test, however narrow. I believe that Wryd will take some suggestions seriously, but obviously some of the basics are not going to change.

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I'd definitely call that a narrow time frame.

6 weeks, yeah. I also have my doubts that much will change drastically in the public beta, I think its mostly been set but still has room for small tweaks and balance changes, which I think is the intent of this phase. The real rough edges have already been sanded down in the closed alpha/beta waves.

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Well, it is a Beta after all, not an alpha. Id' expect "theme wise" for most if not all things to be pretty set in stone. Ruleswise it will mostly be balance tweaking and maybe a few cases of axing a rule for another and also text clearing. It is cool to see changes week to week, but don't expect any sweeping changes or at least not on most cases.

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As a guild master, may be the Doc can lead an army of undead guild hounds and death-row inmates. But I don't see how his summoning ability can fit in with the guild theme. There's no way that LJ would turn a blind eye to all that necromancy :)

I also not like the idea of having too many dual faction master in the guild. Dual-faction is supposed to be the unique theme of the 10T. Giving it to every other factions is kinda rejecting the very essence of the 10T

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As a guild master, may be the Doc can lead an army of undead guild hounds and death-row inmates. But I don't see how his summoning ability can fit in with the guild theme. There's no way that LJ would turn a blind eye to all that necromancy :)

I also not like the idea of having too many dual faction master in the guild. Dual-faction is supposed to be the unique theme of the 10T. Giving it to every other factions is kinda rejecting the very essence of the 10T

It's not really a "theme" of 10T, it was a mechanical necessity. Adding a whole new faction with enough masters and minions to be competitive with existing factions that had 3 books worth meant they eitehr had to do a whole book of JUST 10T (which would have ****ed off everyone who didn't want to play them) or do what they did with duals. 10T duals are sort of a different beast than non-10T duals, since the new ones don't NEED to be duals for book space reasons, they just are because the designers feel it's neat.

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I think this is why I'm ignoring most of the new rules stuff (just looking at the new artwork!)

Id rather get the book and go through it all together in context. Much nicer than going off on one over individual rules until you see how they all fit together.

At least when you've seen the entire new game you can rage quit :)

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I think this is why I'm ignoring most of the new rules stuff (just looking at the new artwork!)

Id rather get the book and go through it all together in context. Much nicer than going off on one over individual rules until you see how they all fit together.

At least when you've seen the entire new game you can rage quit :)

Save all rage quitting for then, unless you want to clear out your stock of models, one way or the other, in preparation for the new sculpts or quitting.

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The fluff for death marshalls says that they are taught necromancer magic but forbidden it's use. Who teaches them? I know it hasn't been mentioned in fluff yet, but if it is discovered that Mcmourning is a powerfull necromancer could he not be used to instruct necromancy to guild minions?

Now that I think about it some more, Lady J is a death marshall. Therefore, Lady J is a necromancer.

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Well, there's a fine line between knowing how something works and how to fight it, versus using it.

It's not fluff supported as far as I know, but it could work to have McM act as someone with basic knowledge who can assist their studies (but only with what little he has picked up through vigorous research of the wrecked messes left of ressers brought before him), while hiding his true expertise on the matter.

Sort of their 'defense against the dark arts teacher' who happens to actually be a practitioner.

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Dual Faction was silly with the Asia invasion, and beyond anything I want to even deal with now. Why even have factions at this point.

I own every Resser model, and they now occupy the trash can. I hope they go on crazy adventures together once they travel beyond my walls.

Edited by Mehter
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Dual Faction was silly with the Asia invasion, and beyond anything I want to even deal with now. Why even have factions at this point.

I own every Resser model, and they now occupy the trash can. I hope they go on crazy adventures together once they travel beyond my walls.

Now that's just silly.

I'm only just now starting to dip my toes into the Guild territory which, considering how close the 2.0 is, might not be the smartest move, but as long as Sonnia will still be flinging fiery death left right and center in the new edition, I think it'll be all good.

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Do people even play McMourning before they declare ragequits?

McMourning does not care about the type of crew he runs with so long as they provide him with spare parts. Mechanics wise he functions very differently from the other Resser masters because he does not interact with corpse counters, undead or even minion death directly. Hell the only reason he runs undead minons at all is because Belles and Canines are absurdly good for their cost and allows him to 'grow' flesh constructs. Since he is employed by the Guild it would make sense for them to send him and his crew on whatever errands with a guild escort. So I dont know what all this gnashing of teeth is about.

In the fluff he's not even pursuing the same agenda that the other ressers are following. The dude just wants to live forever, not have conversations with Tyrants or unleash a zombie apocalypse. In that sense he's closer to an Outcast master than a Resser master.

He's in it for himself and himself only. His affiliation with the Ressers is one of convenience as it provides him with a haven from which to conduct his true research.

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Why yes, yes I have played Doug before. I imagine longer than most. He is far and away my favorite Master, and have played him since the game released. I fully understand the connection to the guild, I just don't like it mechanically with the dual faction nonsense.

And nothing will make me.

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Dual Faction was silly with the Asia invasion, and beyond anything I want to even deal with now. Why even have factions at this point.

I own every Resser model, and they now occupy the trash can. I hope they go on crazy adventures together once they travel beyond my walls.

That is just silly. Ebay them before tossing them. At least you can get some money out of the faction you don't enjoy any more.

Or just play them as Ressers and ignore the Dual faction stuff. Nobody can make you take him as guild.

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Dual Faction was silly with the Asia invasion, and beyond anything I want to even deal with now. Why even have factions at this point.

Dual Factions for 10T was pretty much the smartest thing I ever saw a game company do. The figured out a way to put out an expansion book that had an entire fleshed out new faction, yet still give every other faction a new Master and several other models.

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That is true, and why I didn't mind it terribly. The new masters were made with dual faction in mind, and the invasion part of 10T was represented.

But now, bleh. Doesn't matter I guess, I'll just play something else. Have fun 'n such.

That is just silly. Ebay them before tossing them. At least you can get some money out of the faction you don't enjoy any more.

Or just play them as Ressers and ignore the Dual faction stuff. Nobody can make you take him as guild.

That is also true, but I have a hard enough time seeing 10T running Yan Lo, and I don't even like the guy. I like the green faction, and I don't like sharing. As I've said though, it's a moot point. I'm just going to focus on a different game, but will be keeping an eye on this for the next year or two to see how it pans out.

Edited by Mehter
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On the subject of the narrow time frame:

Having all the pre-production done is different than finalized rules. Having spent time laying out magazine/newspaper pages, you save a lot of time having the page layout done before actually inserting text. "Ready for the Printers" probably means the physical layout/ fluff stories are plugged in, and they just need to insert final rules/pictures.

On the subject of McMourning as a Guild Model:

It makes sense, even if he's on the run. I'm pretty sure if The Governor thinks you're of use to him, he's not giving a crap if you're Arcanist/Rezzer/Neverborn.

If I were to speculate on his list capabilities based on his crew box, then even in Guild he'd probably be allowed Resser models that don't have the Undead Characteristic (See Nurses/Sebastian/Rafkin) with certain exceptions.

On McMourning being an unnecessary beatstick:

Nobody knows how he's going to change, nor Lady J. Will Lady J be a brick house? Probably. Will mcMourning still slice n dice? Probably, but that might be something upgrades make him into rather than being one outright like Lady J probably will be.

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That is true, and why I didn't mind it terribly. The new masters were made with dual faction in mind, and the invasion part of 10T was represented.

But now, bleh. Doesn't matter I guess, I'll just play something else. Have fun 'n such.

That is also true, but I have a hard enough time seeing 10T running Yan Lo, and I don't even like the guy. I like the green faction, and I don't like sharing. As I've said though, it's a moot point. I'm just going to focus on a different game, but will be keeping an eye on this for the next year or two to see how it pans out.

I don't go to these forums much...

But goodbye. If this is enough to drive you from a fun game with great models...well...I shouldn't finish that sentence.

I don't care for the 10 thunders that much.

But who cares?

McMOURNING!!! (I already bought mine)

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Something I will never understand fully is why people have so much whining...I have never played as Guild and other than finding Lucius to be a neat character I don't really have plans to. I almost strictly play Ressers. I've never played McMourning though and I am waiting until M2 to do so. When I get McMourning...I will almost surely never play him as Guild. See? That's a choice...If you don't like the idea of the dual faction just don't use it?

I loved the flavor of the TT duals...They were infiltrating the other factions...Seems pretty obvious to me.

Malifaux is a great game, and it was bound to change and evolve. The new duals make sense, at least. It's not a shameless plug but fluff. Why not wait until the actual release to make the decision to get out or stay? It would suck to ditch all your stuff then find out you want back in. Patience is usually more beneficial than a tantrum.

On THAT note. If you absolutely must quit, let me know when you decide to sell your stuff! I intend to continue playing Ressers, haha.

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Lucius as a NB master, brilliant idea. Apparently, under that mask is a nephilim in disguise. This makes me wonder about the Governor. Is he real or just a puppet played by collodi and lucius.

I just hope that when using Lucius, we can take off the mask whenever he's used as a NB master. Mask on for guild, mask off for NB. Then for the Doc, I'm hoping for an option to hire Seamus and Nico (a cuddled version of them of course) as his "associates."

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I don't hate the idea of McMo as Guild......I'll wait to see what the fluff and the rules bring before deciding.

I love the 10T dual-faction stuff.....I echo Nilus' comment.....I thought it was a BRILLIANT way to introduce an entirely fleshed out faction AND supply every other faction with some new toys at the same time.

I do, however, also feel some of Fetid's pain about the possibility of too much dual-factioning as it could seriously dilute the feeling of 'Faction'.

All that aside. Lucius as NB would sorta make sense....especially with the idea that someone here proposed that he is still very much a man, but a man not afraid to make deals with the devil......love that thought.

However, does anyone find it strange that the lady who's Avatar rides a big NEVERBORN cat-dragon thingy, and rescues Nephilim from humans.......is not the NB dual-faction master?

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I agree that the increasing prevalence of dual-faction masters will decrease the feel of a faction. It will definitely serve to decrease some of the "Guild pride!" (or *insert faction here* pride!)

However, as someone who primarily plays Marcus, I welcome this change. I think that dual faction masters will help players become attached to a master rather than a faction. I've never felt any Arcanist pride, but I have a huge sentimental attachment to Marcus. And in so far as I have expanded away from Marcus it's been based on the models I already own for his crew. Because of the way the current system works, that's meant expanding to Kaeris and then Mei Feng. But that was because I already had the models that allowed me to buy those masters' box sets and have a decent crew. I would love to see a system where I could do a similar expansion that leads me out of my current faction.

All that said, it does make it difficult to attend a fixed faction tourney if all you have one master from every faction...

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