Jesy Blue Posted February 6, 2018 Report Share Posted February 6, 2018 Von Schill uses his Clockwork Arm on the gremlin Pere Ravage, and damages the little green dude for his last wound. Which happens first? Does Von Schill launch Pere, hopefully into his unsuspecting Kin, and then he explodes, leaving nothing for his brethren to remember him by but a Corpse Marker. Does Pere explode, washing harmlessly off the Freikorp Armor, and then Von Schill tosses the lifeless body across the landscape, and finally placing a Corpse Marker next to Pere's husk? ... or, something completely different. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted February 6, 2018 Report Share Posted February 6, 2018 Trigger says 'After succeeding place model...' so once Schill lands this hit, Pere is placed and then takes damage which will be very painful for his Kins. If it was 'After damaging...' then he would explode next to Schill. Quote Link to comment Share on other sites More sharing options...
Clement Posted February 6, 2018 Report Share Posted February 6, 2018 58 minutes ago, daniello_s said: Trigger says 'After succeeding place model...' so once Schill lands this hit, Pere is placed and then takes damage which will be very painful for his Kins. If it was 'After damaging...' then he would explode next to Schill. Not quite "After Succeeding" resolves after step 5 (small book page 23) That means after damage would be applied. The only difference in timing between this and "After Damaging" would be where the corpse marker would place. 2 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted February 6, 2018 Report Share Posted February 6, 2018 After succeeding triggers aren't resolved at all if the model dies. Only after damaging triggers are actually resolved since they specifically mention it while other triggers resolve after step five and the model dies during step 5. Or well, if it was a card draw or something it could resolve but you can't move what isn't there. 1 Quote Link to comment Share on other sites More sharing options...
PolishSausage Posted February 6, 2018 Report Share Posted February 6, 2018 abilities over triggers is usually the rule. "trigger to push" and exploding withchling stalker, the witchling explodes before the push Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted February 7, 2018 Report Share Posted February 7, 2018 1 hour ago, PolishSausage said: abilities over triggers is usually the rule. This is true, but not applicable. Explosions happen when killed, which occurs before after resolving triggers 1 Quote Link to comment Share on other sites More sharing options...
PolishSausage Posted February 7, 2018 Report Share Posted February 7, 2018 71) If a model has an “After Damaging” Trigger which allows it to push/move and it kills a model with Explosive Demise, can it use its Trigger to push/move away from the model it killed before taking damage from Explosive Demise? No. Explosive Demise happens when the model is killed, which would be during Step 5 of the duel process (Determine Success, Core Rulebook pg. 33) and After Damaging Triggers occur after Step 5 (Core Rulebook pg. 32). Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted February 7, 2018 Report Share Posted February 7, 2018 I'm agreeing with you on timing, just not on reasoning Quote Link to comment Share on other sites More sharing options...
Adran Posted February 7, 2018 Report Share Posted February 7, 2018 10 hours ago, PolishSausage said: abilities over triggers is usually the rule. "trigger to push" and exploding withchling stalker, the witchling explodes before the push If things happen at the same time the rule is... Defenders Trigger Attackers Trigger acting model ability defending model ability Other models First player has abilities Other models second player has abilities. But in this question nothing happens at the same time so its deal damage, kill, explode place corpse, remove model, then there is nothign to place. 1 Quote Link to comment Share on other sites More sharing options...
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