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xKoBiEx

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Everything posted by xKoBiEx

  1. Week 1 is over and Week 2 has started. 12 players in a mix of new and returning have been playing a wide range of masters.
  2. We will be running demos and open gaming all April on Tuesdays leading up to our Growth League on April 26. Come out and refresh yourself with Malifaux rules or practice for the semi-competitive league. X Planet Games 5170 Dixie Road - Unit 102 Mississauga, ON L4W 1E3 Tuesdays from 5 pm to close (8 or 9 pm.) Impromptu demos can be arranged on other nights, as well. Please contact me for details. Link to Growth League: https://www.facebook.com/events/1690431247887328/
  3. We will be doing a growth league at X Planet Games in Mississauga, ON starting on April 26. Week 1 - 35 SS Week 2 - 40 SS Week 3 - 45 SS Week 4 - 50 SS Your weekly matchups will be announced on the Monday and games may be played from Tuesday to the following Monday. Fee is $10 for the league and prizes will be awarded. Visit: https://www.facebook.com/events/1690431247887328/ X Planet Games 5170 Dixie Road - Unit 102 Mississauga, ON L4W 1E3 Send me a message if you'd like more details. We will be running pickup games and demos every Tuesday up to the start of the league to get people refreshed.
  4. In the first week of this campaign, 5 players had not played Malifaux at all and 3 players had not played M2E. Another player has just signed up who has never played Malifaux apart from Demos. This is good news for the growing community and bad (pronounced "work") news for yours truly. I jest, though, as I love teaching new players and hearing their feedback. Everyone is excited to play and each person has their own reasons for being drawn into, or back into, the game of Malifaux in a campaign setting. I even had a player read the achievement sheet and buy me a drink. Cheers! The following crews are represented: Old Major's Pigs - Leading to Ulix in Week 3 Joss's Enforcers - Leading to Ramos in Week 3 Barbaros's Nephilim - Leading to Lilith in Week 3 Toshiro's Void - Leading to Tara in Week 3 (some exceptions to rules needed to let this new player in league) Nekima's Nightmares - Leading to Dreamer in Week 3 Rusty Alyce's Big Baddies - Leading to Leveticus in Week 3 Vasilisa's Puppets - Leading to Zoraida in Week 3 Finger's Drunk Smurfs - Leading to Brewmaster in Week 3 Philip's Horrors - Leading to Molly in Week 3 Sybelle's Popular Zombies - Leading to Seamus in Week 3 Wrath's Seven - Who needs a Master? Francois's Bayou Buddies - Leading to Som'er in Week 3 Who are you bringing? Chad "xKoBiEx Hackman
  5. Greetings Malifaux Players! Starting August 4th, X Planet Games will be running an Official M2E Shifting Loyalties Campaign run by Henchman Chad Hackman. We will have modified rules from the defaults but will stay within recommended adjustments. Much feedback, mostly positive, has been taken from the X Planet community and your voice will shape all campaigns we run together. As Hideouts were a big hit with the last campaign, they will be used. However, they will not be the victory condition. Each Hideout upgrade will contribute points toward your Campaign Total, but achievements like painting and playing someone new will also factor in. This information will be available at X Planet Games this week along with a sign up sheet. Please sign up and leave your contact information so that you can be kept up to date on this and future campaigns. Location: X Planet Games 5170 Dixie Road - Unit 102 Mississauga, ON, L4W 1E3 905-949-4263 Cost: FREE The Details: Crew Selection -50 SS/Scrip Arsenal -You must purchase a Henchman to use as a Leader for your crew. -Any 0-cost Henchman will cost 13 Scrip minus its Cache -You may not purchase a Henchman that someone else is using as a Leader. -One upgrade can be purchased as normal. There will be a Briefing Night every Monday. It is not mandatory that you are there as games can be played any day of the week at X Planet Games. Updates will be posted no later than the Sunday prior to our Briefing Night. Please strive to attend the first Briefing Night on Tuesday, August 4th as there will be some very important information discussed. As well, I would like to get some additional feedback with respect to some of the modifications that we will be using in this campaign. Cheat Well, Chad "xKoBiEx" Hackman Facebook Campaign Link
  6. New Henchman in Peel Region, Ontario, Canada

  7. I just want to be sure before marking one of my players with +1 CR instead of -1 CR. For faction-specific injuries, the last beta print says they are counted as skills instead of injuries. The player in question has one skill and one equipment upgrade on his henchman and one faction injury on one of his enforcers. Is his campaign rating +3, +1, or is the "injury" not considered as it is special case? I have marked the player at +3 based on the final sentence, for now. Further, will this take up a skill slot on his enforcer? Again, the wording says yes. The player and I have used the conservative position as the injury is a benefit and should be counted as such. I just don't want to continue penalizing him or rewarding his opponents if a lucky injury flip was not meant to be scored as +1 CR. Thoughts?
  8. My group will be running a campaign in April with a goal of building the community. As an added twist, I have requested that those signing up try to pick unique Henchman and reserve their Master in advance. Note that I am not banning duplicates as some people may only have one and that wouldn't be fair, but we will laugh and make fun of those people cloning other players' choices. To the point of the post... I will be adding multiple campaign tracking systems as research to get a feel for what works as official semi-competitive scoring. My question is, what does the overall community feel is the most fun system? My primary scoring system will be Hideouts. This is really the only one that will count to determine the "winner" but we all win in a community building campaign with no entry fee. Players will be given one bonus Flair for each Bounty they finish to account for tie-breaking. In addition, I will be tracking Campaign Points and Achievements from the official growth rules. As I mentioned before, this will be mostly informational...but I will point out the achievement of buying the organizer a drink. We will likely be using the doctor, given the loose restriction on leaders. I will probably throw in the Wandering Relic, as well. Scrip cap will likely stay at the recommended level and I am still unsure about allowing trades. Some fondness for hostages has been suggested if I could fit it in. Thoughts are welcome.... xKoBiEx
  9. I am guessing the cards weren't done in time...but I would like to know if there are going to be any. It would be odd if Miss cards were discontinued.
  10. Will Miss Ery be getting a card? The card that came with mine was a generic Teddy.
  11. Claymore65, I think a lot of people want to see Hoffman... Especially considering 1.5 was yanked just after aHoff hit the shelves. Some good points about Raspy, too. She is already playable, but a lot of her signature models are wave 2. Wave 2 is going to make a lot of people happy who have been waiting for her. I'm just super excited that a bunch of my friends, the ones that have been holding out on playing because their favourite master/minions weren't playable, won't have any excuses to get models on the table and have some fun games. Less than 24 hours!!!
  12. Wave two is going to affect the state of Malifaux a lot. Sure, Ophelia and her kin are powerful... but they aren't unbeatable. Many combos are going to be found that seem to break the game. It may also have been a combination of models and objectives. Viks certainly can not accomplish certain schemes and strategies without a lot of effort but they will mop the field in other games. There are too many factors. That said, I will say hypoking is mostly correct and Ophelia is borderline OP... her name even starts appropriately.
  13. For those not in an internal testing environment already, who are you excited to start playing come Wave 2 Open Beta? For me, I can't wait to see what Wyrd has done to some unique Masters like Collodi and Colette. My friend plays showgirls and I'll definitely be watching what happens to her in the coming weeks. I'd also like to see what happens to my own puppet crew and if Collodi can finally find some balance where he isn't over-powered in the hands of an experienced player and totally useless in the hands of a new player. Other masters had very unique game-play in their previous iterations... some with changes even across v1.5 alone. Second edition has been very fun so far. I'm happy with most of the changes and can't wait to see the rest of the masters on the table.
  14. TerraClips is a great system. I would get two sets of Buildings and Streets each. You will need 2-3 boxes of clips, as well. Although you can get by with 3 total sets of TerraClips, 4 sets allow the table to look proper and make tactics important.
  15. I think what he means is that masters aren't quite as single-role as they were before. Sure, you will probably still need to buy multiple masters for tournament play. But, a single master can do far more than it could before... depending on the upgrades. BTW, I give two thumbs up for MOST changes too.
  16. My real issue with this is that it creates the same problem that v1 and v1.5 had with 0 lines being drawn to a model and yet you still have LoS. It would be much simpler to state that at least one line has to be drawn and the Ht is stackable. There is no confusion, there. Teaching the above to a new player creates many problems. However, the rest of the rules REALLY speed up games a lot. I like it.
  17. As per this discussion, the following scenario is valid... A Ht 1 model standing on Ht 2 Vantage point terrain can see a Ht 5 model standing behind Ht 5 terrain. ex 1: Under the new rules, models can see each other in this example, but... ex 2: Models can't see each other in this example.
  18. I will be playing Ten Thunders in an upcoming league. In the league, I will be bouncing between Misaki and The Brewmaster. As there won't be any 10T Gremlins prior to the league, I will be using some Greebo miniatures to fill the role. Luckily, they are VERY suitable. They are the Nippon Goblin models from an Indiegogo project a while back and are pretty sweet. However, they are metal... and I can hardly wait for Wyrd's plastic sets!!! http://www.indiegogo.com/projects/greebo-nippo-goblin-and-turtles Take a look at the above link and give me any feedback.
  19. I have always preferred modular terrain. Cheers.
  20. The new rulebook does not explicitly declare how height and terrain interact. Although my local is going to play that height and terrain stack as they always have, this needs to be officially announced to avoid conflict in the future. ex. A Ht 1 model cannot shoot a Ht 1 model on the other side of a Ht 1 fence. And, strictly by the rules, a Ht 1 model standing on a Ht 1 hill cannot shoot a Ht 1 model on the other side of a Ht 1 fence. This loophole is due to the wording for elevation in the rulebook which uses "or" and is causing confusion with players that really want to see the new M2E succeed. Two of us are in the process of becoming Henchmen and are recruiting new players. This loophole popped up in a demo. The other elevation rules seem to work well.
  21. Pinocchio, I doubt you will see "official" cards as you are requesting. Unstitched is a new game. It is equivalent to any other boardgame doing a reboot or expansion. Given the low cost of the new game, I would recommend buying it and selling off the miniatures if you really don't want them.
  22. I would like to see Collodi get more puppets to play with. Originally, I wanted to see the Marionettes get a rule like Wastrel's have where each one is more individual but that would make him even more complicated. Just bring on more different puppets even if they are dual-faction models.
  23. If Burt gets promoted, it would probably be only to Henchman but I wouldn't be surprised if he was an Outcast/Gremlins master. Misaki becoming dual faction Outcast/10T makes some sense so I wouldn't be surprised there, neither.
  24. Unless the rules for dual faction drastically change from where they are now with 10T, I really doubt that he will get to take everything if he goes one faction or the other in a game. There will be some restriction.
  25. Only Collodi or Zoraida can do this, if I'm not mistaken. Only Collodi should even try. Each of the Effigies has their own ups and downs. I own them all and have never actually fielded all of them at once. But, it doesn't mean that I wouldn't try it for fun. That said, I often play with two of them at once... Arcane and Mysterious. They bring a lot to Collodi and the rest of your crew. All the others, I sub in when I'm facing something they are strong against.
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