Could you please clarify how the Jump (All) action is used? For example, does a model that uses the jump action ignore difficult terrain for measuring? In addition, is the model subject to falling damage, if the model doesn't reach safe ground w/ its jump action?
Three examples of a model with a 5" movement is on a roof which has a 1" tall and 1" wide parapet. The wall on the other side is a 3" tall wall including the height of the 1" parapet:
WALKING:The model could use a standard walk action to climb up the parapet (difficult terrain) =2" of movement. The model would then place the model so the back edge of the model is resting on the parapet. It would then move forward so the rear edge of the base is on the outside of the wall (~2" of movement), then fall the remainder of the distance (3")...taking uncheatable falling damage. Lastly, if the model survives it could move the remainder of its movement distance away + second action from the wall. Correct?
JUMPING:
A) The model could use this action to jump over the wall. In this example, the jumps up to the top of the parapet (1" = 2" of movement). It then jumps 1" across the parapet (1" = 2" of movement). it then jumps 1/2" down the wall (1" of movement). It then falls the remainder of the distance (Less than 3"). So it takes no damage.
or
The model uses a jump action to jump over the wall. It jumps up above the parapet (1.125" = 2.25" of movement). It then continues it jump over the parapet (1.125" = 2.25" of movement). It then continues the remainder of its jump down the wall (.250" = .5" of movement). The model then falls the remainder of the distance (2.75") for no falling damage.
Just trying to get some clarity. This question came up after a recent game to determine if jumping was a viable option.
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alegionaire
Good afternoon,
Could you please clarify how the Jump (All) action is used? For example, does a model that uses the jump action ignore difficult terrain for measuring? In addition, is the model subject to falling damage, if the model doesn't reach safe ground w/ its jump action?
Three examples of a model with a 5" movement is on a roof which has a 1" tall and 1" wide parapet. The wall on the other side is a 3" tall wall including the height of the 1" parapet:
Just trying to get some clarity. This question came up after a recent game to determine if jumping was a viable option.
Thanks,
Chris
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