Scott Posted March 3, 2014 Report Share Posted March 3, 2014 Just curious is the M2E 1.6 download failing for anyone else? it seems to make it to just about finished downloading then I get a failure error. It could be because of my internet connection at work, though I've tried a dozen times and always get the same result. Was curious if anyone else was having this issue or if it was just me. Edit: I think it may have just been the internet source. I found another source and it seemed to finish downloading properly. Quote Link to comment Share on other sites More sharing options...
Rob Lo Posted March 3, 2014 Report Share Posted March 3, 2014 Ratty, you were just talking about adding a lot of this last night when you popped into our game. You work fast! Awesome job to everyone working on this. The one 'map went greyscreen and both card decks/hands poofed' problem we had last night was a little scary. We hadn't saved in a while and had to 'best guess' recreating where everything was. So warning to everyone, save early, save often. Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 19, 2014 Report Share Posted March 19, 2014 New in v1.7NECROPOLIS AND GRAVEYARD SCENERY7 New MapsBone Piles, Coffins and TombsMany new rooms and corridorsEXTERIOR WALLSYou can now combine interior and exterior map elementsNEW MARKERSScinterlating CloudsSmokePyreNEW CONDITIONSStalkedHemmedNo HealingInsignificantTormented 2 Quote Link to comment Share on other sites More sharing options...
The Godlyness Posted March 30, 2014 Report Share Posted March 30, 2014 So Ratty i was just Playing and i Found that The oxfordian Mages are on 30mm when there cards Show them on 40mm just letting you know Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 31, 2014 Report Share Posted March 31, 2014 So Ratty i was just Playing and i Found that The oxfordian Mages are on 30mm when there cards Show them on 40mm just letting you knowTa I'll sort that out on the next pass. Quote Link to comment Share on other sites More sharing options...
The Godlyness Posted March 31, 2014 Report Share Posted March 31, 2014 Oh also since 1.5 the coryphee have been called Strong arm suits. Is their a reason for this am I missing an inside joke? Quote Link to comment Share on other sites More sharing options...
Ratty Posted March 31, 2014 Report Share Posted March 31, 2014 Um.. if there is one, I'm not aware of it Quote Link to comment Share on other sites More sharing options...
The Godlyness Posted March 31, 2014 Report Share Posted March 31, 2014 So Drill Sergent needs Renaming as does Guard Captain. Quote Link to comment Share on other sites More sharing options...
zFiend Posted April 1, 2014 Report Share Posted April 1, 2014 Is the Waking condition for Dreamer coming up at some point? Quote Link to comment Share on other sites More sharing options...
Ratty Posted April 1, 2014 Report Share Posted April 1, 2014 Is the Waking condition for Dreamer coming up at some point? As waking is a +X condition, I think it is unlikely, as we really don't have a spare slot around the model for another one. I would just use a condition like Focused or Blight that you are not likely to use in the game. Quote Link to comment Share on other sites More sharing options...
zFiend Posted April 1, 2014 Report Share Posted April 1, 2014 Okay, I have been using the purple dot that you can put numbers on Quote Link to comment Share on other sites More sharing options...
Ratty Posted April 1, 2014 Report Share Posted April 1, 2014 Okay, I have been using the purple dot that you can put numbers on That works... Do you keep it on the model, or do you use one of the upgrade boxes for the Dreamer and keep it there, like I do with my unused curses Quote Link to comment Share on other sites More sharing options...
zFiend Posted April 1, 2014 Report Share Posted April 1, 2014 I keep it near the model like the Dreamer would be holding on to a balloon Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted April 2, 2014 Report Share Posted April 2, 2014 I keep it near the model like the Dreamer would be holding on to a balloon You totally need to build your physical Dreamer model to hold a purple balloon! Or even better, magnetize it and have different balloons with different Waking values on them so you can switch the correct one on Quote Link to comment Share on other sites More sharing options...
zFiend Posted April 2, 2014 Report Share Posted April 2, 2014 You totally need to build your physical Dreamer model to hold a purple balloon! Or even better, magnetize it and have different balloons with different Waking values on them so you can switch the correct one on Now if only I could do a balloon out of greenstuff Great idea! Quote Link to comment Share on other sites More sharing options...
lfred331 Posted June 7, 2014 Report Share Posted June 7, 2014 Where do I go to download the 1.7 version of the game. I am not seeing the link to download it Quote Link to comment Share on other sites More sharing options...
lfred331 Posted June 7, 2014 Report Share Posted June 7, 2014 Nvm just found it. Cant wait to try it out! Quote Link to comment Share on other sites More sharing options...
asrian Posted July 30, 2014 Report Share Posted July 30, 2014 Two things I noticed (though one was mentioned prior by Godlyness: - Coryphee are still named Strongarm Suit - (Since Errata) The Guilty are on 30mm bases, but should be on 40mm bases. Quote Link to comment Share on other sites More sharing options...
Aesop Posted July 30, 2014 Report Share Posted July 30, 2014 I noticed these two: Lightning bugs are still named glowing varmints. Mancha Roja is on a 50mm When he should be on a 40mm Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted September 17, 2014 Report Share Posted September 17, 2014 The Guilty are still on 30mm models when they should be 40mm. Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted September 17, 2014 Report Share Posted September 17, 2014 Kantanaka Snipers are still Anatsu Sha as well Quote Link to comment Share on other sites More sharing options...
ProximoCoal Posted October 4, 2014 Report Share Posted October 4, 2014 Is this where we can suggest changes to Vassal? I'm sorry if this is not where it should live. I'd really like it if there was a way to get a 'model' to instantly face directly towards another model. This would make pushes in regards to other models much easier. Maybe if after you selected a model you could hold shift and click another? I don't know, but someway of doing that would be mint. It'd also be mint if you could have a fanfare when you scored a Vp In all seriousness though, I'd like to thank Ratty and everyone involved for all the work you've put into the mod, it's fantastic. Thanks again Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 4, 2014 Report Share Posted October 4, 2014 There was something I used on a another Vassal module I was messing around with that may make that possible.. I'll have a play. 1 Quote Link to comment Share on other sites More sharing options...
ProximoCoal Posted October 4, 2014 Report Share Posted October 4, 2014 excellent! Thank you! Quote Link to comment Share on other sites More sharing options...
Alessandro Posted March 5, 2015 Report Share Posted March 5, 2015 I played yesterday night on VASSAL, this module is very good! Thanks! Quote Link to comment Share on other sites More sharing options...
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